The art of the (in stride) long ball.

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  • TrippyBeaver
    Rookie
    • Jul 2013
    • 67

    #1

    The art of the (in stride) long ball.

    How do you throw the perfect pass? Why is it still impossible to hit a receiver who has the beat on single coverage over the shoulder 40 yds down field if I have a QB with 90+ THP and 85+ DAC? Is this something Madden will ever fix or is it all about having stupid big receivers with ridiculous CIT ratings?

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  • gustavus
    Banned
    • Feb 2015
    • 94

    #2
    Re: The art of the (in stride) long ball.

    Yeah, what this game needs is easier deep throws.

    Comment

    • TrippyBeaver
      Rookie
      • Jul 2013
      • 67

      #3
      Re: The art of the (in stride) long ball.

      I'm not saying easier, Maybe they need to nerf the CIT traffic problem. I have no problem only having one shot a game at that deep ball, but when the chance presents itself and I do everything right on my end and the pass doesn't hit home, then I have a problem with it.
      Oregon State Beavers Portland Trail Blazers Buffalo Bills

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      • Godgers12
        MVP
        • Dec 2012
        • 2265

        #4
        Re: The art of the (in stride) long ball.

        Yeah it is kind of BS that a WR will have 5 yards on a CB, yet that CB will still somehow pick it off if your WR isn't 6'5" with 90 cit and spc.
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        • 4thQtrStre5S
          MVP
          • Nov 2013
          • 3051

          #5
          Re: The art of the (in stride) long ball.

          Considering the M16 description given on the Gamestop page, which states, "Be the playmaker in Madden NFL 16 with all-new controls that allow you to dominate in the battle for air supremacy." I would say there are going to be adjustments made to open up the deep pass...

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          • Josiphos
            Rookie
            • Apr 2015
            • 149

            #6
            Re: The art of the (in stride) long ball.

            I throw like 2 deep balls a season.

            Makes no sense when the guy has 5 yards of separation and the db catches up magically to pick it or deflect

            I might have just as well used the ball spike play

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            • rws591
              Rookie
              • Aug 2009
              • 183

              #7
              Re: The art of the (in stride) long ball.

              I definitely get where you're coming from, but I can certainly take the top of a D with the proper QB/WR combo. If the DB is close then its a must to take over the WR otherwise he'll keep sprinting and plan to catch the ball at the low point whereas a DB is playing catch up and will jump at a higher and closer point along the arc.

              If you're WR is significantly head then push forward, loft the ball, and let her rip.

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              • LBzrule
                Hall Of Fame
                • Jul 2002
                • 13085

                #8
                Re: The art of the (in stride) long ball.

                Originally posted by rws591
                I definitely get where you're coming from, but I can certainly take the top of a D with the proper QB/WR combo. If the DB is close then its a must to take over the WR otherwise he'll keep sprinting and plan to catch the ball at the low point whereas a DB is playing catch up and will jump at a higher and closer point along the arc.

                If you're WR is significantly head then push forward, loft the ball, and let her rip.
                Never really happened much for me in online and in cfm and I played alot with Flacco (98 throw power) and Torrey Smith (96 accel; 95 speed). Just couldn't get deep for nothing so I gave up on it. The game either made Flacco underthrow it to the DB or it let the DB super leap and swat or intercept it. I think it really has to do with the lack of ball physics, and inept A.I to be honest. To me they almost out of necessity create those two scenarios or else you could probably complete the deep pass all day against everything due to the inept defensive A.I. So they either make the defenders cheat or they force the WR to be in a situation where he has to wait on the pass.

                Now there are a couple of plays depending on where the football is where you can hit the WR over the top down the seam, but the route running seems too damn slow and the protection in those formations is pretty weak so time was an issue.

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                • SuperSeahawks
                  MVP
                  • Jul 2009
                  • 1335

                  #9
                  Re: The art of the (in stride) long ball.

                  I've had some success with the deep ball provided that you have the right WR and QB for it. I just tap the button of the intended receiver and DO NOT pass lead. For some reason it's a lot easier IMO without pass lead, otherwise the DB catches up to it and gets the INT.
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                  • charter04
                    Tecmo Super Bowl = GOAT
                    • May 2010
                    • 5740

                    #10
                    Re: The art of the (in stride) long ball.

                    it can be tough for sure but, I also do what the comment above mine says. Just tap the button. I also make sure and don't wait too long to throw it. I just had a deep pass like this with a WR I have that is 6'2 and has 94 spd. my WR was in the left slot. my QB has 93 thp and 86 DTA. as soon as I saw the FS come up and my WR had a few steps I taped the button. He caught it in stride for a TD. It just takes timing IMO. I noticed the wide will affect it some too. I can underthrow bad if the wind is in my face.
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                    • Dj_MyTime
                      Pro
                      • May 2012
                      • 613

                      #11
                      Re: The art of the (in stride) long ball.

                      I suggest lowering your speed threshold. We use sliders in our league, and if you truly have a step on defenders it can get ugly if you keep playing up.

                      If it's a sub 6' receiver I suggest 95+ speed, if its 6'3 + at receiver you have A LOT more leniency. I use Benjamin, and Funchess in our online updated rosters CFM vs users, with sliders more difficult than all Madden and these plays can be made.

                      Also have a small 96+ speed receiver who can get behind press coverage with no safety help.
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                      • charter04
                        Tecmo Super Bowl = GOAT
                        • May 2010
                        • 5740

                        #12
                        Re: The art of the (in stride) long ball.

                        here is a video of the play I was talking about


                        It seem like if you time it based on the steps of the drop that the QB is taking it helps. throw it right when his foot hits at the end of the drop back. 5 or 7 steps drops.
                        Last edited by charter04; 05-11-2015, 05:55 PM.
                        www.twitch.tv/charter04

                        https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

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                        • l8knight1
                          BRING BACK F2000 HELMET!!
                          • Aug 2002
                          • 1185

                          #13
                          Re: The art of the (in stride) long ball.

                          I complete long balls all the time in man coverage. Not automatic, but for the most part it's a reasonable percentage of the time.

                          Comment

                          • LBzrule
                            Hall Of Fame
                            • Jul 2002
                            • 13085

                            #14
                            Re: The art of the (in stride) long ball.

                            Originally posted by charter04
                            here is a video of the play I was talking about


                            It seem like if you time it based on the steps of the drop that the QB is taking it helps. throw it right when his foot hits at the end of the drop back. 5 or 7 steps drops.
                            Yeah but I think that's a given. Second, the slot is exactly what I was mentioning. You can call plays or send guys in the slot on a streak one on one and you will get behind them more often than not. The perimeter though that's what I'm talking about.

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                            • gustavus
                              Banned
                              • Feb 2015
                              • 94

                              #15
                              Re: The art of the (in stride) long ball.

                              One of the best improvements in the Madden 15 was that it stopped being ridiculously easy to throw deep passes. I think it feels nearly perfect.

                              I do mostly play MUT, but that means most everyone has a good QB and WR. The game feels really well balanced both online and solo in MUT.

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