NBA 2K15 Screenshots - John Wall & James Harden
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Re: NBA 2K15 Screenshots - John Wall & James Harden
I definitely like 2k15 harden much better, the skin texture and facial hair looks more realistic, and his skin tone is better in 2k15 than 2k14.Comment
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NBA 2K15 Screenshots - John Wall & James Harden
The game looks great but the poses/angles in the screenshots and footage they released for 2K15 has me scratching my head. KD's facial expression in the IG clip and PC Screen, followed by James Harden (looks a bit heavier in the face). As a result, IMO, their likeness looks a little off.
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Re: NBA 2K15 Screenshots - John Wall & James Harden
I agree - the lighting enhances the effect, makes it more life-like
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Re: NBA 2K15 Screenshots - John Wall & James Harden
The game looks great but the poses/angles in the screenshots and footage they released for 2K15 has me scratching my head. KD's facial expression in the IG clip and PC Screen, followed by James Harden (looks a bit heavier in the face). As a result, IMO, their likeness looks a little off.
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Re: NBA 2K15 Screenshots - John Wall & James Harden
I love how 2k continue to pump out the screenshots and also the gameplay videos....can't wait until October...Comment
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Re: NBA 2K15 Screenshots - John Wall & James Harden
Looking good.
Couple cosmetic side remarks:
(1) Hopefully, players will grab towels and wipe their sweat off during timeouts, or wipe their sweat from their faces either with their hands/forearms or jersey during gameplay moments to give it a more realistic effect.
(2) Just hope the 2k's starting lineup starts using standard TV broadcast (head on, face forward) instead of ridiculous poses.Comment
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Re: NBA 2K15 Screenshots - John Wall & James Harden
For those saying it looks the same, I have to disagree. I didn't even think it was that much of a difference until I compared them.Comment
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Re: NBA 2K15 Screenshots - John Wall & James Harden
Only way they'll be able to "get rid" of floating jerseys is to get rid of cloth movement. I would think they probably won't do that since they have had it in every 2k game since 2k6. I actually would prefer they do what other games do and minimize it considering jerseys and shorts are so tight now. Basically they have the formula because I saw in the 2k15 trailer they added a texture for when a player stretches his jersey it creates wrinkles. All they'd need is about 3 of those for reaching up/sideways/normal and then alter the jerseys so they are tight and there won't be clipping with the body models. The shorts should be less baggy and they should have a minimal amount of physics similar to Live 10 or 09 shorts, where the ends of them sway as you run, but the majority of the shorts hardly move.Comment
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Re: NBA 2K15 Screenshots - John Wall & James Harden
For me the biggest problem in uniforms is the lack of depth of the cloth. Even in next gen unis still look paper thin and it's specially visible in the borders of the shirts and shorts (neck, armholes...).
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Re: NBA 2K15 Screenshots - John Wall & James Harden
Even floating a little bit it's much better than last gen.
For me the biggest problem in uniforms is the lack of depth of the cloth. Even in next gen unis still look paper thin and it's specially visible in the borders of the shirts and shorts (neck, armholes...).
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