JRT2006's Madden Scouting Tool

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  • JRT2006
    Rookie
    • Jul 2006
    • 389

    #1

    JRT2006's Madden Scouting Tool

    A special shout out and BIG thank you goes out to: Rollo, tdawg3782, and BeantowneS. Your countless effort in finding errors, researching data, and making suggestions made these two tools what they are. I did all the typing, these guys did all the research and thinking.

    Updates in Spoiler Box
    Spoiler


    Each and Every year us Madden fans want the most realistic experience possible, and while some years we get improvements in that aspect, usually there are things in the game that are so far from reality, they are not even fun to use. The Madden NFL Draft is one of those things. Scouting a player with a designated amount of scouting points to reveal grade averages for skill and even further, the complete rating is just unnecessary. We struggle to manage our scouting points, but find ways to decipher the potential of each player scouted, most likely avoiding a bust each draft.
    We want to see college stats, combine times, wonderlic scores, and/or even having the chance to run a few practices with a scouted player. We should be given HOURS, not points, and scouting a player or a team of players entering the draft should cost hours. We shouldnt base our judgement off grades, we should base it off scouting notes provided to us by our scouts, and times ran in the combine or stats through their college careers. This gives us, the player, the managers, the opportunity to draft gems in the later rounds and busts in the earlier rounds. The reward, or lack of, would be tremendously greater.
    WE WANT TO SCOUT!


    SCOUTING TOOL:
    Spoiler


    Roster Evaluation Tool:
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    Feedback is welcome, I am no excel expert, everything I've learn has been from online research. If you find a problem, or want to suggest a change to better enhance the scouting process, PLEASE let me know. I want to make this tool as helpful and awesome as possible

    ****I am not responsible for the outcome of your draft or your team. You've read the description. You've read the rules. This tool does not guarantee you a perfect draft or a perfect roster, there are cheat guides and OS cheese blogs for that. These tools are only here for you to use at your own risk to give managing a football team a more interesting approach****
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  • BeantowneS
    Rookie
    • Oct 2011
    • 31

    #2
    Re: JRT2006's Madden Scouting Tool

    Grabbed the update and will try tonight. Thanks for the great work.

    Playing with this sheet at work a little and this is much better than the first version. I wanted to share with you this sheet that I created. it allows me to keep track of what I am doing and also shows me all the good dev people for free agency or trading. Hope this helps a little with you and thanks again for your sheet

    Sent from my GT-I9295 using Tapatalk
    Attached Files
    Last edited by BeantowneS; 09-25-2014, 08:26 AM.
    "They are who we thought they were!"

    Comment

    • JRT2006
      Rookie
      • Jul 2006
      • 389

      #3
      Re: JRT2006's Madden Scouting Tool

      ive already found a problem, quick fix i believe. taking care of it now.
      The code for the draft board is pulling the wrong grades, its pulling the grades before the needs multiplier is applied. just have to switch around and will upload the repaired tool.
      Last edited by JRT2006; 09-25-2014, 08:59 AM.

      Comment

      • Sreister
        Rookie
        • Oct 2008
        • 102

        #4
        Re: JRT2006's Madden Scouting Tool

        Can't wait to try this out, though this may be a bit much for me as the thrill of a bust might be minimized. Still, thanks for sharing your work with us all!

        Comment

        • andybill
          Rookie
          • Mar 2011
          • 81

          #5
          Re: JRT2006's Madden Scouting Tool

          Originally posted by JRT2006
          4) Scout ONLY to the letter grade result, anything passed that is a waste of points.
          Does this mean scout just to the letter with a question mark? (e.g. "B?")
          Or, if you scout past that do you get a firm letter (e.g. "B"). I have never scouted past the question mark, so was unsure. thanks for the scouting tool!

          Comment

          • JRT2006
            Rookie
            • Jul 2006
            • 389

            #6
            Re: JRT2006's Madden Scouting Tool

            Originally posted by BeantowneS
            Grabbed the update and will try tonight. Thanks for the great work.

            Playing with this sheet at work a little and this is much better than the first version. I wanted to share with you this sheet that I created. it allows me to keep track of what I am doing and also shows me all the good dev people for free agency or trading. Hope this helps a little with you and thanks again for your sheet

            Sent from my GT-I9295 using Tapatalk
            Awesome, I will have a look at your sheet as soon as i finish repairing the one i uploaded. The Big Board is pulling the wrong draft grade, so pretty much what you get on the big board each time is a rank of value, without the needs adjustment.

            I thought about creating a free agency/team player evaluation tool.
            Player/Team evaluation: you type in the "important" ratings of your players and it grades their fit on your team.
            Free Agency Hunt: You type in the "important" ratings of free agents youre interested in, type in your Position Grade (found in the Team Needs area of Madden) and it ranks the most important Free Agents to seek.

            Comment

            • JRT2006
              Rookie
              • Jul 2006
              • 389

              #7
              Re: JRT2006's Madden Scouting Tool

              Originally posted by andybill
              Does this mean scout just to the letter with a question mark? (e.g. "B?")
              Or, if you scout past that do you get a firm letter (e.g. "B"). I have never scouted past the question mark, so was unsure. thanks for the scouting tool!
              Yes, just scout to the letter with the question mark, anything after that (which costs a bunch of points) is just a firm overall grade. But I've given each letter an average point value that is pretty close to what the game reflects for an overall (within 10 points I believe)

              Also, if you are using the tool now, there is an error with team needs. The tool still works, but the big board that you generate will only rank players by their value, the need multiplier isnt applied.

              Currently working on that fix now and will have it updated shortly

              Comment

              • JRT2006
                Rookie
                • Jul 2006
                • 389

                #8
                Re: JRT2006's Madden Scouting Tool

                Originally posted by Sreister
                Can't wait to try this out, though this may be a bit much for me as the thrill of a bust might be minimized. Still, thanks for sharing your work with us all!
                You still gets your busts, or what you think is a bust. This tool is grading players that fit your team, not their overall. Now their overall may be higher than normal because they fit your scheme well, but on any other team it would likely be much lower.

                I've drafted 78 overall LT's in the 5th-6th round, 70 overall corners in the 6th round, 64 overall QB's in the 3rd, 55 overall DT's in the 7th. Passed on talent because my big board says I should go for another player, to later find out that the player I passed on was 5 points higher.

                It keeps drafting interesting and mysterious still.

                Comment

                • JRT2006
                  Rookie
                  • Jul 2006
                  • 389

                  #9
                  Re: JRT2006's Madden Scouting Tool

                  Couple of suggestions for those of you who have or will use this tool.

                  1. Do you or do you not like the multiplier for projected draft round? It lowers the value of players projected to go in the lower rounds so they don't appear at the top of your big board. You will see now, players that are valuable listed at the #1-10 rank, with their projected round next to them saying 4 or 5.

                  2. Would you like to see the players value before and after the needs multiplier is applied? On the current sheets, you see "Final Grade", this is the value of the player after his grade is adjusted due to the team need. I can put a "Value" column next to it, showing the players actual value before the needs adjustment.

                  3. On the big board, would you like the option to put an 'x' next to a players info to cross him off your board?

                  Comment

                  • Sphinx
                    Emerald Archer
                    • Aug 2010
                    • 877

                    #10
                    Re: JRT2006's Madden Scouting Tool

                    What a great tool. I will give this a look today. Thanks for the hard work.

                    Comment

                    • BeantowneS
                      Rookie
                      • Oct 2011
                      • 31

                      #11
                      Re: JRT2006's Madden Scouting Tool

                      Originally posted by JRT2006
                      Couple of suggestions for those of you who have or will use this tool.

                      1. Do you or do you not like the multiplier for projected draft round? It lowers the value of players projected to go in the lower rounds so they don't appear at the top of your big board. You will see now, players that are valuable listed at the #1-10 rank, with their projected round next to them saying 4 or 5.

                      2. Would you like to see the players value before and after the needs multiplier is applied? On the current sheets, you see "Final Grade", this is the value of the player after his grade is adjusted due to the team need. I can put a "Value" column next to it, showing the players actual value before the needs adjustment.

                      3. On the big board, would you like the option to put an 'x' next to a players info to cross him off your board?
                      i dont think the projected rounds is needed.
                      I do like the comparison of with and without though and the x would be great. Maybe if you check x it would grey out player for easier skimming upon draft day as well. Just a suggestion.
                      "They are who we thought they were!"

                      Comment

                      • burth179
                        Rookie
                        • Jul 2012
                        • 419

                        #12
                        Re: JRT2006's Madden Scouting Tool

                        I sort of draft similarly as far as weighing certain attributes for my scheme and that type of thing, but it's nice to have a tool to bring everything together like this and have it quantifiable, this is great work.

                        I will have to use it for my upcoming draft (I have already done some of the scouting but not all of it yet).

                        I have a question, if you don't scout 9 attributes for each position what would you suggest doing? (Like O-lineman I wouldn't scout 9 attributes normally). Can you make some of those columns 1 instead of 2's and would it still work? So like you would only have 3 at '5', 3 at '3' , and the rest at '1' (instead of 3 at '2')? Would that still work? Or would that break your equations?

                        As for your questions.

                        1. If I understand correctly, I would say no I don't like that because as long as you know the projected round of the guy, you know you can maybe wait a bit on that guy. I don't think there is a need to lower his OVR grade on the big board just because his projected round is lower (again if I am understanding what you are saying correctly).

                        2. I would think that would be useful, yes.

                        3. Not too important, but it couldn't hurt I guess.

                        Anyway, looking forward to the final version of the tool. Any idea when it will be finalized? And thanks a lot man, great stuff.

                        Comment

                        • JRT2006
                          Rookie
                          • Jul 2006
                          • 389

                          #13
                          Re: JRT2006's Madden Scouting Tool

                          If you don't want to scout 9 total attributes for a player, that is fine. but if you scout 6 for quarterbacks, you have to scout 6 for every other position you want to draft too. If you scout 7 skills for MLB, you have to scout 7 for every other position you want to draft too.

                          If one positions is being scouted more than the other, and you have more input on that position/player, he will either be at an advantage or disadvantage on the draft board, because he has more data to average. Scouting the same amount of skills per positions gives each prospect you scouted a fair value compared to the others.

                          All you have to do is mark the weight of that attribute a '1'. Putting a '1' on the attributes weight will black out that column to let you know not to use it. There should be no problem with the formulas doing this as the final grade averages everything with a value only, marking the attribute with '1' blacks out the column and you shouldnt put any grade there, meaning the final grade skips it in the average.
                          My rules for scouting 9 each was just to put emphasis on keeping everything EQUAL.
                          With my coach having the 'expert scout' unlocked, I think I earn around 5100 points at the end of the season, when scouting 9 attributes, I usually get about 65 players scouted. I will likely start scouting less attributes as well, to give myself more options on draft day.

                          The final tool should be complete in a few hours, depending on if i get sidetracked or not. The most time consuming process is the big board.

                          -I will be putting the players value next to the final grade for comparison.
                          This will let you compare the difference with the team need modifier, its not huge unless you want to reach for a position of need. This also allows you to glance at a players true value when drafting, sometimes on draft day when I'm stuck between players to draft, I look at their true value and make my decision based on that.

                          -I will be putting the option to cross out drafted players on your big board.
                          Placing an 'x' next to the players information will turn his name red and cross it out for easier tracking of who is available.

                          -I'm thinking about adjusting the grade values with more precise numbers.
                          Having a whole number as a grade value leads to a lot players having equal value. Extending the number with a decimal should separate these equal values a little more.

                          Comment

                          • JRT2006
                            Rookie
                            • Jul 2006
                            • 389

                            #14
                            Re: JRT2006's Madden Scouting Tool

                            What do you think about team needs?

                            currently I have:
                            Position Not important------ ----- 0.5
                            Late Round Depth Only----- ----- 0.8
                            Best Player Available--------------1
                            Slight Reach------------------------1.02
                            Immediate Need (Large Reach)---1.05

                            Do you think those are all necessary?
                            Was thinking late round depth wasn't useful, if you are looking for late round players to fill depth at a position, you just pick the best value player in later rounds.
                            Not important is good, because it drops the value of the player, if you don't need that position, you dont want your big board saying PICK HIM NOW!
                            Best Player Available is good because a lot of teams draft this way, they ignore needs for the most part and want to draft players who fit their team, regardless if he starts now or in 4 years.
                            Slight Reach is useful because you may want to upgrade a certain position, but dont want to draft him 2 rounds ahead of projection
                            Immediate Need helps for those teams that have an empty position they couldnt fill through Free Agency, therefor they are willing to jump on the best prospect at that position so they can throw him in the starting lineup immediately.

                            Comment

                            • burth179
                              Rookie
                              • Jul 2012
                              • 419

                              #15
                              Re: JRT2006's Madden Scouting Tool

                              Ok thanks for the feedback.

                              I am not exactly sure how you are doing your calculations, but it sounds like you might be able to get away with either scouting 9 attributes or 6 attributes. So you could scout 9 attributes for TEs and 6 for QB's (for example) and everything could still be "even".

                              If you want to scout 9, you would do 3 5s, 3 3's, and 3 2's. If you scout 6 attributes, you would do 2 5s, 2 3s, and 2 2s. In theory, that sounds like it would keep everything even. Would you agree or no?

                              Anyway, good stuff my man.

                              Comment

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