Did 2K know that some of the issues were there when they launched?

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  • GisherJohn24
    MVP
    • Aug 2008
    • 4603

    #1

    Did 2K know that some of the issues were there when they launched?

    Like that part of hte game where the ref is holding the ball for 20 seconds and you just wait. Did that not happen to them? Why do things like that get by quality assurance? I deal with them, it's not a big deal, but just wondering why they let that stuff get by their testers...
  • The 24th Letter
    ERA
    • Oct 2007
    • 39373

    #2
    Re: Did 2K know that some of the issues were there when they launched?

    They have to prioritize things...

    QC catches a bunch of things we will never even know about. Take the green ball glitch CSI OS happened to catch in the trailer....that was a bug that was caught and corrected that the majority didn't see..

    I'm sure they did encounter this bug, but maybe they couldn't find a solution (or a solution that didn't break something else) in the amount of time they had.

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    • GisherJohn24
      MVP
      • Aug 2008
      • 4603

      #3
      Re: Did 2K know that some of the issues were there when they launched?

      Originally posted by The 24th Letter
      They have to prioritize things...

      QC catches a bunch of things we will never even know about. Take the green ball glitch CSI OS happened to catch in the trailer....that was a bug that was caught and corrected that the majority didn't see..

      I'm sure they did encounter this bug, but maybe they couldn't find a solution (or a solution that didn't break something else) in the amount of time they had.
      If they did know, then why not delay it? Or do they get a penalty for doing that from the NBA?

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      • Mauer4MVP
        MVP
        • Mar 2010
        • 2407

        #4
        Re: Did 2K know that some of the issues were there when they launched?

        They'd lose too many sales doing that. I don't see the point of delaying it. People can still enjoy the game offline.

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        • jeremym480
          Speak it into existence
          • Oct 2008
          • 18198

          #5
          Re: Did 2K know that some of the issues were there when they launched?

          Originally posted by GisherJohn24
          Like that part of hte game where the ref is holding the ball for 20 seconds and you just wait. Did that not happen to them? Why do things like that get by quality assurance? I deal with them, it's not a big deal, but just wondering why they let that stuff get by their testers...
          Originally posted by GisherJohn24
          If they did know, then why not delay it? Or do they get a penalty for doing that from the NBA?
          If it's not a big deal then why delay it?
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          • GisherJohn24
            MVP
            • Aug 2008
            • 4603

            #6
            Re: Did 2K know that some of the issues were there when they launched?

            Originally posted by jeremym480
            If it's not a big deal then why delay it?
            well, I'm offline kinda guy, but the people that play online, they might have been happier being able to play online on day 1 ya know?

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            • jeremym480
              Speak it into existence
              • Oct 2008
              • 18198

              #7
              Re: Did 2K know that some of the issues were there when they launched?

              Originally posted by GisherJohn24
              well, I'm offline kinda guy, but the people that play online, they might have been happier being able to play online on day 1 ya know?
              You should have mentioned servers in your first post if that was your point.
              I'm an offline guy (mostly) as well. I don't see any reason why the game's release should have been pushed back. Is waiting 20 seconds annoying? A little bit, but I take that time to check out what ever games on TV or take a drink, etc. Like you said... it's not a big deal.

              As for online, well that's never been something that 2k has been particularly good at anyway. However, Madden and The Show had huge problems with their games online as well. At release both of them had huge problems with things such as games not registering and players for both had to wait on a patch or server side update. I suppose they should have been delayed as well?

              Unfortunately, over the last 7-8 years I've had to wait on patches (for both online and offline modes) for the majority of the sports games that I've played, so this isn't something new. It's also something that I don't foresee changing anytime soon. It's just the nature of the beast. If someone doesn't like it I would suggest they wait a few months before purchasing, but most people don't have that kind of self-control or want to.
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              • G Rose
                Rookie
                • Oct 2014
                • 11

                #8
                Re: Did 2K know that some of the issues were there when they launched?

                Probably, it is not like we have a choice what game to buy. Last year there was a lot less because they had live to compete with or at least they thought. Since live isn't coming out until next week they will probably try to fix everything before that so nobody starts playing live until 2k is working then realize they like live.

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                • reptilexcq
                  Pro
                  • Aug 2002
                  • 950

                  #9
                  Re: Did 2K know that some of the issues were there when they launched?

                  Originally posted by GisherJohn24
                  Like that part of hte game where the ref is holding the ball for 20 seconds and you just wait. Did that not happen to them? Why do things like that get by quality assurance? I deal with them, it's not a big deal, but just wondering why they let that stuff get by their testers...
                  That 20 seconds delay is tied in to the stats overlay not showing up. You're not the only one that thought about this, I am constantly saying that to myself...why did they release a product that have these kind of bugs...especially so in 2k14. There is no way they don't know about this. That's why many game developers (NBA Live, Destiny, Drive Club, GTA V) chose to delay their games to finetune it. 2K is starting to develope a track records of releasing buggy products...2k14 has proved that.

                  Not only that, what about the pressing multiple times just so you can inbound the ball and even more so online. This has plagued 2k14 and they still couldn't care to fix it. If you're going to say...oh we're not allowing you inbound the ball quick because then you will do a fastbreak too easily...okay...well then why not do something about your defense and fix that up instead of delaying the inbound just so you can balance the game? It doesn't make sense.
                  Last edited by reptilexcq; 10-17-2014, 11:21 AM.

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                  • jeremym480
                    Speak it into existence
                    • Oct 2008
                    • 18198

                    #10
                    Re: Did 2K know that some of the issues were there when they launched?

                    Originally posted by reptilexcq
                    That's why many game developers (NBA Live, Destiny, Drive Club, GTA V) chose to delay their games to fintune it. 2K is starting to develope a track records of releasing buggy products...2k14 has proved that.
                    There's a HUGE difference between the games that you listed and titles that have to be released annually. Most titles that are released every year aren't afforded the luxury of just releasing whenever they see fit for multiple reasons.

                    Of course, NBA Live is the exception to this... However, since there game was pushed back this year, they'll either have to keep the same release date going forward (and release weeks after the competition) or lose precious dev time next year causing their product to suffer.

                    Also, what happens if they keep the same release time frame, then they have another delay the following year, and the following.... They will releasing NBA Live 18 in February. Obviously, that's said in jest (some what), but my point is time doesn't stop just because you're going to upset a portion of your fan base. They have to get the product out, fix what they can post-release and "on to the next one".
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                    • thedream2k13
                      MVP
                      • Jan 2013
                      • 1507

                      #11
                      Re: Did 2K know that some of the issues were there when they launched?

                      The game should have been delayed
                      #SIMNATION

                      fighting for truth, justice and SIMULATION gameplay

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                      • NeptunePirate
                        Rookie
                        • Sep 2011
                        • 244

                        #12
                        Re: Did 2K know that some of the issues were there when they launched?

                        Every game ships with bugs that are known. You have to prioritize what you can and can't do before launch. I'm just glad we are at a point where post release patches are available. I remember when games would release with bugs and that's just the way you had to play it. Video games will continue to grow and get more detailed with every year that passes. As that happens, there will continue to be more room for bugs/glitches to appear. Nothing is ever perfect, but at least we have a development team that cares about their fan base and fixing the problems that occur.

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                        • spankdatazz22
                          All Star
                          • May 2003
                          • 6219

                          #13
                          Re: Did 2K know that some of the issues were there when they launched?

                          Originally posted by reptilexcq
                          That's why many game developers (NBA Live, Destiny, Drive Club, GTA V) chose to delay their games to finetune it. 2K is starting to develope a track records of releasing buggy products...2k14 has proved that.
                          Of the games you mentioned that delayed release, they still had bugs and problems. If games development is like other forms of software development, the developer likely grades the known bugs in terms of severity and there's a set/acceptable number they're willing to release with. It's not like these companies delay out of the kindness of their hearts. GTA delayed their release then moved it right back to the lucrative Christmas holiday season.

                          2K added a lot of content to the game, both in terms of gameplay and features. The NBA Live team is limiting what they'll be exposed to; my understanding is it won't even have player customization and limited gameplay customization options. Just saying this isn't an apples to apples comparison imo, not even close. Personally with everything added to this game I think more about the issues you don't see/were likely caught by the QA team than the few you do see.
                          Last edited by spankdatazz22; 10-17-2014, 12:36 PM.
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                          • jeremym480
                            Speak it into existence
                            • Oct 2008
                            • 18198

                            #14
                            Re: Did 2K know that some of the issues were there when they launched?

                            Originally posted by spankdatazz22
                            If the games you mentioned that delayed release, they still had bugs and problems. If games development is like other forms of software development, the developer likely grades the known bugs in terms of severity and there's a set/acceptable number they're willing to release with. It's not like these companies delay out of the kindness of their hearts. GTA delayed their release then moved it right back to the lucrative Christmas holiday season.
                            And over a year later and we're still waiting on Heist... which was one of their highly touted online features.
                            Last edited by jeremym480; 10-17-2014, 01:17 PM.
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                            • reptilexcq
                              Pro
                              • Aug 2002
                              • 950

                              #15
                              Re: Did 2K know that some of the issues were there when they launched?

                              Originally posted by jeremym480
                              There's a HUGE difference between the games that you listed and titles that have to be released annually. Most titles that are released every year aren't afforded the luxury of just releasing whenever they see fit for multiple reasons.

                              Of course, NBA Live is the exception to this... However, since there game was pushed back this year, they'll either have to keep the same release date going forward (and release weeks after the competition) or lose precious dev time next year causing their product to suffer.

                              Also, what happens if they keep the same release time frame, then they have another delay the following year, and the following.... They will releasing NBA Live 18 in February. Obviously, that's said in jest (some what), but my point is time doesn't stop just because you're going to upset a portion of your fan base. They have to get the product out, fix what they can post-release and "on to the next one".
                              Well...whatever it is...it is simply unacceptable to release a buggy product. There is no reason to use deadlines/annual release to justify to release of the game. The only solution is doubling the staffs so you can get the work done faster. Either that or branch out in separate teams like Activision did so they can release their game annually in a 2 or 3 yr game plan.

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