https://youtu.be/LcJw8UwBRXk
-$50(US) is most likely a better example to use. The point is that developmental costs could be spread out over the course of a few years that the price can go down for us and developers will still make substantial profits. Plus I can see people getting really angry if EA charges full price if they admit its nothing but tweaks/roster updates (ex. 14 to 15 old gen, lowest sales in years).
- You guys easily convinced me on the HUT aspect not carrying over. GM/BaPro would be interesting though as those are game modes that don't involve money transactions.