They mentioned the "Off the line mechanic" what is that?
Madden NFL 16: Penalties Are Finally Going to Be a Thing
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing
They mentioned the "Off the line mechanic" what is that?Green Bay PackersSeattle MarinersNew York Rangers
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing
I hope not. If you watch the gameplay released today of Draft Champions mode, there was only one penalty, a false start on the CPU. It did not seem to be to penalty heavy, but that was just one half of a game with short quarters. I guess we will just have to wait and see.GT: minibeast100
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing
The Draft Champions game mode on the show floor is locked at 3-minute quarters. I saw maybe two penalties during my time with the game, about three full Draft Champions games.
However, I was specifically invited by several EA reps (I made myself easily identifiable, I was wearing an OS shirt lol) to return the booth tomorrow and jack up the penalty sliders to the max values; those are apparently accessible on the show floor build prior to starting a game. I will do that next chance I get at the game.Comment
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing
You've missed my point completely. All I want is for the penalties to be a result of actual game phenomenon that the players actions are responsible for, something more than a "penalties 45" stat. I don't believe they can program this.
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Yeah...but it will be FOOTBALL
Hoo Rah! (Grunt)Last edited by Josiphos; 06-16-2015, 08:23 PM.Comment
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing
Random/Ratings based - that's the way it was for years.
FPSFB etc.. didn't have animated holds etc.. they barely had graphics lol..
so it was generated by ratings etc... Same with any simulated game like FOF.
I'd much rather have them generated by ratings etc.. than nothing at all. It's part of football.
However for those that don't want them hopefully turning all to 0 gives you that. Options are good.Last edited by Skyboxer; 06-16-2015, 08:29 PM.Joshua:
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing
That's all we want in the game is options. I'd like for the game to be close to realistic out the box, but for those that want more, working options should be there, same for those that'd like a less realistic experience.Random/Ratings based - that's the way it was for years.
FPSFB etc.. didn't have animated holds etc.. they barely had graphics lol..
so it was generated by ratings etc... Same with any simulated game like FOF.
I'd much rather have them generated by ratings etc.. than nothing at all. It's part of football.
However for those that don't want them hopefully turning all to 0 gives you that. Options are good.http://twitter.com/sageinfinite
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing
I'll be interested to see how that goes. I'm interested to know how the penalties are setup by default whether they're all on 50 and tuned to the those NFL averages or if the default 50's are adjusted to certain numbers kind of like what they did with WR catching not too long ago.The Draft Champions game mode on the show floor is locked at 3-minute quarters. I saw maybe two penalties during my time with the game, about three full Draft Champions games.
However, I was specifically invited by several EA reps (I made myself easily identifiable, I was wearing an OS shirt lol) to return the booth tomorrow and jack up the penalty sliders to the max values; those are apparently accessible on the show floor build prior to starting a game. I will do that next chance I get at the game.
Another thing is in one video Rex said:
I was just curious for any clarification you might be able to get on what this might have meant.We have what we call a system of caps. And the caps are basically linked to real world NFL data. So we only allow a certain number of penalties to be called in a quarter and you can obviously modify that with our sliders.Comment
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing
Well like I said, you will either enjoy it or you won't, but it was demanded by the community, and it's coming. I'd have to argue that you are in the vast minority here.You've missed my point completely. All I want is for the penalties to be a result of actual game phenomenon that the players actions are responsible for, something more than a "penalties 45" stat. I don't believe they can program this.
.
Yeah...but it will be FOOTBALL
Hoo Rah! (Grunt)
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Really? That's where we're at now? Lets get the game in our hands first before we start talking about what does and doesn't work. Take Care brotha.Comment
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing
Do you know which video Rex mentioned this in?I'll be interested to see how that goes. I'm interested to know how the penalties are setup by default whether they're all on 50 and tuned to the those NFL averages or if the default 50's are adjusted to certain numbers kind of like what they did with WR catching not too long ago.
Another thing is in one video Rex said:
I was just curious for any clarification you might be able to get on what this might have meant.Comment
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing
My question is how pass interference is going to be triggered. Does PI have its own animations that trigger randomly or will db/WR interaction animations have a certain percentage of a penalty being called (meaning a specific animation will play out and sometimes it will get called and others it won't). Also I'm curios of how defensive holding will be called if jostling animations are being triggered automatically. There should be a jostle input like fifa. Abuse it and get a penalty. Penalties should be a result of user input not statistics.Last edited by johnnyg713; 06-16-2015, 11:34 PM.Comment
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing
Here is what I hope -
Barely any penalties in online ranked games and MUT. I don't want to see penalties in any type of ranked games deciding the outcome.
Then when I play my franchise (connected or by myself) the ability to move the slider up to a realistic level.
I believe that is a realistic idea.Comment
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing
It will break something else. I sincerely hope I'm wrong, but judging by their track record...@MikeLowe47 | YouTube | Discord
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing
I think that a lot of us will have turn the penalty sliders up anyway because of the "penalty cap" mechanism that Rex mentioned in the video. If a team gets a couple of early penalties in the beginning of a quarter, then it seems like the cap would possibly allow them to act with impunity for the rest of that quarter.
I hope it's a little more variable than 6, 5, 7, 4, 6,... for each team in each game. This past season my Rams had 13 penalties in the first game vs the Vikings, of course we got our *** beat. The next game we had 5. In our best wins of the season vs. the Seahawks and the Broncos we had 2 and 3 respectively. In games where we blanked the Raiders and the Redskins, we still had 8 and 11 in those games.
Hopefully match-ups, weather, play calling, confidence, injuries, and other factors play into how many penalties occur in a give game.Jordan Mychal Lemos
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