Madden NFL 15 Trailer and Screenshots - Player Sense 2.0 - Operation Sports Forums

Madden NFL 15 Trailer and Screenshots - Player Sense 2.0

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  • Senator Palmer
    MVP
    • Jul 2008
    • 3321

    #31
    Re: Madden NFL 15 Trailer and Screenshots - Player Sense 2.0

    Just off first glance, some of this stuff looked good; anything to improve upon the logic last year that had corners completely lost as curls were completed in front of them. But for me the true test is going to be how it functions on the highest difficulty levels and if they've done anything to improve quarters coverage and how the safeties react to intermediate and underneath routes.

    Also, I hope this player sense 2.0 impacts more than just the secondary.
    "A man can only be beaten in two ways: if he gives up, or if he dies."

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    • jpdavis82
      All Star
      • Sep 2005
      • 8697

      #32
      Re: Madden NFL 15 Trailer and Screenshots - Player Sense 2.0

      Originally posted by Senator Palmer
      Just off first glance, some of this stuff looked good; anything to improve upon the logic last year that had corners completely lost as curls were completed in front of them. But for me the true test is going to be how it functions on the highest difficulty levels and if they've done anything to improve quarters coverage and how the safeties react to intermediate and underneath routes.

      Also, I hope this player sense 2.0 impacts more than just the secondary.
      It does http://www.easports.com/madden-nfl/n...e-player-sense

      Player sense also applies to how players react in post play


      Sent from my iPhone using Tapatalk

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      • Senator Palmer
        MVP
        • Jul 2008
        • 3321

        #33
        Re: Madden NFL 15 Trailer and Screenshots - Player Sense 2.0

        Originally posted by jpdavis82
        It does http://www.easports.com/madden-nfl/n...e-player-sense

        Player sense also applies to how players react in post play


        Sent from my iPhone using Tapatalk
        Thanks. This wasn't in the original post info or the link to the blog. But I was hoping for a bit more detail, namely second level defenders on run plays and such: inside out pursuit, linebackers actually reading the pull of the offensive guard and fitting to their gaps, etc.
        "A man can only be beaten in two ways: if he gives up, or if he dies."

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        • Big FN Deal
          Banned
          • Aug 2011
          • 6076

          #34
          Re: Madden NFL 15 Trailer and Screenshots - Player Sense 2.0

          Nice to see the improvements with head tracking and hopefully the other bullet points sited in the OP work out as well. The two main issues that I noticed are, how much the lack of better movement/locomotion impact whatever positives and player sense is going to need to really be expanded out to receivers so they react appropriately to the situation.

          Also can someone on Twitter ask the devs what happened to the zone logic from M12 http://www.operationsports.com/forum...-coverage.html, and if defenders still pattern read http://mymaddenpad.com/2011/05/16/ma...n-reading-101/. That would seem to address what GiantBlue76 was referring to with regard to players just cover open space, unaware.

          Also, to anyone with a memory better than mine, haven't they been touting the ability to disguise defense every year since M12? I'm not complaining because like I stated in another thread, I'm all for them touting something as "new" that's actually not, if that's what it takes to keep/fix it, just asking.

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          • SamuraiX
            Banned
            • Jun 2014
            • 91

            #35
            Re: Madden NFL 15 Trailer and Screenshots - Player Sense 2.0

            Originally posted by SoxFan01605
            Most of that sounds good overall, but the bolded bullet point has me confused. They react to throws before there are throws? I'm guessing this is just a wording thing and they aren't advertising psychic DBs as a feature now...lol.
            Maybe they're trying to simulate something like this

            https://<iframe width="560" height="...reen></iframe>

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            • wordtobigbird
              MVP
              • Sep 2008
              • 4392

              #36
              Re: Madden NFL 15 Trailer and Screenshots - Player Sense 2.0

              My question is: When they say "___ ratings have been tweaked" does that mean they actually changed how the ratings work or did they just change the ratings to give bad corners much lower MCV rating?

              Because a lot of Madden's rating system could use some tweaking.

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              • Poke
                MVP
                • Nov 2004
                • 1513

                #37
                Sounds good but I learned to never trust EA's hype a long time ago and just wait for the game. They ALWAYS have good features in advertising but they very seldomy actually ever turn out as expected. However, it's the only game on the market so of course I'll be buying it. I'm a huge Madden fan and was a bigger 2K fan. I hope they really bought thier A game this year. With no college game I am pumped up for some grid iron!

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                • Cowboy008
                  MVP
                  • Mar 2012
                  • 4573

                  #38
                  Re: Madden NFL 15 Trailer and Screenshots - Player Sense 2.0

                  I have two question about disguising your defense. Will the CPU do it? Will it matter if we disguise or defense against the CPU or will it already know what play we are going to run?

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                  • RogueHominid
                    Hall Of Fame
                    • Aug 2006
                    • 10905

                    #39
                    Re: Madden NFL 15 Trailer and Screenshots - Player Sense 2.0

                    The swat animations look a bit awkward to me, but I really like the more consistent implementation of head tracking. I also like the idea of interpreting the man coverage rating as degrees of separation at route breaks. This has me wondering, though, how MCV was interpreted and rendered before, if not this way.

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                    • SageInfinite
                      Stop The GOAT Talk
                      • Jul 2002
                      • 11931

                      #40
                      Re: Madden NFL 15 Trailer and Screenshots - Player Sense 2.0

                      I didn't like it. I don't like how the receivers run their routes and break down with more realistic steps, but the db's take one step and turn on a dime. I don't like that receivers have to go through the animation, but the db animation is shortened just to make plays on the ball. It's better than what we've had, but still kinda cheap.

                      This new defense definitely doesn't work well with the receivers being on "rails". I can see myself being frustrated, not because the defense is tougher, but because it doesn't seem fair. DB's are attacking the ball, and receivers are just on their predetermined path.
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                      • CT Pitbull
                        MVP
                        • Aug 2010
                        • 1689

                        #41
                        Re: Madden NFL 15 Trailer - Player Sense 2.0

                        Originally posted by GiantBlue76
                        Unfortunately for me, it didn't do much. I immediately saw two situations where a defender was standing completely still, flat footed doing nothing. That would never be the case. Even if that defender, in this case it's a corner, is responsible for backside contain, he's going to creep up near the line of scrimmage or he's simply going to attack it. If not that, he would help out in coverage. I just don't understand how they don't see that happen and don't address it. It's been in the game for years. This clip was only a couple of minutes and I saw it twice.

                        EDIT: if you look at the 31 second mark, the corner and MLB are standing still. Graphics look really nice.


                        Yup. This is my #1 pet peeve in Maddens zone coverage for years now and it is clear that flat-footed defenders have made their way to M15 as well unfortunately. As a former player I was always taught "once you stop your feet, you get beat!" Standing still flat footed is a cardinal sin on a football field it doesn't matter if the play is 30 yards away. A good defenders feet are always moving from snap to whistle.
                        Last edited by CT Pitbull; 07-17-2014, 08:20 PM.
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                        • bxphenom7
                          Pro
                          • Feb 2012
                          • 593

                          #42
                          Graphics are really nice but this is looking like an ugly game in motion. WR/DB interaction looks better though.

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                          • Big FN Deal
                            Banned
                            • Aug 2011
                            • 6076

                            #43
                            Re: Madden NFL 15 Trailer and Screenshots - Player Sense 2.0

                            Originally posted by SageInfinite
                            I didn't like it. I don't like how the receivers run their routes and break down with more realistic steps, but the db's take one step and turn on a dime. I don't like that receivers have to go through the animation, but the db animation is shortened just to make plays on the ball. It's better than what we've had, but still kinda cheap.

                            This new defense definitely doesn't work well with the receivers being on "rails". I can see myself being frustrated, not because the defense is tougher, but because it doesn't seem fair. DB's are attacking the ball, and receivers are just on their predetermined path.
                            I definitely feel this, yet considering Rex acknowledged that WR/DB interaction still needs to be specifically addressed next year, hopefully those issues will be taken into account then. Though I'm weary of giving any kind of benefit of the doubt with how Madden will play out before it's released, my hope is that while nowhere near where it needs to be, these incremental additions in M15 will at least deter bad QB play and promote more running, field position emphasis.

                            I saw the same things you mentioned and while it's cheap the way defenders can bypass breaking down to stay close, if it results in passing windows being tighter, so timing and presnap decisions are more effective than just ad libbing every pass play post snap, that's a positive, imo.

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                            • strawberryshortcake
                              MVP
                              • Sep 2009
                              • 2446

                              #44
                              Re: Madden NFL 15 Trailer - Player Sense 2.0

                              Originally posted by TheBleedingRed21
                              I'm sorry but how in the world did the browns play look awkward? That was a perfect swat.

                              "Bicep Curl" Forearm Swat vs "Arm Extension" Finger Tipped balls.

                              It's not about the play itself but the way it's animated.

                              It's the way the overall animation looks. It's awkward. The forearm, upper arm position relative to the torso, and legs positioned. I would liked to have seen a left hand extension tip in the instance (browns). Not a swat, but a tip.

                              Most of the swat animations lack arm extension is what I see. I often see the "bicep curl" preceding the swat is what's awkward with a lot of these Madden defensive back or even linebacker swat animations. If you can do a "bicep curl," it means the ball is usually in a position where an interception could have been made. I personally would like to see fully extended arms with their hands/finger tipping the ball rather than these swat animations.

                              Finger tipped balls would look more authentic in the sense that the defender was not in position to intercept. Tipped balls means he was out of position and had to recover as best as he could.

                              Play 2 (seahawks). This is a good example. More difficult to tell on the browns play #3. The seahawks defensive back was in position to make an interception, but has that initial bicep curl pose to swat the ball.

                              Side Note: (Unless I'm mistaken, I also tended to see more right hand swats than left handed swat in Madden gameplay footage. I might be wrong here.)
                              Last edited by strawberryshortcake; 07-17-2014, 08:39 PM.
                              Fixes
                              NBA2k Defense AI,Footplant, Gameplay
                              MLB Show Pitching/throwing
                              Madden/Live Animations Walking, Throwing

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                              • NicVirtue
                                Rookie
                                • Oct 2011
                                • 453

                                #45
                                Re: Madden NFL 15 Trailer and Screenshots - Player Sense 2.0

                                Everything sounds great in concept, but immediately the robotic movement stuck out to me in just the 1st few seconds. Looking at how Sherman broke on the ball, actually speeding up inside the animation. Looks nasty. But hey, maybe nxt year they'll do player movement, or the next year

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