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1989 or 1999 Roster

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Old 01-28-2015, 10:59 AM   #97
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Re: 1989 or 1999 Roster

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Originally Posted by artvandeleghe
Yeah really nice job on these rosters Iteach...the only issue I am having in CCM is the games are way too high scoring and there are far too many plays being run per game, on average around 160-180 in 12 minute quarters? If that keeps up, my season stats will be crazy skewed as RBs are getting 200 plus yards per game regularly on like 35 carries. What sliders do you recommend for this? I am using sliders by user SECELIT3...any recommendations anyone has for sliders that maybe up the defense more? Also, what can I change in settings to get less plays run per game? I really don't want to go below 12 minute quarters...thanks
160-180 plays is definitely high. I also use SECELIT3 sliders with some very minor tweaks to them, am also playing 12 minute quarters and I am seeing about 120-140 plays for both teams. Are there a lot of incomplete passes in your games which would stop the game clock? A lot of pushed out of bounds plays which also temporarily stop the clock? How much time do you or your opponent take between each play and is the game clock still running? When you're on offense try letting the clock run down a little more before heading to the line.

Oh and I picked up a 2nd controller last night. I'd rather have not had to spend the money (those controllers are not cheap), but for sure the game comes to life a little more now that I can actually select the playbooks for both teams based on the recommendations mentioned above. Give me formation subs and realistic penalties and I would be in Football Gamers heaven. Speaking of penalties I am not really seeing very many if any holding penalties with these 1989 roster versus SECELIT3's 2014 rosters. Looks like there are player attributes which do influence how often a holding penalty would be called?

Last edited by My993C2; 01-28-2015 at 11:03 AM.
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Old 01-28-2015, 02:13 PM   #98
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Re: 1989 or 1999 Roster

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Originally Posted by My993C2
.... Oh and I picked up a 2nd controller last night. I'd rather have not had to spend the money (those controllers are not cheap), but for sure the game comes to life a little more now that I can actually select the playbooks for both teams based on the recommendations mentioned above. Give me formation subs and realistic penalties and I would be in Football Gamers heaven....
i was forced to do the same, and you're absolutely correct- those controllers are not cheap. maybe i'm an old man, but i remember them being a lot more affordable and nowhere near the price of a game? it's corporate greed at it's finest!

and you're right the game does come to life while using a more accurate playbook. in saying this does anyone know of "era specific" playbooks that are available to download? i played a game last night with the Saints and Raiders (sick game as LA i lost on a FG in overtime in the dome though i never care about winning as long as the game plays to my liking) and the Saints ran a bit of the Wildcat, which was weird to see for that era/players.

anyway, great job on these OP as this an absolute blast to have!

ps- is there a way to change the foot of a kicker? the reason i ask is i believe Morton Andersen of the Saints was a lefty? if not it really isn't that big of a deal as this roster set is absolutely incredible! thanks for all your hard work OP!
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Old 01-28-2015, 02:16 PM   #99
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Re: 1989 or 1999 Roster

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Originally Posted by HarryHood059
i was forced to do the same, and you're absolutely correct- those controllers are not cheap. maybe i'm an old man, but i remember them being a lot more affordable and nowhere near the price of a game? it's corporate greed at it's finest!

and you're right the game does come to life while using a more accurate playbook. in saying this does anyone know of "era specific" playbooks that are available to download? i played a game last night with the Saints and Raiders (sick game as LA i lost on a FG in overtime in the dome though i never care about winning as long as the game plays to my liking) and the Saints ran a bit of the Wildcat, which was weird to see for that era/players.

anyway, great job on these OP as this an absolute blast to have!

ps- is there a way to change the foot of a kicker? the reason i ask is i believe Morton Andersen of the Saints was a lefty? if not it really isn't that big of a deal as this roster set is absolutely incredible! thanks for all your hard work OP!
You can't edit to change the foot he kicks with. You can create a new player and choose what foot he uses though.

I don't know of any old school playbooks in the vault, but it is a great idea!!

XC
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Old 01-28-2015, 02:25 PM   #100
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Re: 1989 or 1999 Roster

Quote:
Originally Posted by My993C2
160-180 plays is definitely high. I also use SECELIT3 sliders with some very minor tweaks to them, am also playing 12 minute quarters and I am seeing about 120-140 plays for both teams. Are there a lot of incomplete passes in your games which would stop the game clock? A lot of pushed out of bounds plays which also temporarily stop the clock? How much time do you or your opponent take between each play and is the game clock still running? When you're on offense try letting the clock run down a little more before heading to the line.

Oh and I picked up a 2nd controller last night. I'd rather have not had to spend the money (those controllers are not cheap), but for sure the game comes to life a little more now that I can actually select the playbooks for both teams based on the recommendations mentioned above. Give me formation subs and realistic penalties and I would be in Football Gamers heaven. Speaking of penalties I am not really seeing very many if any holding penalties with these 1989 roster versus SECELIT3's 2014 rosters. Looks like there are player attributes which do influence how often a holding penalty would be called?
Thanks for the feedback, I will try to slow down the offensive play calling and yes, I do see a lot of incomplete passes. Also the running game is way overpowered with those sliders...if I don't feel like playing through an entire game and do some fast forwarding to say, next quarter, the CPU goes cray with scoring and running for tons of yards. There has to be a slider I can do to fix that? Up tackling % or decrease run blocking more are my guesses. And oh yeah, I also see next to no penalties with this roster set for some reason. Still love the roster OP, great job!!
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Old 01-28-2015, 02:30 PM   #101
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Re: 1989 or 1999 Roster

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Originally Posted by capa
You can't edit to change the foot he kicks with. You can create a new player and choose what foot he uses though.

I don't know of any old school playbooks in the vault, but it is a great idea!!

XC
thanks for the information. i may have to create a kicker, but like i said, it's really not a deal breaker by any means as it's so much fun playing with these teams from that season.

as evidenced there are enormously talented individuals here at OS that dedicate a great deal of time to these games so i'm hoping that anything is possible in regards to an "era specific" playbook.
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Old 01-28-2015, 05:41 PM   #102
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Re: 1989 or 1999 Roster

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Originally Posted by artvandeleghe
Thanks for the feedback, I will try to slow down the offensive play calling and yes, I do see a lot of incomplete passes. Also the running game is way overpowered with those sliders...if I don't feel like playing through an entire game and do some fast forwarding to say, next quarter, the CPU goes cray with scoring and running for tons of yards. There has to be a slider I can do to fix that? Up tackling % or decrease run blocking more are my guesses. And oh yeah, I also see next to no penalties with this roster set for some reason. Still love the roster OP, great job!!
I'll post my sliders later and you can compare them to what you are using. I do see some big plays occurring with this roster set, but I am also seeing tons of really good defense at the same time. But I am also playing in "Play Now" exhibition games. I can't tell you if the game plays different in CCM, but the game really came to life last night in two games (Den 20 - KC 17 and CLE 31 - PIT 20) once I had both controllers hooked up and I actually was able to control which playbooks the teams used. The DEN/KC game was a real defensive nail bitter, while CLE/PIT was very interesting. PIT lead most of the game, but you could just tell that CLE was the better team and they slowly clawed their way back into the game before putting the icing on the cake late in the 4th quarter. In other Madden games, I have seen huge momentum swings thanks to one play. But this was a gradual momentum swing where CLE's offense was able to grind out the win. It was just like I was watching the Browns from the 1980s not the modern day Browns. haha

PS: I really enjoyed SECELIT3's 2014 roster changes as his changes were so much better than the default rosters that came with the game. But one area where I think ITEACHPERCUSSION's efforts are superior to SECELIT3's rosters is in the punting game. The punting game with SECELIT3's rosters was kind of bland with the same sort of punt happening time after time. But I am definitely seeing a much more dynamic punting game with ITEACHPERCUSSION rosters. Coffin corner punts, don't work every time (as they shouldn't), but they do occur with these rosters.

Last edited by My993C2; 01-28-2015 at 05:43 PM.
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Old 01-28-2015, 07:09 PM   #103
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Re: 1989 or 1999 Roster

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Originally Posted by HarryHood059
thanks for the information. i may have to create a kicker, but like i said, it's really not a deal breaker by any means as it's so much fun playing with these teams from that season.

as evidenced there are enormously talented individuals here at OS that dedicate a great deal of time to these games so i'm hoping that anything is possible in regards to an "era specific" playbook.
I have been toying with creating some playbooks to work with these rosters. I really have not spent too much time with the playbook creation to know exactly what I can and cannot accomplish with it.

I would like to create more playbooks where the fullback gets a number of carries. Defensively I there are some adjustments I would like to make as well. Blitzing was important in the late 80s but less so than with Defense today. Also, the nickel and dime were not used as often.

I might start toying around with playbooks to see what I can come up with. No promises on anything good though. lol
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Old 01-28-2015, 07:17 PM   #104
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Re: 1989 or 1999 Roster

Quote:
Originally Posted by artvandeleghe
Yeah really nice job on these rosters Iteach...the only issue I am having in CCM is the games are way too high scoring and there are far too many plays being run per game, on average around 160-180 in 12 minute quarters? If that keeps up, my season stats will be crazy skewed as RBs are getting 200 plus yards per game regularly on like 35 carries. What sliders do you recommend for this? I am using sliders by user SECELIT3...any recommendations anyone has for sliders that maybe up the defense more? Also, what can I change in settings to get less plays run per game? I really don't want to go below 12 minute quarters...thanks
I use 15 minute quarters with acc. play clock down to 11 seconds. That does not give much time for adjustments but it keeps the clock moving. The actual average number of plays in 1989 was 126 I believe.

Not sure if you have tried my sliders but I tend to get pretty good results with them, at least on Play Now games. I have not had much time to play CCM with this roster yet. I set up the league but that is about as far as I have gotten with it. Anyway, I am not sure how my sliders compare to SECELIT3's, but I get pretty good comp% and a solid, though not too easy run game. I have had a really good variety of games with this roster and my sliders so far.
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