LOL, cmon man. You are so full of it. They werent trying to hide post play celebrations or replays. They showed damn near every one.
I just watched the video again and because I dont have **** to do at work today I decided to document how many 2 man celebrations there were. There were 7 two man post play animations out of over 50 plays. Thats less than 15% of plays.
There are opportunities for team celebrations that they missed. Go to 58:05. Allen gets a first down and runs out of bounds. Two of his teammates are less than a yard away from him. Now in real life, they go over to him and congratulate him on the catch. In Madden, they turn around and head for the huddle. Another missed opportunity is when Rivers throws a pick at 1:07:30 and not one Bronco teammate celebrates with the guy who got the pick.
I'm not acting like this part of the game is even that important. But lets not act act like they have done stuff here that is better than past games. From what I've seen theyve added three animations (helping a teammate up a high five and pushing a defensive teammate after a good play) and I swear I've seen two of those animations in other games. The high five is the only one that jumped out as new.

I was apart of the group who has left for a while, and for the sake of football, purchased Madden 25 on the Xbox One.. Madden 25 didnt do me to well, but Madden 15, as far as I can see, has got my attention. Here are some of my "Eye-Test" Grades.
The Real Time celebrations are fantastic and look like something that would happen on Sunday. The replays are sorta cool & the halftime show is fair at best. But this is compared to Madden 25 where it did not exist. My only gripe against the Halftime show is the Stat section. Of the ones i've seen, there is no analysis on it,
just a show of stats that some of us may already be aware of in-game. NCAA 14 did a pretty good job of live stats & halftime analysis. I wonder if this could move to the Madden series.?

You will have to be fundamentally sound to play on an advanced level it seems. (As is with anything advanced). The only problem I have with this is that the players who don't wanna take the time and learn the techniques/mechanics may have a hard time at first. (Especially those who don't wanna sit thru the skills trainer & gauntlet). 


The War In The Trenches system is much needed. Player Sense 2.0 looks promising by the looks of it as well. My only thing is that there are too many da*n buttons to press in a short span on time. (DL / OL Minigame & Tackle Spotlight system). I love the concept, but I have a feeling im going to be turning the visuals off. Also, I understand there was a delay in Defensive Hot Route altogether, but I think the same animation system should be applied to certain aspects of the defense as well. (Not a Delay system, but more animations & movement) For example, if you wanna change your whole defensive play or you need to move your D-Line (Sometimes the Linebackers come and direct them in which way to shift). Or maybe a Coverage assignment shift in where most cases the Safeties relay the play the corners.
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