NBA 2K15's Mike Wang Answers Your Questions (Interview)

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  • tomzennsbruh
    Banned
    • Aug 2014
    • 189

    #31
    Just because you know basketball strategy has nothing to do with programming games. It's like people really truly forget that this is a video game made by imperfect humans, and they just expect it to be real life.

    Comment

    • BezO
      MVP
      • Jul 2004
      • 4414

      #32
      Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

      Originally posted by WISports
      Bottom line is the players in the game don't play with the same athleticism and explosiveness that real NBA players play with. That needs to be fixed for 2K16.
      In some... maybe many instances, I agree. But I can get players to explode out of size ups. I just can't duplicate that explosiveness out of basic dribble moves. And I think most players use basic crosses, hesitations, jabs, etc. more than size ups.
      Shout out to The Watcher! Where you at bruh?

      Comment

      • tril
        MVP
        • Nov 2004
        • 2912

        #33
        Originally posted by WISports
        Bottom line is the players in the game don't play with the same athleticism and explosiveness that real NBA players play with. That needs to be fixed for 2K16.
        are you serious about this. Player attributes for the most part are spot on.

        As a user, you have to factor in physics etc. Certain moves just cant be stringed together with explosiveness once you factor in a players momentum.
        I also believe that players react differently based on the sim, casual and default settings.

        Comment

        • kadzier
          Rookie
          • Dec 2013
          • 494

          #34
          Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

          not so sure I like the altered my career AI.I definitely shouldn't be the centerpiece of the team if I'm a 68 OVR rookie. I'm totally fine with playing my role and taking the shots that come to me naturally; I too wish we had options to use the default AI.

          Comment

          • Crookid
            Pro
            • Dec 2013
            • 885

            #35
            I'd love to hear some answers about adding compression shorts and tanks for MC. Or extending the padded pants, compression pants etc to extend as opposed to cutting off at the knees.
            Check out my gaming channel YouTube.com/OffTheBrinkTV for Tips, Tricks, Tutorials, Walkthroughs and Let's Play videos!

            Comment

            • RyanFitzmagic
              MVP
              • Oct 2011
              • 1959

              #36
              Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

              Q: Is there anything in the patch that helps with the way PG's bring the ball up court?
              A: I'm working on making it easier to walk the ball upcourt if that's what you're asking.

              Does this mean 2K16 or a 2K15 patch?

              Comment

              • Dirk5049ers
                Banned
                • Jun 2014
                • 140

                #37
                Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

                Q: One thing that has bothered me on various installments of NBA 2k basketball games and is very present in 2k15 is the CPU ability to recover from contact, forcing it's way into the paint creating contact and then able to go up for a perfect released shot, should there not be a mili-second of recovery to gather then go up for the shot or just more of forced release animation.

                A: Yes. This bothers me too. Bad news is, we can't do much about this in a patch as it's quite a widespread issue. Good news is that it's a big focus for 2K16. The main issue is that our dribbler and body up systems don't do a good job passing information to our shot systems. We're looking at solutions for this now.


                SMH....

                Comment

                • Beluba
                  Gameplay Director, NBA2k
                  • Jul 2002
                  • 1389

                  #38
                  Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

                  Originally posted by RyanFitzmagic
                  Q: Is there anything in the patch that helps with the way PG's bring the ball up court?
                  A: I'm working on making it easier to walk the ball upcourt if that's what you're asking.

                  Does this mean 2K16 or a 2K15 patch?
                  2k15 patch... which is playing much better btw

                  Comment

                  • RyanFitzmagic
                    MVP
                    • Oct 2011
                    • 1959

                    #39
                    Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

                    Originally posted by Beluba
                    2k15 patch... which is playing much better btw

                    Comment

                    • coached17
                      Banned
                      • Oct 2014
                      • 487

                      #40
                      Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

                      Originally posted by TheRealHST
                      It plays nowhere near NBA Jam and I don't know why you keep spewing this misinformation.
                      Misinformation...?

                      It's an opinion. If you disagree with it, tell me why instead of just calling me a liar.

                      Do you play the game online? Because someone who plays it online and someone who only plays it offline will have different opinions.

                      If you are playing the CPU or another human who agrees to play the game the way it was designed to be played...you're probably okay and the game will play pretty sim. It's a decent experience.

                      Then go hop online and play a game. After a turbo-abusing, zig-zagging mouth breather goes 16-for-19 with Blake Griffin against you...you'll have a different opinion. I know I do...

                      I'm not just here to complain. I recognize some of the issues may be "user error". Understanding that, I went ahead and put some of the suggestions from this interview to use in a few games.

                      Mike Wang is correct. If you use less turbo and intense D on defense, you can see some improvements. But they are minor. There is still a major issue with responsiveness on defense. Just try to contest a shot with the stick manually or try to block a shot manually.

                      After the player you control either does NOTHING...or does something 2 seconds after the fact, you'll see the issue.

                      The increased control on offense, especially with the turbo button, makes this even more of a factor. Offensive players are at a huge advantage.

                      Comment

                      • Goffs
                        New Ork Giants
                        • Feb 2003
                        • 12278

                        #41
                        Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

                        Originally posted by Beluba
                        2k15 patch... which is playing much better btw
                        Will the CPU walk the ball up to?

                        Comment

                        • RyanFitzmagic
                          MVP
                          • Oct 2011
                          • 1959

                          #42
                          Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

                          I still remember the system for walking the ball up in 2K7. Hold the left trigger while moving the left stick to activate the walk-up animations. I wish we could have that exact system back.

                          Comment

                          • TheRealHST
                            Banned
                            • Jan 2011
                            • 1755

                            #43
                            Re: NBA 2K15's Mike Wang Answers Your Questions (Interview)

                            Originally posted by coached17
                            Misinformation...?

                            It's an opinion. If you disagree with it, tell me why instead of just calling me a liar.

                            Do you play the game online? Because someone who plays it online and someone who only plays it offline will have different opinions.

                            If you are playing the CPU or another human who agrees to play the game the way it was designed to be played...you're probably okay and the game will play pretty sim. It's a decent experience.

                            Then go hop online and play a game. After a turbo-abusing, zig-zagging mouth breather goes 16-for-19 with Blake Griffin against you...you'll have a different opinion. I know I do...

                            I'm not just here to complain. I recognize some of the issues may be "user error". Understanding that, I went ahead and put some of the suggestions from this interview to use in a few games.

                            Mike Wang is correct. If you use less turbo and intense D on defense, you can see some improvements. But they are minor. There is still a major issue with responsiveness on defense. Just try to contest a shot with the stick manually or try to block a shot manually.

                            After the player you control either does NOTHING...or does something 2 seconds after the fact, you'll see the issue.

                            The increased control on offense, especially with the turbo button, makes this even more of a factor. Offensive players are at a huge advantage.
                            This makes more sense the blanket statement before. This was constructive. Just sayin NBA Jam wasn't right. A bold statement like that deserves clarification and you did that.

                            Comment

                            • RipCityAndy
                              Rookie
                              • Nov 2012
                              • 249

                              #44
                              Why does my character do hesitation moves without me telling him to?

                              Comment

                              • Tybudd
                                Rookie
                                • Sep 2012
                                • 218

                                #45
                                Would have been nice to know how you can indicate that your players are starting to get Jump Shot fatigue?

                                All of a sudden what were normal releases wide open, are Red on the meter.

                                Comment

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