OK....this is what I was looking for,thank you very much. When the sack numbers were low to none,the pass reaction slider was low with high int's.
So the balancing act is going to be between the pass reaction slider and ints,I don't want to lose the low sack numbers,but you thought the CPU passing was a bit to good right?
I'm wondering if 5-6 would work better for CPU % percentages,but also here,we don't want the CPU to lose the ability to sustain drives .
One other thing I've been thinking about....if the CPU is able to establish a run game,they will stick with it until it seems the user can stop it consistently...now obviously it's just a guess,but something to think about I guess.