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Old 08-14-2015, 12:46 AM   #72
SyncereBlackout
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Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

Quote:
Originally Posted by Potatoes002
There is a good handful of players every draft class that are more athletic than the elite players in the stock roster. It should not be this way. The issue appears to be the draft classes may have not been scaled like the regular roster.

Athletic traits are very expensive XP-wise in CFM, things like catching, route running, block shed, etc. are not. Maybe this changed in M16 but we haven't heard anything about it. I'm just worried the generated guys are going to become too overpowered.

I understand but am reserving judgment. I 100% agree with you if the regression for the draft classes doesn't make them/their speed at par with stock roster players in 2-4 seasons.

Your worry about super freak rookies is valid. From what I've seen it depends on the leagues out there. Some have conservative stat padding rules so rookies won't have the XP to do damage. I've seen others where the top 10 qbs have 6500+ yards each. Those WRs are like pigskin terminators.

Garbage in, garbage out. If the league is sim, so shall be the players. The league I referenced above played sim, but the stats read NFL BLITZ. I wasn't shocked when half of the user teams had 10 or more 99 ovr players.
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