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Old 07-03-2015, 12:16 AM   #10
MidMellow
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Join Date: Aug 2011
Re: Mystery of the fatigue slider, solved!!!

Quote:
Originally Posted by Dj_MyTime
I personally use '60 fatigue' and the auto-subs, depending on where your auto-sub preference is set having the fatigue 'too high' and if the sub in/out settings are not set right to account for the increased fatigue, it will prevent players from subbing in, even manually until they reach whatever your 'sub in' threshold is.

So I don't know how much time you've spent on this but you may want to tinker just a little bit more. This usually sets in late 3rd and into the 4th.
Quote:
Originally Posted by StefJoeHalt
Here is my concern with this..1 do u set fatigue in Main Menu then import? Or do u adjust from CFM? 2. Auto subs in Play Now works properly why different in CFM..? 3 do players disappear? Do lineman sub out or anyone when Auto Subs are set to 0


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Quote:
Originally Posted by aholbert32
You need to play this out a little more. At these settings, you will notice players will sub out in the second half and never come back.
Quote:
Originally Posted by charter04
Also with fatigue too high you see starting offensive linemen come out during drives witch doesn't happen in real life


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Quote:
Originally Posted by GLASS87
I was using 60-70 but defensive players get too tired late in the 3rd and in the 4th quarters and there's too much offense. I may run for 4-5ypc in the 1st half and that may increase to 5-7ypc in the last two drives - if I'm up and power running.

It sucks, but I think I'll stick with 50 fatigue to keep the games challenging.

Just my opinion though.
They don't disappear. I use 80 sub out, 85 sub in. The players do take longer to sub back in towards the end of the game because they're tired. But they still come back once they've reach the 85 rested mark. I like getting game experience for my back ups in CFM. So I don't mind if they play an entire series towards the end of the game. But my starters always rotate back in once they reach the 85 rested mark.
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