Madden NFL 16: E3 Recap, and What to Look for Next

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    Madden NFL 16: E3 Recap, and What to Look for Next

    Today, we're sitting down with Ben Vollmer to discuss his experiences with Madden NFL 16 at E3. We discuss what Madden is doing right and what we should be most concerned with as the game marches towards release in late August.

    If you haven't done so yet, be sure to read Ben's thoughts on Madden from E3, both his initial hands-on impressions and his more fleshed out impressions of the game from the show.

    Be sure to watch the video above and also check out the E3 gameplay trailer for the game if you haven't done so already.
    OS Executive Editor
    Check out my blog here at OS. Add me on Twitter.
  • snc237
    Rookie
    • Jul 2013
    • 439

    #2
    I'm pretty excited for this years release. I'm already looking towards madden 17 because I think the the core of the game is pretty much where it needs to be, now we can get into really individualizing the players and getting a more organic game.

    Comment

    • RandallB21
      MVP
      • Jan 2006
      • 1195

      #3
      It's great that the cheese plays are being addressed. Play real football! Cracks me up that the competitive players were complaining about money plays not working. If you are so good you shouldn't have to rely on cheap plays that work no matter what.
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      • Hammerhunker
        MVP
        • Mar 2003
        • 3007

        #4
        I like your optimism, snc237, but I'm running out of years, I was hoping for 16 to be that game.

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        • The JareBear
          Be Good To One Another
          • Jul 2010
          • 11560

          #5
          Re: Madden NFL 16: E3 Recap, and What to Look for Next

          I have a random question

          What rating dictates how likely a defender is to be successful when playing the man and knocking the ball loose?

          I know there is a catch rating for interceptions/playing the ball. Is there a "defend pass" rating?
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          • balljonesjr
            Rookie
            • Feb 2012
            • 67

            #6
            Would bringing back the game plan mode that gave you 3 pays your opponent ran the most help the AI? Like if I'm in my franchise and every week I run the same 15 to 20 offense/defense pays, if the AI knows your play (because you run 10 times a game) wouldn't that change how we play in CCM?

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            • Skyboxer
              Donny Baseball!
              • Jul 2002
              • 20302

              #7
              Re: Madden NFL 16: E3 Recap, and What to Look for Next

              Originally posted by The JareBear
              I have a random question

              What rating dictates how likely a defender is to be successful when playing the man and knocking the ball loose?

              I know there is a catch rating for interceptions/playing the ball. Is there a "defend pass" rating?
              Not sure about rating other than maybe "awareness"??
              However we do have the traits (Play ball: Agrresive Yes/No)
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              • ODogg
                Hall Of Fame
                • Feb 2003
                • 37953

                #8
                Re: Madden NFL 16: E3 Recap, and What to Look for Next

                Wow the game really is shaping up and looks to be really good this year, release day can't come soon enough for me!!
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                • Iamloch
                  Rookie
                  • May 2013
                  • 16

                  #9
                  I hope they have fixed the problem cfm where a superstar would end up on the free agency list and not get picked up that makes no sense at all to have julio jones still on the fa list goin into week one of the following season-also the amount of team switching between players because teams rarely let there best players go after 3 seasons my cfm started to look like as if i did a fantasy draft to star my cfm-really hope they fixed this

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                  • Sheba2011
                    MVP
                    • Oct 2013
                    • 2353

                    #10
                    Re: Madden NFL 16: E3 Recap, and What to Look for Next

                    Originally posted by Iamloch
                    I hope they have fixed the problem cfm where a superstar would end up on the free agency list and not get picked up that makes no sense at all to have julio jones still on the fa list goin into week one of the following season-also the amount of team switching between players because teams rarely let there best players go after 3 seasons my cfm started to look like as if i did a fantasy draft to star my cfm-really hope they fixed this
                    The problem was teams would spend like crazy in free agency and not have any money to sign guys like those. And the spending was weird too, one team would invest $60 million on 3 top QB's. I once saw Drew Brees, Andrew Luck and Phillip Rivers all on the same team. By year 3 most teams were in salary cap hell. What needs to be tuned is the GM logic, also teams who just drafted a QB who draft another one the next year.

                    Comment

                    • capa
                      Banned
                      • Jul 2002
                      • 5321

                      #11
                      Re: Madden NFL 16: E3 Recap, and What to Look for Next

                      Originally posted by RandallB21
                      It's great that the cheese plays are being addressed. Play real football! Cracks me up that the competitive players were complaining about money plays not working. If you are so good you shouldn't have to rely on cheap plays that work no matter what.
                      Why can't an interviewer ask Clint, Kolbe...or whoever...why it is that the tourney "competitive" players seem to have such a voice in how the game is designed and coded? These guys are not football minds..they are video game players...very good at knowing how to exploit the engine and any shortcomings. They are found in every game - sports titles, COD, etc.

                      Why in the world would EA continue to cater to this crowd at all and take any input as valid? It only goes to make the game less realistic...less of a sim...and less enjoyable for the masses.

                      Can't somebody point blank ask these guys something like that?

                      C

                      Comment

                      • roadman
                        *ll St*r
                        • Aug 2003
                        • 26339

                        #12
                        Re: Madden NFL 16: E3 Recap, and What to Look for Next

                        Originally posted by capa
                        Why can't an interviewer ask Clint, Kolbe...or whoever...why it is that the tourney "competitive" players seem to have such a voice in how the game is designed and coded? These guys are not football minds..they are video game players...very good at knowing how to exploit the engine and any shortcomings. They are found in every game - sports titles, COD, etc.

                        Why in the world would EA continue to cater to this crowd at all and take any input as valid? It only goes to make the game less realistic...less of a sim...and less enjoyable for the masses.

                        Can't somebody point blank ask these guys something like that?

                        C
                        Easy answer, $100,000 tourneys are at stake. Nobody wants a fumbled snap from center with the game on the line in the 4th quarter with a 100 g's on the line.

                        Easier solution, set a few different options on the dial. Tourney, Sim and Casual mode.

                        Comment

                        • capa
                          Banned
                          • Jul 2002
                          • 5321

                          #13
                          Re: Madden NFL 16: E3 Recap, and What to Look for Next

                          I understand the stakes are high but there is something inherently wrong with the whole concept. May as well not allow fumbles or great ints by the defense since those can cause you to lose through no fault of your own either.

                          Not arguing with you...actually I agree. It is just such a stupid concept and the fact that the game has restrictions that are only now just starting to be looked at and reprogrammed is amazing. When did all this tourney stuff start? What edition of Madden?

                          Do they really need these tourneys to garner interest in the game?? I've seen the shows on NFL network or wherever a few years ago.

                          C

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                          • howboutdat
                            MVP
                            • Nov 2012
                            • 1908

                            #14
                            Re: Madden NFL 16: E3 Recap, and What to Look for Next

                            Originally posted by roadman
                            Easier solution, set a few different options on the dial. Tourney, Sim and Casual mode.
                            This is what kills me . Im fine if they want to cater to the casuals IF it dont force sim hands to play that same way. It really should already have been in the game. Give the options Roadman listed above! Its that simple to then cater to each crowd your trying to reach instead of trying to make modes that combines them all in one. Why cant EA see this and put it in .Great notion Roadman.... wish dreams really did come true.
                            Yup, i said it !



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                            • redsox4evur
                              Hall Of Fame
                              • Jul 2013
                              • 18169

                              #15
                              Re: Madden NFL 16: E3 Recap, and What to Look for Next

                              Originally posted by capa
                              I understand the stakes are high but there is something inherently wrong with the whole concept. May as well not allow fumbles or great ints by the defense since those can cause you to lose through no fault of your own either.

                              Not arguing with you...actually I agree. It is just such a stupid concept and the fact that the game has restrictions that are only now just starting to be looked at and reprogrammed is amazing. When did all this tourney stuff start? What edition of Madden?

                              Do they really need these tourneys to garner interest in the game?? I've seen the shows on NFL network or wherever a few years ago.

                              C
                              Because the tourney/casual crew outweighs the sim crew 10:1.
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