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NBA 2K15 New Shot Meter Explained

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Old 08-15-2014, 07:19 PM   #33
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Re: New Shot Meter

Quote:
Originally Posted by Da_Czar
Who are some bad shooters with easy releases you guys are most concerned with ?
I can't answer this until the games comes out.
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Old 08-15-2014, 07:21 PM   #34
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Re: New Shot Meter

Makes shooting feel less random huh ?
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Old 08-15-2014, 07:22 PM   #35
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Re: New Shot Meter

Most likely turning it off for visual purposes. I think shooting has always worked fine, except for the excessive amounts of threes but that's really if you don't play simulation style.
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Old 08-15-2014, 07:25 PM   #36
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Re: New Shot Meter

Will the meter also be applied to quick release shots like hook shots, floaters and runners? How will the game handle those shot success?
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Old 08-15-2014, 07:28 PM   #37
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Re: New Shot Meter

Quote:
Originally Posted by Da_Czar
Superstar sim seems very balanced to me where it is right now. Def a challenge shooting wise.
SS sim isn't balanced for us online players. In fact, it doesn't even seem like the difficulty is raised at all this release.

Honestly, if ratings aren't properly adjusted, for example guys like Lebron running around with an 88 3pt rating (better than Ray Allen btw), this system doesn't seem better than the current one. It really sounds worse. Putting everything on stick skills instead of ratings will show its ugly face once guys have learned their releases.
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Old 08-15-2014, 07:32 PM   #38
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Re: New Shot Meter

Quote:
Originally Posted by Da_Czar
Who are some bad shooters with easy releases you guys are most concerned with ?
Not sure of his rating but I'm positive Norris Cole can hang with the best shooters in the game - ask any guy who plays MyTeam haha.
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Old 08-15-2014, 07:50 PM   #39
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Re: New Shot Meter

Quote:
Originally Posted by JerzeyReign
SS sim isn't balanced for us online players. In fact, it doesn't even seem like the difficulty is raised at all this release.

Honestly, if ratings aren't properly adjusted, for example guys like Lebron running around with an 88 3pt rating (better than Ray Allen btw), this system doesn't seem better than the current one. It really sounds worse. Putting everything on stick skills instead of ratings will show its ugly face once guys have learned their releases.
You'd rather every shot be 100% dice roll?
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Old 08-15-2014, 07:58 PM   #40
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Re: New Shot Meter

Quote:
Originally Posted by Da_Czar
Depending on all accounted for factors, yes.

I asked above but post guys you are concerned about on both the bad shooter easy release and good shooter difficult release.
For me, it's more of a concern of the mechanic itself. If the mechanic results in mastery of an animation taking precedence over the players ability then it will suck either way. Roster editors including myself often correct many shooting forms in the game, so I don't have any specific shooting forms in mind. And as suggested, I am hoping the shooting animation doesn't matter that much as it sounds like it may.
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