Some Madden NFL 15 Connected Franchise Details Have Been Revealed

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  • bcruise
    Hall Of Fame
    • Mar 2004
    • 23274

    #16
    Re: CFM info from gamestop

    Originally posted by azdawgpound
    We'll they said they made the AI smarter and when they added the moves to the d-line ppl asked same will the cmp use them as we'll and EA said yes so I don't see why the AI wouldn't use this.
    I do. Gameplay and Front End are entirely different - that requires a whole different type of AI logic.

    Comment

    • michiganfan8620
      MVP
      • Feb 2013
      • 1524

      #17
      Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

      Originally posted by Sub_ZERO2777
      Lets just hope ea with fix the drafting by the cpu for example when i was in my draft the 49ers took a qb in the second round and a punter in the 3 lol WHAT!!!!! , I also hope the fix the re-signing players in madden 15 it was close to impossible to sign back your player without go overboard .and lastly i hope the fix the ratings i never understood why someone like j.j watt would be 99 overall when i use the Texans but a 82 when i used the bengals?
      That's a scheme related thing. The bengals probably have LE set as 4-3 speed rusher, if you switch your scheme/role thing it should be a higher OVR than 82
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      • Hooe
        Hall Of Fame
        • Aug 2002
        • 21554

        #18
        Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

        Not really sure how to parse this without a clear explanation of how this new system works.

        At least we now officially know there are new things in CFM this year.

        Comment

        • azdawgpound
          All Star
          • Nov 2009
          • 5533

          #19
          Re: CFM info from gamestop

          Originally posted by bcruise
          I do. Gameplay and Front End are entirely different - that requires a whole different type of AI logic.


          we'll lets hope they fixed it as we'll because the AI needs to be better in all area's of the game.


          esp in the front office area where they dismantle teams by releasing a lot of the good players.

          Comment

          • The JareBear
            Be Good To One Another
            • Jul 2010
            • 11560

            #20
            Re: CFM info from gamestop

            If the CPU takes advantage of the new features, great.

            If not, it's just two more things I will need house rules for in order to manufacture a challenge.
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            • jyoung
              Hall Of Fame
              • Dec 2006
              • 11132

              #21
              Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

              That confidence description reminds me of the motivation feature from NCAA Football 08:



              Originally posted by IGN
              Before the ball is snapped, you have a chance to see how motivated a player is as they contribute to plays or make a difference during the game. If you consistently make plays with one player, you can get him into the zone, which will elevate his stats. This indication, represented by a ring of fire, will show that at that moment he's at the top of his game. As a result, you'll want to put him in the position to make a big play that can completely change the tempo of the game. For instance, get a running back into the zone, and you'll notice that their ability to break tackles and stay on their feet is dramatically heightened.

              If you make a big play, the crowd won't be the only group reacting to your actions. Your teammates will receive a boost to their motivation, making them hit their blocks or their tackles even harder. This effect is known as the sphere of influence, and it will quickly radiate outwards from your athlete to his teammates, getting them into the game. What's cool about the motivation feature is that you don't have to be in control of an impact player to get into the zone or trigger a sphere of influence boost. Any player on the field can make critical plays and lead by example for their teammates; however, you may find that impact players will have much more influence on other players than a regular athlete.

              Squads can also lose motivation if the opposing team manages to gain significant yardage on an offensive play or cause a loss of yardage on defense. In short, if you want to avoid your players seesawing between gaining and losing motivation, make sure that your players do their jobs as best as they possibly can.

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              • Cusefan
                Earlwolfx on XBL
                • Oct 2003
                • 9820

                #22
                Re: CFM info from gamestop

                Originally posted by 24
                They need to get rid of the XP system and shift towards a numbers based progression system. Either that or implement something similar to what The Show uses.

                I like the idea of developing your backup QB though. Hopefully the CPU will use the feature as well.

                I'm hopeful that players will have ceilings so you can't just replace Tom Brady with Tom Brady every single year. After about 3 years or less with a QB you know if you have a bust on your hands. I'm not hoping for more busts but more variety with how players develop.
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                • bad_philanthropy
                  MVP
                  • Jul 2005
                  • 12167

                  #23
                  Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                  Hopefully confidence doesn't totally unbalance things/is implemented in an overpowered way for user teams.

                  I actually thought CFM had a decent base last year with owner mode. Hopefully the sim stat engine is tweaked and improved too.

                  Comment

                  • GarrisonGrant
                    Rookie
                    • Jul 2014
                    • 10

                    #24
                    Whenever I hear stuff about Confidence/emotion, etc. I automatically think, "FIFA SCRIPTING!"

                    Comment

                    • Jr.
                      Playgirl Coverboy
                      • Feb 2003
                      • 19171

                      #25
                      Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                      Originally posted by jyoung
                      That confidence description reminds me of the motivation feature from NCAA Football 08:

                      http://www.ign.com/articles/2007/06/...-08-motivation
                      That sounds exactly like the NCAA feature. I hope they have it reigned in, because the first year of that feature caused some big issues with players being unstoppable.
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                      • Cowboy008
                        MVP
                        • Mar 2012
                        • 4574

                        #26
                        Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                        I'm also hoping you can affect a players confidence in a negative way.

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                        • Aggies7
                          All Star
                          • Jan 2005
                          • 9495

                          #27
                          Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                          I like what I read as long as it's implemented well. Hope we develop the back up via practice type mini games. Wasn't a big fan on the 11 on 11 practice and distribution of points.

                          Also I sure hope there is a lot more information and additions to CFM than just that. A little worried there won't be much more considering isn't what GameStop released "back of the box" info.
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                          • DNMHIII
                            MVP
                            • Feb 2011
                            • 2355

                            #28
                            Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                            wow this sounds terrible IMO. I don't like any crazy things that make the game over powerful or more frustrating. Just make the ratings work and I'm good.

                            Comment

                            • Cardot
                              I'm not on InstantFace.
                              • Feb 2003
                              • 6164

                              #29
                              I have never really been a fan of sports video games trying to capture intangibles (chemistry, clutch factor, confidence, hot/cold streak etc). In my experience, seems to do harm more often than good.

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                              • Stikskillz
                                Rookie
                                • Nov 2008
                                • 228

                                #30
                                Hopefully EA has implemented a draft queue so if owners miss the draft in online CFM's they may still have a chance at getting a targeted player or filling a need. I also hope there is an ability to purchase multiple progression points at once instead of purchasing an attribute with XP and then having to repetitively purchase it to increase a rating. We will find out soon.
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