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Originally Posted by Matt10 |
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I hear what you're saying, and I appreciate your status in remaining objective to bettering the game of PES. I played the demo for a good 8+ hours yesterday at a friend's house (yes, somehow being 30 and I still have a friend, call it finding sanity amongst a wife and 2 kids i reckon), and that's where my basis is coming from.
The realism factor is not so much realism, but it plays a part in believable difficulty. It shouldn't feel like I'm playing a boss level by absorbing 10-15 passes for each possesion that end with a shot on goal, right? That's what it feels like with PES 16. So many videos, almost all of them are either a result of 10-12 connected passes, finishing with a shot on goal. There is that odd out random long ball over the top, but it doesn't make up for the attack method from the CPU.
It's just not how the game of soccer is played. Those of you that have played the game should know that as well. The ball is loose, it's alive, it's hard to control, it's damn hard to hit those perfect short passes that stay on the turf when you're under pressure (see the 5'8 forward making this post lol).
At the end of the day, I completely understand why we have what we have. This is a global game and global games have global interperatations. There is no fun level for those that want to play arcade - but get sim gameplay - and vice versa. This is why PES needs sliders for the sim crowd or an impactful enough alternative. Fluid formations is a fantastic start in the right direction, the effectiveness of game speed is a step in the right direction - but it's not quite there, it's damn close though, but it's missing the fundamentals of what truly makes this the beautiful game. Beauty is rare for a reason, which is why consistently absorbing 10-12 passes and then shot...is not beautiful at all.
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Word. Hey don't worry I am an old guy too (age will remain unsaid). Yeah, I do find (maybe more often then you have) that about 30% of computer possessions end in an interception or pass given up, though the high pass percentage is a problem.
I have been trying to see if I can work around it but no luck so far. AI gets 85-90% most of the time (unless play Juventus because they try a lot of long balls). 85-90 is not bad for really good teams (games today Chelsea - 82% Man city - 83% CP - 80% Arsenal - 85%) So it is close! But yes that added little bit of passing to be less accurate would be huge. I do like to see the AI trying different things and I have had a couple games where they do change it up but still they pass really well. I have had a couple games where they switch it up and the bouts of possession are broken up by times where they are more direct or go down the wings.
Thanks for your input Matt! Now I am obsessed with Pass percentage because it seems like it is so close. 10% less is not that much and would break up those looooong period of possessions a little more often that would make the difference.