Madden NFL 15 Video - Simulated Season Stats

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  • Cowboy008
    MVP
    • Mar 2012
    • 4574

    #451
    Re: Madden NFL 15 Video - Simulated Season Stats

    Angel how did the stats for the defense look?

    Comment

    • bucky60
      Banned
      • Jan 2008
      • 3288

      #452
      Re: Madden NFL 15 Video - Simulated Season Stats

      I say major kudos for the guy even finding someway to offset the poor sims stats which lead to poor progression.

      But doesn't changing all teams offensive scheme to the same things "balanced and vertical" lead to teams being to much alike? Wouldn't all teams then draft for the same type of players? Have the same goals? Look for the same types of free agents? Wouldn't this make offensive schemes irrelevant? Maybe the cost/benefit of the simmed stats workaround is enough to offset losing offensive schemes.

      Kudos to the guy finding this. Sure hope EA/Tib fixes this.

      Comment

      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #453
        Re: Madden NFL 15 Video - Simulated Season Stats

        Originally posted by bucky60
        I say major kudos for the guy even finding someway to offset the poor sims stats which lead to poor progression.

        But doesn't changing all teams offensive scheme to the same things "balanced and vertical" lead to teams being to much alike? Wouldn't all teams then draft for the same type of players? Have the same goals? Look for the same types of free agents? Wouldn't this make offensive schemes irrelevant? Maybe the cost/benefit of the simmed stats workaround is enough to offset losing offensive schemes.

        Kudos to the guy finding this. Sure hope EA/Tib fixes this.
        Yeah the workaround is perfect for people like me who play one season but there are potential issues for multiple season players.

        Comment

        • Hooe
          Hall Of Fame
          • Aug 2002
          • 21555

          #454
          Re: Madden NFL 15 Video - Simulated Season Stats

          Originally posted by bucky60
          I say major kudos for the guy even finding someway to offset the poor sims stats which lead to poor progression.

          But doesn't changing all teams offensive scheme to the same things "balanced and vertical" lead to teams being to much alike? Wouldn't all teams then draft for the same type of players? Have the same goals? Look for the same types of free agents? Wouldn't this make offensive schemes irrelevant? Maybe the cost/benefit of the simmed stats workaround is enough to offset losing offensive schemes.

          Kudos to the guy finding this. Sure hope EA/Tib fixes this.
          I would assume it can affect how the AI builds its teams, since it changes one of the components it will look for for team fit. Mostly during the offseason free agency step when team scheme fit is one of the specific components a player evaluates when sorting offers. Changing the team scheme won't affect a player's scheme-specific OVR rating, however, which (I'm guessing) is probably more important in how the AI determines the value of players already on its roster, and thus team needs / free agency targets / draft targets.

          Changing a team's scheme will most likely affect how much XP the AI players gain for their goals by some amount, as all players receive a small bonus to their weekly goal XP reward if their scheme matches the team's scheme. It may apply a bonus to XP rewarded for season goals as well, I'm not 100% sure. If I recall correctly, the tasks assigned for player weekly and season goals are determined by player style (ex. One-Cut RB / Receiving RB / etc.), not team style (ex. Vertical Offense / Power Run / etc.); assuming that's correct, nothing to worry about in that area specifically.

          In any event, one could revert the coach schemes back to their original values right before the offseason starts to ensure that the roster management AI isn't affected during the time period when there are the most roster changes.

          Bottom line - there are consequences, I don't think they will be too severe but I could be wrong. There is definitely non-zero impact.
          Last edited by Hooe; 08-25-2014, 02:22 PM.

          Comment

          • crenk
            Rookie
            • Jan 2009
            • 396

            #455
            Re: Madden NFL 15 Video - Simulated Season Stats

            Originally posted by CM Hooe
            I would assume it can affect how the AI builds its teams, since it changes one of the components it will look for for team fit. Mostly during the offseason free agency step when team scheme fit is one of the specific components a player evaluates when sorting offers. Changing the team scheme won't affect a player's scheme-specific OVR rating, however, which (I'm guessing) is probably more important in how the AI determines the value of players already on its roster, and thus team needs / free agency targets / draft targets.

            Changing a team's scheme will most likely affect how much XP the AI players gain for their goals by some amount, as all players receive a small bonus to their weekly goal XP reward if their scheme matches the team's scheme. It may apply a bonus to XP rewarded for season goals as well, I'm not 100% sure. If I recall correctly, the tasks assigned for player weekly and season goals are determined by player style (ex. One-Cut RB / Receiving RB / etc.), not team style (ex. Vertical Offense / Power Run / etc.); assuming that's correct, nothing to worry about in that area specifically.

            In any event, one could revert the coach schemes back to their original values right before the offseason starts to ensure that the roster management AI isn't affected during the time period when there are the most roster changes.

            Bottom line - there are consequences, I don't think they will be too severe but I could be wrong. There is definitely non-zero impact.
            Yes an EA fix would likely still be ideal, but if this gets run a few more times and bears out without too much other impact a lot of CFM guys could live with it I think.

            Im back on the fence which is a better place to be than in the no buy column.

            Comment

            • Hooe
              Hall Of Fame
              • Aug 2002
              • 21555

              #456
              Re: Madden NFL 15 Video - Simulated Season Stats

              Originally posted by crenk
              Yes an EA fix would likely still be ideal, but if this gets run a few more times and bears out without too much other impact a lot of CFM guys could live with it I think.

              Im back on the fence which is a better place to be than in the no buy column.
              At the very least, with respect to a fix from EA, it appears that angels28 has isolated the crux of the issue, that team scheme setting is having a dominating effect on simulated game statistics regardless of team personnel.

              With any luck, that gives EA some guidance as to how to proceed in addressing the issue.

              Comment

              • msdm27
                Pro
                • Nov 2009
                • 956

                #457
                Re: Madden NFL 15 Video - Simulated Season Stats

                I'm in Norway so I don't get the game until the 28th but I really hope someone gets the game tonight and does some testing/tinkering with these team scheme settings!!!!!

                Honestly, have more faith in this than the CFM team finding a real solution :/

                Comment

                • bkrich83
                  Has Been
                  • Jul 2002
                  • 71582

                  #458
                  Re: Madden NFL 15 Video - Simulated Season Stats

                  How does this CPU teams when you play them?

                  Sent from my XT1060 using Tapatalk
                  Tracking my NCAA Coach Career

                  Comment

                  • bkrich83
                    Has Been
                    • Jul 2002
                    • 71582

                    #459
                    Re: Madden NFL 15 Video - Simulated Season Stats

                    Originally posted by aholbert32
                    Yeah the workaround is perfect for people like me who play one season but there are potential issues for multiple season players.
                    Exactly. Exact same scenario I play with.

                    Sent from my XT1060 using Tapatalk
                    Tracking my NCAA Coach Career

                    Comment

                    • Jm0ney2001
                      MVP
                      • Nov 2003
                      • 1352

                      #460
                      Re: Madden NFL 15 Video - Simulated Season Stats

                      I think I'm going to try the super sim route or just leave as is and hope ea has a patch rather soon.

                      Comment

                      • msdm27
                        Pro
                        • Nov 2009
                        • 956

                        #461
                        Re: Madden NFL 15 Video - Simulated Season Stats

                        Originally posted by bkrich83
                        How does this CPU teams when you play them?

                        Sent from my XT1060 using Tapatalk
                        Angels stated that you basically have to change the CPU team schemes before you play them, in order to keep them playing realistically.

                        Needless to say, 32 team control is requirement of this method.

                        Comment

                        • bkrich83
                          Has Been
                          • Jul 2002
                          • 71582

                          #462
                          Re: Madden NFL 15 Video - Simulated Season Stats

                          Originally posted by msdm27
                          Angels stated that you basically have to change the CPU team schemes before you play them, in order to keep them playing realistically.

                          Needless to say, 32 team control is requirement of this method.
                          Ughh.

                          Thanks.

                          Sent from my XT1060 using Tapatalk
                          Tracking my NCAA Coach Career

                          Comment

                          • Flamehead
                            Banned
                            • Dec 2002
                            • 1501

                            #463
                            Re: Madden NFL 15 Video - Simulated Season Stats

                            Well done Angels, I may just pick this up now. It's sad that the community has to find these workarounds rather than EA getting it right the first time, but it's better than nothing at all.

                            Comment

                            • callmetaternuts
                              All Star
                              • Jul 2004
                              • 7045

                              #464
                              Re: Madden NFL 15 Video - Simulated Season Stats

                              Are there any teams with those settings by default? Wouldn't we see those teams put up "real" numbers?
                              Check out my Tampa Bay Buccaneers CFM Thread.

                              You too can be a 5* recruit at FSU.......

                              Originally posted by TwelveozPlaya21
                              add worthless Xavier Lee to that list..
                              Originally posted by MassNole
                              CFL here he comes. Pfft, wait that would require learning a playbook. McDonalds here he comes.

                              Comment

                              • angels28
                                Rookie
                                • Jul 2007
                                • 264

                                #465
                                Re: Madden NFL 15 Video - Simulated Season Stats

                                The coaches all have their team playbook. These all are balanced. Meaning in team playbooks they rate their plays differently. Maybe favor run. In the generic playbooks they all are rated the same. In "pass balanced" more passing plays and I'm assuming in " run balance" more running plays.

                                Comment

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