I don't think they can say all since I'm sure that more will be discovered as soon as Madden releases. Money plays on the whole have slowly been dwindling for years now but there's always new ones to be found.
The List of Madden Legacy Issues Fixed in Madden NFL 16...
Collapse
Recommended Videos
Collapse
X
-
Re: The List of Madden Legacy Issues Fixed in Madden NFL 16...
I don't think they can say all since I'm sure that more will be discovered as soon as Madden releases. Money plays on the whole have slowly been dwindling for years now but there's always new ones to be found.Because I live in van down by the river... -
Re: The List of Madden Legacy Issues Fixed in Madden NFL 16...
If the game was a free flowing and organic, there would be no such thing as nano blitzes and money plays. There is no such thing as a nano blitz or money play in real life. In real life nothing "always works," which is how a nano or money play is defined (they work every time no matter what).
O-lines/backfields would adjust the blocking scheme to stop the blitz in real life, or at least buy the QB some time to get off a quick pass. Defense would adjust to the play to stop it. The existence of money plays and nano blitzes points to the games shortcomings and the "canned" nature of outcomes. Nothing should always work. Running out routes vs man coverage should not always work.
Instead of eliminating certain blitzes from being possible, just make the players smarter and improve blocking mechanics to handle all that kind of stuff from the ground up instead of just putting band aid on specific things here and there."Successful people do not celebrate in the adversity or misfortune of others."
OS Blog
The Tortured Mind Of A Rockies Fan. In Arenado I Trust.Comment
-
The biggest legacy issue is the OL/DL interaction. That matchup determines who wins and who loses. When people can get 6 yards per rush when the defense is selling out on a blitz, there's a problem. When one team has all day to throw and the other has less than a second, there's a problem.
I've been playing Madden ever since it came out on the Sega Genesis, so I've seen it all. The Vision Cone was one of the best features they every introduced, but it doesn't work properly with the current OL/DL setup. Which leads me to my next point.
Sports games have not done a great job of incorporating the randomness of sports. What I mean is all throws aren't perfect, people drop passes/balls, players fumble/bobble the ball without contact. When sports game try to bring in the random occurrence, it turns into a predictable outcome in the game. I'm not sure there is anything they can do about it since random events are just that random.Comment
-
Re: The List of Madden Legacy Issues Fixed in Madden NFL 16...
I think that is part of the problem though. I get what BrianU is saying.
If the game was a free flowing and organic, there would be no such thing as nano blitzes and money plays. There is no such thing as a nano blitz or money play in real life. In real life nothing "always works," which is how a nano or money play is defined (they work every time no matter what).
O-lines/backfields would adjust the blocking scheme to stop the blitz in real life, or at least buy the QB some time to get off a quick pass. Defense would adjust to the play to stop it. The existence of money plays and nano blitzes points to the games shortcomings and the "canned" nature of outcomes. Nothing should always work. Running out routes vs man coverage should not always work.
Instead of eliminating certain blitzes from being possible, just make the players smarter and improve blocking mechanics to handle all that kind of stuff from the ground up instead of just putting band aid on specific things here and there.Comment
-
The reason laat years sack issue isnt listed is because ea publicly stated last year that they saw zero issue with the sacks.....even tho the community was pleading for ways to fix getting 10 sacks a game no mater the difficulty. The issue potentially could be fixed with adjustments to cpu ai...but since last year they stated there was no sack issue, one would think they had no reason to address it.Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network
Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone
Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w
Comment
-
Re: The List of Madden Legacy Issues Fixed in Madden NFL 16...
This post is mis-titled, I think. These are not legacy issues in the classic sense of basic gameplay shortcomings that Madden has had for multiple iterations. These are exploits that are probably mostly showing up on their radar because of online play, and they don't address real legacy issues like OL/DL play and CPU QB AI. CPU playcalling isn't mentioned, the sim stats engine isn't mentioned--those things are legacy issues.Comment
-
Re: The List of Madden Legacy Issues Fixed in Madden NFL 16...
Lol. When I first read the title of this post, I thought it was going to address penalties, auto-subs, and gameplay issues not related to cheese plays, but simply gameplay. It's good to resolve any legacy issues, but these sound more like online issues. I don't play online, so I'm looking for overall gameplay issues to be resolved, ie I want sim gameplay. QBs taking less sacks, QBs throwing more errant balls, players not morphing to the ball, outcomes of plays being dictated by the players, not on a preconceived matchup win/loss. But, it's all good. From some other threads, looks like they may be addressing penalties and with the WR/DB interactions, perhaps they are addressing the calculated outcomes, hopefully the players really control the outcomes. I'd like to see no tethering of the football, too. Those are the legacy issues I want to see fixed.
Sent from my iPhone using TapatalkComment
Comment