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Old 08-16-2015, 05:18 PM   #27
Playmakers
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Join Date: Sep 2004
Location: Arizona
Posts: 14,164
Re: Playmakers CPU vs CPU Varisty level sliders

Just realized I never posted my Auto subs

These have been the settings I've used since the game release

AUTO SUBS OUT/IN

OFFENSE
QB-65/70
RB-84/85
WR-65/70
FB/TE-65/70
OL-20/25

DEFENSE
DT-84/85
DE-84/85
LB-65/70
CB-65/70
S-65/70

I tend to see a constant rotation on the DL especially doing long drives and the RB's will frequently sub out after long runs or after 3-4 straight carries.

I've seen teams utilize up to 3 different backs often in my Dynasty games

But also keep in mind I have edited stamina with Historic rosters I use so results may vary.

Under Coach Options I set Sub percentage for all teams to max 85% both Offense and Defense

Example of Stamina

All RB's rated 80 and below
All DT's rated 70 and below
All DE's rated 80 and below

All RB's rated 80 and below for carrying allows more fumbles into the game even with the low tackle slider.

I've seen fumbles created even when I had the tackle slider at 0 vs RBA slider at 50

I also used the Strip the Ball feature at aggressive to trigger more animations but I've gone away from that in CPU vs CPU gameplay

Obviously I can't tell people to edit rosters or use edited rosters for the game but IMO at the end of the day it provides replay value to the game even if it's just for a short while in Dynasty mode.

Edited rosters depending on what the individual is editing could lead to more SIM results on the field, more unlocked animations and things that you don't see as much with default EA rosters.

Like for example DE's driving OL backwards because their power rush move is rated higher than the OL strength rating.

Punts that actually fall short inside the 20 yard line without bouncing into the end zone every time do to edited punters power and strength ratings..

For more information on ratings you can always hit the search button on forums.

There are several guys who do a great job breaking down how ratings work hand in hand with gameplay and animations at the same time.

My personal favorite is Gotmadskillz.....I create my own rosters but incorporate a lot of his findings in the rosters to get desired results I want to see.
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Last edited by Playmakers; 08-16-2015 at 05:23 PM.
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