EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included - Operation Sports Forums

EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

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  • SwedishTouch76
    MVP
    • Nov 2013
    • 1072

    #46
    Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

    The real test will be them standing by these changes. Especially sweep to full mount and stamina since most spammers want nothing to do with the ground.

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    • GameplayDevUFC
      Former EA Sports UFC Gameplay Developer
      • Jun 2014
      • 2840

      #47
      Re: EA Sports UFC Adding Takeya Mizugaki, TJ Dillashaw & Tyron Woodley

      Originally posted by SwedishTouch76
      What transitions can you do from full guard? I always thought it was standup with ls or sweep to full mount. Dumb question. If using a fighter that no longer has power takedowns what does he do? Just stand there or default to a regular takedown?
      Not everyone has it but you can transition to rubber guard from full guard as well.

      They will default to regular takedowns.

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      • Benz87
        #OwnTheFuture
        • Jan 2005
        • 1321

        #48
        Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

        Wow, nice patch. Awesome additions with the touch gloves and able to strike after a knockout. Surprised they could add animations, Developers always gave the impression this wasn't possible with other games. Maybe it is a benefits of next-gen?
        Green Bay Packers | Milwaukee Bucks | Milwaukee Brewers

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        • Gotmadskillzson
          Live your life
          • Apr 2008
          • 23306

          #49
          Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

          Originally posted by Benz87
          Wow, nice patch. Awesome additions with the touch gloves and able to strike after a knockout. Surprised they could add animations, Developers always gave the impression this wasn't possible with other games. Maybe it is a benefits of next-gen?
          More like a benefit of them not releasing a game next year, so therefore they can't use that standard line of we will just add it next year. If they want people to keep this game for 2 years, they have no choice but to add stuff in to keep people playing.

          Comment

          • ManiacMatt1782
            Who? Giroux!
            • Jul 2006
            • 3990

            #50
            Re: EA Sports UFC Adding Takeya Mizugaki, TJ Dillashaw & Tyron Woodley

            Originally posted by GameplayDevUFC
            Not everyone has it but you can transition to rubber guard from full guard as well.

            They will default to regular takedowns.
            Does this mean characters without a power takedown cannot be sprawled?
            www.twitch.tv/maniacmatt1228
            www.youtube.com/maniacmatt1782

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            • GameplayDevUFC
              Former EA Sports UFC Gameplay Developer
              • Jun 2014
              • 2840

              #51
              Re: EA Sports UFC Adding Takeya Mizugaki, TJ Dillashaw & Tyron Woodley

              Originally posted by ManiacMatt1782
              Does this mean characters without a power takedown cannot be sprawled?
              My initial answer is yes...but I have a sneaking suspicion that it will still do the sprawl even if the guy is holding L1 when trying to do the takedown, despite not having it.

              We needed a way to add the sprawl that didn't involve new control inputs.

              We figured people were complaining about the risk/reward of power takedowns, so why not kill two birds with one stone.

              Now that we've fixed the power takedown database bug though, you're right we'll see it a lot less than we would have.

              I'm kind of toying with the idea of having it play on singles as well since they end up in side control, but other people are talking about making it timing based.

              We may also just leave it the way it is (very likely).

              I'm curious to hear people's opinion on it though.

              Comment

              • The JareBear
                Be Good To One Another
                • Jul 2010
                • 11574

                #52
                Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                EDIT:

                NEVERMIND, he does walk out, it just happened faster than normal
                Last edited by The JareBear; 07-22-2014, 02:55 PM.
                "Successful people do not celebrate in the adversity or misfortune of others."

                OS Blog

                The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

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                • mosdef328
                  Rookie
                  • Apr 2007
                  • 163

                  #53
                  Originally posted by GameplayDevUFC
                  My initial answer is yes...but I have a sneaking suspicion that it will still do the sprawl even if the guy is holding L1 when trying to do the takedown, despite not having it.

                  We needed a way to add the sprawl that didn't involve new control inputs.

                  We figured people were complaining about the risk/reward of power takedowns, so why not kill two birds with one stone.

                  Now that we've fixed the power takedown database bug though, you're right we'll see it a lot less than we would have.

                  I'm kind of toying with the idea of having it play on singles as well since they end up in side control, but other people are talking about making it timing based.

                  We may also just leave it the way it is (very likely).

                  I'm curious to hear people's opinion on it though.
                  My personal preference would be the more ways to get to this position the better. Now I'm purely an offline gamer, but if i'm playing as a fighter like Faber I really like to get my opponent back and finish the fight from there. At this point it seems kind of hard to do that, the sprawl makes it a bit easier. Can you possibly add a take down from the back clinch position where you end up in back side control or even full back control? That I think would be ideal. Great work on the patch, keep the new fighter releases coming!
                  and... BOOM goes the dynamite!

                  Comment

                  • LingeringRegime
                    Hall Of Fame
                    • Jun 2007
                    • 17105

                    #54
                    Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                    Look forward to giving it a try once I get home.


                    Sent from my iPhone using Tapatalk

                    Comment

                    • Rules
                      Go Irish
                      • Jul 2002
                      • 3854

                      #55
                      Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                      Sweet as I just received my copy in the mail from Amazon today. I will get it up and going for the PS4 now.

                      Comment

                      • allBthere
                        All Star
                        • Jan 2008
                        • 5858

                        #56
                        Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                        I just noticed Alan Belcher isn't in the game - are there plans to add him?

                        The patch notes look cool. I'm doing a pure 100% offline career run through right now so I wonder how it will affect things. Probably I'll get more KO/TKO wins which is fine since I'm landing huge shots and sometimes feel like I'm fighting robots.
                        Liquor in the front, poker in the rear.

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                        • davidbix
                          Rookie
                          • Jun 2014
                          • 65

                          #57
                          Re: EA Sports UFC Adding Takeya Mizugaki, TJ Dillashaw & Tyron Woodley

                          Originally posted by GameplayDevUFC
                          My initial answer is yes...but I have a sneaking suspicion that it will still do the sprawl even if the guy is holding L1 when trying to do the takedown, despite not having it.

                          We needed a way to add the sprawl that didn't involve new control inputs.

                          We figured people were complaining about the risk/reward of power takedowns, so why not kill two birds with one stone.

                          Now that we've fixed the power takedown database bug though, you're right we'll see it a lot less than we would have.

                          I'm kind of toying with the idea of having it play on singles as well since they end up in side control, but other people are talking about making it timing based.

                          We may also just leave it the way it is (very likely).

                          I'm curious to hear people's opinion on it though.
                          In Undisputed and EA MMA, how far the takedown stuffing went was indeed timing based, so yeah, I'd vote for that on the non-power takedowns. Sprawl being the automatic way to stuff power takedowns is a nice happy medium for the time being, though.

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                          • Gotmadskillzson
                            Live your life
                            • Apr 2008
                            • 23306

                            #58
                            Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                            Yeah that Miz guy has no commentary for his name I noticed. But he is a beast, so is Woodley. TJ however is weak and gets knocked out pretty easy.

                            So things I noticed:

                            1. Leg kicks seem to do a hell of a lot more damage. You kick somebody's leg hard now and they will legit lock up from the impact. Where as before they would simply just walk through it as though nothing happened.

                            2. The AI is a hell of a lot more active on the ground now. They waste no time. I like this, I like this a lot. Before they seem to just chill out in side control not really pushing the pace at all. Now they are constantly trying to advance and attacking with sub attempts and strikes.

                            3. I noticed it is a lot easier to put the AI back to half guard from side control or full mount. I like this a lot too. Before way too often you would get stuck with the AI in side control just holding you down but not doing anything.

                            4. Over all I must say the guard is a TON more useful now. So you using a BJJ fighter, you can control people better in your guard and have an easier time putting people back to half guard and back into full guard. The AI does this a lot too now.

                            5. Combos are more deadly.

                            6. Counters do a TON of damage now. You can legit rock somebody now with a counter.

                            7. The AI goes for the kill now when they see you are tired or hurt. I love this.

                            8. You can no longer be held against the cage in the clinch forever. I love this.

                            Things I don't like, still needs to be fixed:

                            1. Ref stands you up even you punching a guy on the ground. WTF ? I was on this guys back, punching the hell out of him, he was just blocking and the ref stands us up. Same thing happens when you are in side control and knee'ng the body, the ref stands you up.

                            2. Single leg is still too easy to pull off. They need more variety to this animation.

                            3. The fighters need to be tuned to fight more like their real life counterparts.

                            4. The AI still tends to hold you in the double underhooks and over under positions without doing anything. They just hugging you basically.


                            Overall though, I am pleased with this patch.

                            Things I would like to see added:

                            1. Wall walk

                            2. Wizard

                            3. Standing submissions from the front and back

                            4. An easier way to take somebody's back on the ground. So far the only way I can take somebody's back is if they roll over and give up their back.

                            5. Knees to the body from back side control, a la GSP style.

                            6. Leg kick TKO

                            7. Slams out of arm bars and triangle attempts.

                            8. AI going after leg locks and ankle locks more. Seems like the only submissions they do 98% of the time are armbars, triangles and kimuras. So they really need to mix up submission attempts and make it more of a variety they will attempt if they posses the skill to do so.

                            Comment

                            • aholbert32
                              (aka Alberto)
                              • Jul 2002
                              • 33173

                              #59
                              Re: EA Sports UFC Adding Takeya Mizugaki, TJ Dillashaw & Tyron Woodley

                              Originally posted by SwedishTouch76
                              What transitions can you do from full guard? I always thought it was standup with ls or sweep to full mount. Dumb question. If using a fighter that no longer has power takedowns what does he do? Just stand there or default to a regular takedown?
                              You can transition by getting head control.

                              If it's AI, the will try normal takedowns. If it's human, the command won't register a takedown

                              Sent from my iPad using Tapatalk HD

                              Comment

                              • aholbert32
                                (aka Alberto)
                                • Jul 2002
                                • 33173

                                #60
                                Re: EA Sports UFC Patch Version 1.02 Available Now, Patch Notes Included

                                Originally posted by allBthere
                                I just noticed Alan Belcher isn't in the game - are there plans to add him?

                                The patch notes look cool. I'm doing a pure 100% offline career run through right now so I wonder how it will affect things. Probably I'll get more KO/TKO wins which is fine since I'm landing huge shots and sometimes feel like I'm fighting robots.
                                He can't answer roster questions. I doubt belcher will be added though. Way more popular and current fighters who aren't in the game and belcher hasn't fought in almost a year and a half.


                                Sent from my iPad using Tapatalk HD

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