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NBA 2K15 New Shot Meter Explained

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Old 08-15-2014, 05:47 PM   #25
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Re: New Shot Meter

Can you airball your free throws now and does the free throw meter also determine whether it'll miss short or long?
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Old 08-15-2014, 05:48 PM   #26
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Re: New Shot Meter

Quote:
Originally Posted by I Djm
This sounds promising but does it keep people from making shots they have no business making more than they should?
I think they are going to put out something called shot fatigue where taking too many shots can drain the players over a course of a game. Mike mentioned it in a tweet. He didn't really say yet but I think there is something in the code that determines a good shot and bad shot. I expect the meter to reflect that. It will probably be related to turbo holding and dribbling for long durations and the type of shot taking probably a tendency thing

Last edited by stillfeelme; 08-15-2014 at 05:59 PM.
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Old 08-15-2014, 05:49 PM   #27
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Re: New Shot Meter

Quote:
Originally Posted by quehouston
What I got out of it:

A players shot ratings + his current situation is going to determine how big or small that "perfect timing" zone is.

So you take a fatigued player and shoot a heavily contested, off balance 3 with him, his zone is going to be extremely small, compared to a fresh player taking an open, spot up 3. So bad shots will miss with regularity, as they should. Also means players online could be punished for jacking 35+ shots with one player, as fatigue now affects shots more.

The higher the ratings = The bigger the sweet spot, though its still difficult to get perfect releases depending on the level.
Right, this is what I'm getting at. I think you're right actually after having reread his post.

Quote:
In 2K15, all factors that make up a good vs. bad shot get rolled up into a value that then scales the timing window for your jump shooter.
So it's clear that the timing window will vary from player to player, and I'm assuming specific ratings are included among the "factors" that will affect the timing window. I do however, still wonder how much influence a shot animation has on the timing window... your interpretation that the timing window is larger may be correct... that makes the most sense.
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Old 08-15-2014, 06:30 PM   #28
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Re: New Shot Meter

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Originally Posted by NDAlum
Thanks for the information. That solidifies my decision to exclusively use the Real Player % as I don't want it to be a battle of who can master the shot of a terribly rated player who has an easy release to master.

I'd prefer the player attributes be the #1 factor in my game.

This is going to be amazing for the guys who really enjoy the "competition" side of things and are all about stick skills. They'll be able to craft their skills and have more control over their success which is ideal for that crowd.

Best of both worlds.
Who are some bad shooters with easy releases you guys are most concerned with ?
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Old 08-15-2014, 06:33 PM   #29
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Re: New Shot Meter

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Originally Posted by Da_Czar
Who are some bad shooters with easy releases you guys are most concerned with ?
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Old 08-15-2014, 06:56 PM   #30
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Re: New Shot Meter

Just an FYI I am a sim type of player and I have not been able to abuse this on Superstar SIM. I think the key is finding the right level to play on. I have not once felt like "ok I am going to win this game now" If you know what I mean.

Mike worked and tuned this along with how well I was shooting and I think at least on superstar sim it is in a really good place.

On open shots I have that little excitement in my belly because I know I can really influence the open shots and that also puts a little pressure on you to execute especially when your down.

I usually play all star because I hate AI cheese but Superstar sim seems very balanced to me where it is right now. Def a challenge shooting wise.

I played a few games on HOF and I really had to concertrate and I only play that level with teams I know well.

Any time I felt it was too easy Mike made adjustments. But again it will really depend on what level you select.
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Old 08-15-2014, 07:03 PM   #31
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Re: New Shot Meter

Quote:
Originally Posted by Da_Czar
Just an FYI I am a sim type of player and I have not been able to abuse this on Superstar SIM. I think the key is finding the right level to play on. I have not once felt like "ok I am going to win this game now" If you know what I mean.

Mike worked and tuned this along with how well I was shooting and I think at least on superstar sim it is in a really good place.

On open shots I have that little excitement in my belly because I know I can really influence the open shots and that also puts a little pressure on you to execute especially when your down.

I usually play all star because I hate AI cheese but Superstar sim seems very balanced to me where it is right now. Def a challenge shooting wise.

I played a few games on HOF and I really had to concertrate and I only play that level with teams I know well.

Any time I felt it was too easy Mike made adjustments. But again it will really depend on what level you select.
So maybe you can answer this question I asked earlier. Is there more 'grace' with the meter to be able to achieve a perfect shot with say a Step Curry than there is for a Kendrick Perkins? Is the zone within which a perfect release can be achieved larger for good shooters versus poor shooters?

The concern is an easy shot animation that belongs to a poor shooter, may produce higher shooting percentage than a more difficult shot animation that belongs to a good shooter. Maybe you can shed some light.
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Old 08-15-2014, 07:18 PM   #32
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New Shot Meter

Quote:
Originally Posted by eko718
So maybe you can answer this question I asked earlier. Is there more 'grace' with the meter to be able to achieve a perfect shot with say a Step Curry than there is for a Kendrick Perkins? Is the zone within which a perfect release can be achieved larger for good shooters versus poor shooters?



The concern is an easy shot animation that belongs to a poor shooter, may produce higher shooting percentage than a more difficult shot animation that belongs to a good shooter. Maybe you can shed some light.

Depending on all accounted for factors, yes.

I asked above but post guys you are concerned about on both the bad shooter easy release and good shooter difficult release.
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