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Old 04-29-2015, 10:34 PM   #2
Heroesandvillains
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Re: Classic Pitching Questions and Discussion Thread 2015

Here's some advice on how the catcher's hand signals work when pitching without the API (credit to SpritePuck for the write up and KingV2K3 for condensing it):

Quote:
Originally Posted by KingV2k3
I took SpritePuck's Catcher's Sign Tutorial Post and condensed it down to a one sheet for quick / easy reference that is suitable for copy / past / print:

Catching signs for calling pitches:
1 finger = X
2 fingers = O
3 fingers = △
4 fingers = ▢
* Flashed 4 = R1
** closed clenched fist = hard fastball (only one I am not 100% sure of)

Locations:
Last place touched is side wanted.
Knee is out of zone.
Thigh is in the zone.

Listed in order of most occurring:

Sign held long and fades down is standard pitch call.
Could be thrown anywhere.

Quick sign
Up in the zone. Top third of strike zone or out of zone up.
*all pitches wanted up in the zone do not get a quick sign but all quick signs are wanted up in the zone.
The more specific, rare signs:

Sign with a non glove leg squeeze (move) in toward hand: means pitch must be started out of zone and break back in
He squeezes his legs in but non glove leg moves in way more than glove side

Sign then thigh: in zone thigh side that is tapped
(again could mean start out of zone to get pitch in zone on side called for)

Sign then knee then same side thigh: start out of zone and break back in on side tapped
(like a backdoor slider)

Sign then thigh then other thigh: break across the plate but stay in zone toward *second indication
* the second thigh he tapped

Sign then knee then opposite thigh: start out of zone and break in toward thigh tap side

Sign then knee: out of zone knee side (a chase pitch)

Sign thigh then knee: break out of zone side of last thigh before knee


@SpritePuck

I have to thank you again, for such a game altering and detailed overview!

OS HOF worthy, IMHO...


Last edited by Heroesandvillains; 05-02-2015 at 11:09 PM.
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