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Old 07-24-2014, 06:27 PM   #8
Woodweaver
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Re: New Attribute Idea

Quote:
Originally Posted by kmoser
I made this tread on the last gen part of the forum, so I wanted to post it here as well to see what you guys thought here on the PS4.

I have been playing MLB The Show 14 a lot and have noticed some things about fielding and base running. Sometimes a batter will hit a ball to the shortstop and the SS double pumps and then makes the throw across the diamond. The animation looks great, really realistic, and then... the runner is safe at 1st because the throw was late. It looks like a play that would happen in real life and the runner in real life is almost always out.
The problem here is that every base runner goes all out on every ball in play. Isn't that how every player should be? Yes, but that's not how they play. If they hit a ground ball they know they will be out on, they then just trot on towards 1st not really trying too hard.
So I have thought of an attribute that The Show could use to help this and make it even more realistic. Te attribute would be called "Effort" or something along those lines. Every player is different so it would be cool if SCEA could rate them on how hard they would try in these situations. Of course if the ball was going to be a double every runner runs hard so it would just be about infield ground all situations. If a player has a 99 then he would run out every ball pit in play, but if they have a lower rating they just trot towards the base. Just thought this was a cool idea. Any other ideas or expand on this idea?


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Even though we are limited by the animations we have captured, the scenario you describe above should never happen. Can you give more details...


Were you on defense? Which throwing interface were you using? Did you use the maximum throw effort if your throwing interface allows for input? Did you preload the throw before the ball was attached to you fielder's glove?


Please attach a video. There are instances in which an infielder will "take his time", but it should be in an appropriate situation and he should still get the out. I have yet to see a video of the scenario you described above, and finally seeing one could go a long way to resolving any bugs. In many cases in which I have spoken to someone having a similar issue, I have been able to point out certain "user error" problems that resolved the issue for them. Or...there may be some hole in our throw animation set, but we have worked hard to fill all of these gaps. Whatever the case, a video would help.


As far as the base running, I know at some point there was logic/code written that would slow the runner down on "sure" outs. I'm not sure if that feature made it through during the rewrite of the base running code this past year, but if not, I will point it out to the appropriate parties.
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Last edited by Woodweaver; 07-24-2014 at 06:38 PM.
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