Rules Clarification Going Forward

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  • TheTruth1566
    MVP
    • Apr 2010
    • 1775

    #1

    Rules Clarification Going Forward

    Yes this is a new Madden and it has a renewed emphasis on defense, I get that. But even with that being the case, owners should not be utilizing/abusing the same plays on offense and defense just because they "work." There's no reason to call 5 different plays on defense and those 5 plays cover approximately 40-50 defensive snaps, that's not sim. It's well understood that most people cannot push the football up the field anymore with bombs, I understand that also. But the game also teaches you in Skills Trainer how to defeat coverages.

    With that being the case, I'll state the following: You are NOT to abuse screens to move down the field. There are many options available to you. These playbooks are vast so there's no excuse. Also, at this point, I'm no longer expecting to see anyone running or swerving with the left analog. When in the red zone, you are not to abuse any type of particular play that can guarantee any type of automatic touchdowns (Fade Routes in the end zone, etc).

    Also, and this is most important because it's highly debated: User Switching. This is one of the few leagues that allows you to switch. But within that, there are gray areas to this rule. You aren't allowed to user catch everything or on certain routes or situations to save a pass from possibly being picked off. On defense, you are NOT to switch to pick off every pass. Honestly, about 60 percent of the league switches, but there are only a handful of people who will "abuse" this rule. If that continues, then going forward "User Catching/Switching" may be banned.

    Also, if you have a complaint... record it on your Game DVR. There are multiple ways to do this and is as simple as "Xbox Record That" if you see an infraction. It means alot going forward as we try to clean up these "gray areas" where certain things are taken for granted or "abused." Instead of a "He say, she say" type of thing, bring legitimate evidence to the table and punishment can be meted out accordingly. So with that being said, make sure you all read this going forward because if this continues, there will be suspensions of players, possibly being put on auto or worst case scenario, being removed from the league. It's up to you as owners going forward as to how the league should go. You can either continue to have "freedom" and mess it up, or, we will adopt the rules of other leagues, which seems to be the norm. I'm not singling out anyone, this is for the entire league.

    Thanks.

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    Last edited by TheTruth1566; 09-22-2014, 04:17 PM.
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  • Simile000
    MVP
    • Jul 2009
    • 877

    #2
    Re: Rules Clarification Going Forward

    Read and agreed

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    • Goins
      Rookie
      • Jun 2012
      • 200

      #3
      Re: Rules Clarification Going Forward

      60 percent of the league switches, but there are only a handful of people who will "abuse" this rule. If that continues, then going forward "User Catching/Switching" may be banned
      I can understand someone "abusing" User catching animations with a elite WR all game, But I don't understand how switching players/Clicking on to defenders can be abused?If my player is in position to make a play on the ball I'm going to switch on to him and atleast attempt to catch the pick.
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      • jukeum445
        Rookie
        • Apr 2006
        • 78

        #4
        Re: Rules Clarification Going Forward

        My only question is the switching rule , is it a big deal?

        The other points you listed are legit though. I mean I'm the first to admit that my running game is horrid now due to the left stick rule but I think if you keep taking user controlled things away it makes the game seem very CPU driven.

        For me for example, my QB is horrible, so I need to user catch due his to accuracy- he's all over the place.

        I think overall the league is fantastic, the best I've been in. But i do find myself especially on offense , holding back a bit due to the rules.

        Defensively speaking , I see a lot of guys using the same D sets. As a defensive guru, it saddens me that people can't figure out the D side of the ball. But , there are running plays to exploit their Ds and passing plays. My issue is they are cheap- screens to RB for example- but executing them ruin the game experience.

        To help - if anyone wants to lab on D I have no issues helping out to make the league better.

        Comment

        • dubbduces
          Sideline Football Commish
          • May 2005
          • 1535

          #5
          Re: Rules Clarification Going Forward

          Should be no switch simple and plain. Bad QB's shouldnt be helped by guys switching and catching passes that passer shouldn't be able to complete.
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          • unc_kobw
            Rookie
            • Oct 2011
            • 386

            #6
            Re: Rules Clarification Going Forward

            I think no switching takes to much user skill out of the game and puts it into the CPU's hands. I don't user switch that often, but if I see that my QB has made a bad throw I will switch to the receiver to go try and make a catch just like receivers in real life alter their routes if there's a bad throw. I'm going to try and put my WR in a position he can make a play because the Madden series biggest problem right now is WR-DB interactions with going for the ball. The same way goes for defense, if I see my defender doing something I think I can do better I'm going to switch. The CPU might be smart, but they still don't always think like actual players should and that's where us users who claim to know how to play football come in and clean it up.

            I don't switch that often, but not having the ability to I know would be a big blow.
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            • dubbduces
              Sideline Football Commish
              • May 2005
              • 1535

              #7
              Re: Rules Clarification Going Forward

              Have any of you guys even tried it? Imo all of these "user skills" are tournament things. I've thrown a bad pass and my receiver has went and got it without me switching. What really sucks, is having a game where guys are playing and there is no switching going on and all of a sudden, a guy switches "because they made a bad throw/corner should have been there" etc. You have to play the game differently to combat switchers vs nonswitchers.
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              • dubbduces
                Sideline Football Commish
                • May 2005
                • 1535

                #8
                Re: Rules Clarification Going Forward

                Also, I believe some of you guys shouldn't be here. Just my two cents.
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                Comment

                • Simile000
                  MVP
                  • Jul 2009
                  • 877

                  #9
                  Re: Rules Clarification Going Forward

                  Originally posted by unc_kobw
                  I think no switching takes to much user skill out of the game and puts it into the CPU's hands. I don't user switch that often, but if I see that my QB has made a bad throw I will switch to the receiver to go try and make a catch just like receivers in real life alter their routes if there's a bad throw. I'm going to try and put my WR in a position he can make a play because the Madden series biggest problem right now is WR-DB interactions with going for the ball. The same way goes for defense, if I see my defender doing something I think I can do better I'm going to switch. The CPU might be smart, but they still don't always think like actual players should and that's where us users who claim to know how to play football come in and clean it up.

                  I don't switch that often, but not having the ability to I know would be a big blow.
                  Going by your logic, wouldn't it make it more realistic if bad QBs made frequently bad passes? Not every QB should be able to put up Peyton Manning and Drew Brees numbers. So if your bummy QB makes a bad pass then he should pay for it like any other QB would in the NFL.

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                  • unc_kobw
                    Rookie
                    • Oct 2011
                    • 386

                    #10
                    Re: Rules Clarification Going Forward

                    Originally posted by Simile000
                    Going by your logic, wouldn't it make it more realistic if bad QBs made frequently bad passes? Not every QB should be able to put up Peyton Manning and Drew Brees numbers. So if your bummy QB makes a bad pass then he should pay for it like any other QB would in the NFL.

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                    Yeah I agree a bad QB should throw bad passes, I never said they shouldn't. I have played with a bad QB most of this season, so I haven't even passed the ball that much. If I see it's a bad throw I'll for sure switch into the receiver, but it's so I can for sure try and make a play. I'm not worried about someone putting up Peyton Manning and Drew Bree's numbers on me. If someone is going to throw the ball that much in a game, I feel like I'll make them pay with user picks anyways.

                    And just by the way the stats look in the season so far, there are not many things that stick out and make you say how's that possible.

                    In the end I don't even user switch that much, I just don't think it's right to completely take it away. I hardly ever user catch, but on defense I'll switch a little more often.
                    Last edited by unc_kobw; 09-23-2014, 02:09 PM.
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                    • MELO MONTANA
                      Rookie
                      • Aug 2014
                      • 22

                      #11
                      Re: Rules Clarification Going Forward

                      Read and agreed... My games I haven't user switched at all... So I am good on that note and I call different plays on offense and defense but like situations like 3 and 14 + I will call the same defense only because of down and distance
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                      • Simile000
                        MVP
                        • Jul 2009
                        • 877

                        #12
                        Re: Rules Clarification Going Forward

                        Originally posted by unc_kobw
                        Yeah I agree a bad QB should throw bad passes, I never said they shouldn't. I have played with a bad QB most of this season, so I haven't even passed the ball that much. If I see it's a bad throw I'll for sure switch into the receiver, but it's so I can for sure try and make a play. I'm not worried about someone putting up Peyton Manning and Drew Bree's numbers on me. If someone is going to throw the ball that much in a game, I feel like I'll make them pay with user picks anyways.

                        And just by the way the stats look in the season so far, there are not many things that stick out and make you say how's that possible.

                        In the end I don't even user switch that much, I just don't think it's right to completely take it away. I hardly ever user catch, but on defense I'll switch a little more often.
                        Let me pose this question: at what point does a player's attributes play a role in usering every player? When you switch to go for a pick the "ball hawk" (ii) engine in the game kicks in and gives you a better opportunity to be in position for a pick and then to get the pick. Not the attributes, but the "ball hawk" engine. When you're the WR and you switch to make a play, no matter If you're Megatron or Early Doucet, if you switch to that player and go to make the catch then your chances exponentially increase due to the overpowered ability they give users on air balls (ii).

                        If we are in a "sim(ulation)" league then we should be playing simulation football. Throw a pass and let the attributes take over is more sim than throwing a pass and seeing who can switch to the player closest to the football and make an overpowered move on it. Just my opinion.

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                        • unc_kobw
                          Rookie
                          • Oct 2011
                          • 386

                          #13
                          Re: Rules Clarification Going Forward

                          Originally posted by Simile000
                          Let me pose this question: at what point does a player's attributes play a role in usering every player? When you switch to go for a pick the "ball hawk" (ii) engine in the game kicks in and gives you a better opportunity to be in position for a pick and then to get the pick. Not the attributes, but the "ball hawk" engine. When you're the WR and you switch to make a play, no matter If you're Megatron or Early Doucet, if you switch to that player and go to make the catch then your chances exponentially increase due to the overpowered ability they give users on air balls (ii).

                          If we are in a "sim(ulation)" league then we should be playing simulation football. Throw a pass and let the attributes take over is more sim than throwing a pass and seeing who can switch to the player closest to the football and make an overpowered move on it. Just my opinion.

                          Sent from my SM-G900P using Tapatalk
                          I respect your opinion and can see your side of the argument. Like I've said though, I don't user catch that often, but in many of games I've played that I've been experimenting around, the WR seems to play the most unrealistic in Madden. Too many times I see someone like Calvin Johnson being covered one on one by a below average corner and be unable to win a ball. It's not the attributes I have a problem with, it's the fact that they don't matter a lot of the times and WRs usually don't make a smart play for the ball.

                          Again, I'm not saying it's right to user catch all the time and I've never implied that, but if myself or someone I'm playing against has around 4 or 5 user catches a game I don't see anything wrong with that.
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                          • Simile000
                            MVP
                            • Jul 2009
                            • 877

                            #14
                            Re: Rules Clarification Going Forward

                            Originally posted by unc_kobw
                            I respect your opinion and can see your side of the argument. Like I've said though, I don't user catch that often, but in many of games I've played that I've been experimenting around, the WR seems to play the most unrealistic in Madden. Too many times I see someone like Calvin Johnson being covered one on one by a below average corner and be unable to win a ball. It's not the attributes I have a problem with, it's the fact that they don't matter a lot of the times and WRs usually don't make a smart play for the ball.

                            Again, I'm not saying it's right to user catch all the time and I've never implied that, but if myself or someone I'm playing against has around 4 or 5 user catches a game I don't see anything wrong with that.
                            I understand where you're coming from. But that's the gray area that comes into play here. How much is too much switch and usering? 5 plays? 10 plays? 15? Who knows and I doubt there will be an agreement on a specific amount of plays thus why we should either be a switch league or a non-switch league straight up. We are currently a switch league but the unrealistic usering abuse is making a non-switch very appealing. Of course I'm just speaking in general and not to anyone in particular.

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                            • jukeum445
                              Rookie
                              • Apr 2006
                              • 78

                              #15
                              Re: Rules Clarification Going Forward

                              I'm in for what ever you guys decide. I can play both ways, I'm just glad we're having this discussion and not ignoring it. It does get anusive when people user catch all the time.

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