View Single Post
Old 09-05-2015, 01:06 PM   #122
Gotmadskillzson
Live your life
 
Gotmadskillzson's Arena
 
OVR: 49
Join Date: Apr 2008
Location: Vermont
Posts: 23,258
Blog Entries: 91
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Several games post tuner and there is no doubt run blocking is better for both the USER and CPU. I also noticed a lot more fumbles. Averaging around 3 fumbles per a game in the last 6 games I played. Hit stick tackles serve a purpose once again. CPU don't hit stick as often as a USER would but they do it a few times during a game where if you don't cover up you will fumble too.

One game I played against the Saints and caused 5 fumbles with the Seahawks. 3 on Ingram and 2 on Dree Brees. Pass rush is slightly improved but what I noticed is that they still stop short of sacking the QB on their own. For instance the Saints and Seahawks game. There were several times where the Seahawks defensive lineman would push the offensive lineman all the way back into Dree Brees face and they literally would get passed the blocker but immediately turn back into the blocker instead of going after Brees. So I simply would just switch to them once they made it passed the blocker to sack the QB myself to prevent them from turning back into the blocker. Got 6 sacks that way.

When you start sacking the CPU QB it changes their whole mindset. 1st half Brees was unstoppable. 2nd half when I started switching and manually sacking him myself, he was way more erratic with his throws. It would be cool if EA programmed the CPU QBs to roll out more when they been getting sacked a lot. That would be more realistic.
Gotmadskillzson is offline  
Reply With Quote