I'll post my sliders later and you can compare them to what you are using. I do see some big plays occurring with this roster set, but I am also seeing tons of really good defense at the same time. But I am also playing in "Play Now" exhibition games. I can't tell you if the game plays different in CCM, but the game really came to life last night in two games (Den 20 - KC 17 and CLE 31 - PIT 20) once I had both controllers hooked up and I actually was able to control which playbooks the teams used. The DEN/KC game was a real defensive nail bitter, while CLE/PIT was very interesting. PIT lead most of the game, but you could just tell that CLE was the better team and they slowly clawed their way back into the game before putting the icing on the cake late in the 4th quarter. In other Madden games, I have seen huge momentum swings thanks to one play. But this was a gradual momentum swing where CLE's offense was able to grind out the win. It was just like I was watching the Browns from the 1980s not the modern day Browns. haha
PS: I really enjoyed SECELIT3's 2014 roster changes as his changes were so much better than the default rosters that came with the game. But one area where I think ITEACHPERCUSSION's efforts are superior to SECELIT3's rosters is in the punting game. The punting game with SECELIT3's rosters was kind of bland with the same sort of punt happening time after time. But I am definitely seeing a much more dynamic punting game with ITEACHPERCUSSION rosters. Coffin corner punts, don't work every time (as they shouldn't), but they do occur with these rosters.