View Single Post
Old 08-15-2014, 07:03 PM   #31
eko718
MVP
 
OVR: 14
Join Date: Sep 2005
Re: New Shot Meter

Quote:
Originally Posted by Da_Czar
Just an FYI I am a sim type of player and I have not been able to abuse this on Superstar SIM. I think the key is finding the right level to play on. I have not once felt like "ok I am going to win this game now" If you know what I mean.

Mike worked and tuned this along with how well I was shooting and I think at least on superstar sim it is in a really good place.

On open shots I have that little excitement in my belly because I know I can really influence the open shots and that also puts a little pressure on you to execute especially when your down.

I usually play all star because I hate AI cheese but Superstar sim seems very balanced to me where it is right now. Def a challenge shooting wise.

I played a few games on HOF and I really had to concertrate and I only play that level with teams I know well.

Any time I felt it was too easy Mike made adjustments. But again it will really depend on what level you select.
So maybe you can answer this question I asked earlier. Is there more 'grace' with the meter to be able to achieve a perfect shot with say a Step Curry than there is for a Kendrick Perkins? Is the zone within which a perfect release can be achieved larger for good shooters versus poor shooters?

The concern is an easy shot animation that belongs to a poor shooter, may produce higher shooting percentage than a more difficult shot animation that belongs to a good shooter. Maybe you can shed some light.
eko718 is offline  
Advertisements - Register to remove