05-12-2015, 09:37 PM
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#3
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Rookie
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Re: With all they've tweaked with gameplay, there's still so much more they didn't...
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Originally Posted by P.A.D. |
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Clearly this year's iteration is a vast improvement from last season, what with improved graphics and shadows, outfield ball routes, pitches being easier and more realistic to distinguish, and countless other improvements. However, with everything they've improved, there's still so many gameplay "issues" that haven't been tweaked that really need to be for next year. Please feel free to add to this list or comment on the things I do list because, in my opinion, these things really make the gameplay not as simulation as they'd like to have you believe:
- Bunting - even with the patch, bunting is still way too easy and way too successful. I'm still averaging at least a bunt single with people like Ellsbury and Gardner at least every other attempt and let's face it, bunting for a single 50% of the time is simply not realistic at all.
- Meter Randomness - I love the meter, but the randomness of where the pitch lands is frustrating. I can miss the meter high or low and the location where the pitch goes is completely random. If you miss the meter low, the pitch should go low.
- Pitch Speeds - every pitcher doesn't have a 17-mph difference between their fastball and their changeup. I know they do this intentionally to make the user feel the difference, but it's not realistic at all.
- Ground Balls Hitting the Pitcher - I'd say 50% or more of the ground balls hit up the middle deflect off the pitcher whereas in real life it's probably about 3%. Heck, in real life, most pitchers try to get out of the way to avoid being hit. In this game, they try to get hit knowing they're all made of steel and can knock the ball down without blinking.
- The Mysterious Shrinking Strike Zone - constantly leading to big, late-inning rallies. Maybe I'm imagining this . . . but I really doubt it.
- Olay Grounders - this will be the bane of me, I swear. Runner on first, no outs. Routine grounder towards the hole that almost EVERY first basemen will at least knock down to get one out and probably turn a simple double play on. So why do my corner infielders constantly (yes, constantly as in multiple times per game) olay these grounders into singles? They literally get their glove down, but the absolutely ridiculous animation occurs where the fielder olays the ball, going from an easy DP to a first-to-third single. And it seems to happen at convenient times, but that part may be my imagination or frustration.
- The high strike zone - I watch baseball regularly. Pitches at the letters are almost never called strikes anymore. I understand the strike zone is "supposed" to go from letters to knees, but it doesn't. Not anymore. Let's try updating the strike zone to what it actually is now.
- Wild Pitches - wild pitches occur. Not every game. And rarely on pitches right down the middle.
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Couldnt say it better myself, I salute you Sir.
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