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Old 05-20-2015, 09:56 PM   #8
EccentricMeat
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Re: The "Shot Defense Strength" Sliders Explained

Quote:
Originally Posted by Shady Mike
Not sure if you saw the video that I edited in my last post but here it is, I'm not sold on this at all yet, I went into practice mode with the gather sliders for both teams at 100 and the release sliders at 0 and the CPU missed every contested 3 they took (including an air ball) and all of my mid range jumpshots with Duncan were extremely low grade due to the contest even with the release slider at 0 by this video it looks like the gather slider effects the success rate of contested shots because when I had this on 0/100 the CPU was splashing nonsense all day...


Shot defense testing by shadymikegaming
I went in to do more testing and the only concrete thing I could come up with is that I'm no longer using the Shot Feedback to judge anything. No matter what I had the Gather/Release sliders at the Shot Feedback remained consistent. Shots with perfect timing were an A, very poor timing was an F, and everything else just mixed in between.

With Release at 0 I saw a lot of poorly contested shots, as in my defenders hands deliberately moved OUT of the path of the ball so the offense could get off a good shot. What I'm thinking is that they both impact jump shot success differently. With Gather set low the defenders don't get in the shooter's face enough to really affect a shot, and with Release set low the defenders are awful at actually getting a hand in front of the ball or at least in front of the shooter's line of sight to the basket.

I've gotta take a break from testing for right now, I'm getting frustrated and burned out haha. Time to load up Battlefield 4 Premium for the first time (it's on sale this week on PSN!) and get my mind off confusing defensive logic for a minute.
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