NBA 2K16 Digital Short - Anthony Davis: The Rise - Operation Sports Forums

NBA 2K16 Digital Short - Anthony Davis: The Rise

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  • cthurt
    MVP
    • Oct 2009
    • 2536

    #121
    Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

    Originally posted by lakers24
    That was gonna happen anyway with how players looked last year body wise. Them announcing body scans has nothing to do with these debates over minute details non of us will notice when playing the game for the next 10 months. It's obvious the difference the scans have made to the look of players' arms/torso but regardless it will be picked apart because we have nothing but these short clips to dissect frame by frame. When things get to a certain point graphically your eye has a tendency to "see" all the small inaccuracies you never thought about before.


    Yea that's true, but with the great detail we get in the face scans, I am sure most of us assumed when body scans were announced that we would get the same great detail in the bodies too, from the looks of things so far its not looking as detailed but we still haven't seen enough yet to fully judge, I am more concerned with the skin tones looking correct.

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    • lakers24
      MVP
      • Jun 2008
      • 2010

      #122
      Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

      Originally posted by cthurt
      Yea that's true, but with the great detail we get in the face scans, I am sure most of us assumed when body scans were announced that we would get the same great detail in the bodies too, from the looks of things so far its not looking as detailed but we still haven't seen enough yet to fully judge, I am more concerned with the skin tones looking correct.
      Body scans are just that, body scans. They are not meant for "depth" or detail, but the players do have it somewhat, which is why 2k has the players hold their arms in different positions to capture wrinkles, etc. in the textures. The body scan though is meant to create a mesh like this:


      Muscles are hard to capture because these guys aren't playing ball so their arms will never flex "naturally," case in point the AD dunk pic. Every one of his veins and muscles are flexing from the force he's using to dunk, but how do you capture that like this:


      That will get the basic muscles to show but it won't ever be detailed the way we think. That doesn't even include the artificial lighting needed to get an accurate scan which "washes out" and "flatens" the surface of his skin.
      PSN - QfRmCpT

      https://www.youtube.com/channel/UC8D...Y0FbPFHI6e-Wpg

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      • cthurt
        MVP
        • Oct 2009
        • 2536

        #123
        Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

        Originally posted by lakers24
        Body scans are just that, body scans. They are not meant for "depth" or detail, but the players do have it somewhat, which is why 2k has the players hold their arms in different positions to capture wrinkles, etc. in the textures. The body scan though is meant to create a mesh like this:


        Muscles are hard to capture because these guys aren't playing ball so their arms will never flex "naturally," case in point the AD dunk pic. Every one of his veins and muscles are flexing from the force he's using to dunk, but how do you capture that like this:


        That will get the basic muscles to show but it won't ever be detailed the way we think. That doesn't even include the artificial lighting needed to get an accurate scan which "washes out" and "flatens" the surface of his skin.


        Thanks for the info makes a lot of sense.

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        • ojandpizza
          Hall Of Fame
          • Apr 2011
          • 29854

          #124
          Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

          These threads kill me man lol


          Sent from my iPhone using Tapatalk

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          • BluFu
            MVP
            • May 2012
            • 3601

            #125
            Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

            Originally posted by ojandpizza
            These threads kill me man lol


            ...had to

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            • J_Posse
              Greatness Personified
              • Jun 2005
              • 11177

              #126
              Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

              Maybe I'm not picking up on people's issues with the lower body of the player models, but they've done a more than admirable job differentiating players physically on the current gen platforms. Before they would use just one player, Corey Maggette being an example of one guy, body type to represent the entire league. They've thankfully gone away from that and everyone doesn't local like bodybuilders anymore.

              Now, they have it where there is a visible difference between Kevin Durant, LeBron James and Carmelo Anthony other than skin tone and face scan. I agree that we need to continue to ask for improvements with legs and short's length. Hopefully they'll scan these things for 2K17 so they can have better point of reference.

              from Spurs Nation/Bills Backer HQ
              San Antonio Spurs 5 - Time ('99, '03, '05, '07, '14) NBA Champions

              Official OS Bills Backers Club Member

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              • strawberryshortcake
                MVP
                • Sep 2009
                • 2446

                #127
                Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

                Would have loved to have seen more 2k lower body showcased.

                I can also see where the elbows need a little bit more work in 2k. Needs to be sharper/pointier. It's as if the triceps connecting to the elbow portion is concave when it should be more convex.

                Originally posted by grodbetatted
                I dont know about you guys, but i definitely think Anthony Davis's arms look weird in this clip right here. Like his elbows are bent wrong or something...



                Maybe they need to consider looking at Konami's body scanning technology for PES2016. I thought Konami did an incredible job with Neymar, the facial details, the overall length of the legs and body, including the shape of the elbows.


                <iframe src="https://www.youtube.com/embed/0mkDww9Keco" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>
                Last edited by strawberryshortcake; 08-21-2015, 03:56 PM.
                Fixes
                NBA2k Defense AI,Footplant, Gameplay
                MLB Show Pitching/throwing
                Madden/Live Animations Walking, Throwing

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                • Oldhead80
                  Rookie
                  • Oct 2014
                  • 102

                  #128
                  Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

                  Originally posted by J_Posse
                  Maybe I'm not picking up on people's issues with the lower body of the player models, but they've done a more than admirable job differentiating players physically on the current gen platforms. Before they would use just one player, Corey Maggette being an example of one guy, body type to represent the entire league. They've thankfully gone away from that and everyone doesn't local like bodybuilders anymore.

                  Now, they have it where there is a visible difference between Kevin Durant, LeBron James and Carmelo Anthony other than skin tone and face scan. I agree that we need to continue to ask for improvements with legs and short's length. Hopefully they'll scan these things for 2K17 so they can have better point of reference.

                  from Spurs Nation/Bills Backer HQ
                  You know the crazy thing...3-4 years ago the complaint on this board was 2K player models looked "too muscular" and jacked up. So years later we get less muscular, more realistic models and "the other game" returns with the huge, overly-muscular body types 2K got criticized for...and 2K is STILL getting criticized.

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                  • 24ct
                    Pro
                    • Sep 2012
                    • 885

                    #129
                    Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

                    Because if you're gonna do something then do it right.

                    Not scanning the legs (if they didn't) just makes things look more disproportionate because now you can literally tell the difference in upper body models but then you see the legs as an eye sore because of it.

                    It makes the other stuff stand out. I stopped playing 5v5 since park mode was created but I see where they are coming from. On 1 end they fixed some models but then you're gonna run into players they didn't scan and they're gonna look out of place like the legs. It's a small detail but it's actually a big deal.

                    It's like dusting off the cabinet but leaving the TV dirty. Now the TV is gonna look even dirtier because you're bringing attention to its surroundings. Lol...

                    Comment

                    • Junior Moe
                      MVP
                      • Jul 2009
                      • 3824

                      #130
                      Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

                      Originally posted by J_Posse
                      Maybe I'm not picking up on people's issues with the lower body of the player models, but they've done a more than admirable job differentiating players physically on the current gen platforms. Before they would use just one player, Corey Maggette being an example of one guy, body type to represent the entire league. They've thankfully gone away from that and everyone doesn't local like bodybuilders anymore.

                      Now, they have it where there is a visible difference between Kevin Durant, LeBron James and Carmelo Anthony other than skin tone and face scan. I agree that we need to continue to ask for improvements with legs and short's length. Hopefully they'll scan these things for 2K17 so they can have better point of reference.

                      from Spurs Nation/Bills Backer HQ
                      I'm with you. I can clearly see now that AD has a slim lanky frame. Harden has his thick frame. I think they look good. Everyone isn't jacked anymore with tiny arms. Perfect? No. But that's unattainable, anyway. I can tell who's who in NBA 2K by their movements, play style, jumpshots and dunks. Now their body types, while not perfect, more closely match. I don't know how some of these people enjoy any game with their standards. Seriously. Just watch it on TV. Honestly, I wouldn't even notice 90% this stuff if I didn't frequent this site.

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                      • MontanaMan
                        MVP
                        • Oct 2014
                        • 1174

                        #131
                        Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

                        It isn't deal breaking and I'm sure 2K will address it at some point, relax guys.

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                        • 23
                          yellow
                          • Sep 2002
                          • 66563

                          #132
                          Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

                          <iframe width="420" height="315" src="https://www.youtube.com/embed/nHaR_4q_rek" frameborder="0" allowfullscreen></iframe>

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                          • strawberryshortcake
                            MVP
                            • Sep 2009
                            • 2446

                            #133
                            Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

                            ^Okay, that was funny. Did you create that one?

                            If so, you should take the "Hitler" video and create something similar. This one could very well be better than the Hitler video.
                            Fixes
                            NBA2k Defense AI,Footplant, Gameplay
                            MLB Show Pitching/throwing
                            Madden/Live Animations Walking, Throwing

                            Comment

                            • 23
                              yellow
                              • Sep 2002
                              • 66563

                              #134
                              Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

                              Originally posted by strawberryshortcake
                              ^Okay, that was funny. Did you create that one?

                              If so, you should take the "Hitler" video and create something similar. This one could very well be better than the Hitler video.
                              Its some funny videos out there man... this one done right is way better than Hitler

                              Comment

                              • MarkWilliam
                                72-10
                                • Oct 2012
                                • 2324

                                #135
                                Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

                                Are we expecting a Jordan short trailer out of curiosity?

                                Cover athlete and all..... probably not, but I don't suppose anyone knows?

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