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Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interaction

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Old 09-05-2015, 01:02 PM   #121
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

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Originally Posted by capa
Does the tuner affect offline play at all or is it only in play for online play?

C
Effect offline and online. I strictly play offline.
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Old 09-05-2015, 01:06 PM   #122
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Several games post tuner and there is no doubt run blocking is better for both the USER and CPU. I also noticed a lot more fumbles. Averaging around 3 fumbles per a game in the last 6 games I played. Hit stick tackles serve a purpose once again. CPU don't hit stick as often as a USER would but they do it a few times during a game where if you don't cover up you will fumble too.

One game I played against the Saints and caused 5 fumbles with the Seahawks. 3 on Ingram and 2 on Dree Brees. Pass rush is slightly improved but what I noticed is that they still stop short of sacking the QB on their own. For instance the Saints and Seahawks game. There were several times where the Seahawks defensive lineman would push the offensive lineman all the way back into Dree Brees face and they literally would get passed the blocker but immediately turn back into the blocker instead of going after Brees. So I simply would just switch to them once they made it passed the blocker to sack the QB myself to prevent them from turning back into the blocker. Got 6 sacks that way.

When you start sacking the CPU QB it changes their whole mindset. 1st half Brees was unstoppable. 2nd half when I started switching and manually sacking him myself, he was way more erratic with his throws. It would be cool if EA programmed the CPU QBs to roll out more when they been getting sacked a lot. That would be more realistic.
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Old 09-05-2015, 01:22 PM   #123
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

I will say that I started to notice fumbles post tuner. I can't say I had any with HB's before the tuner and in practice post-tuner I've had several.
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Old 09-05-2015, 01:32 PM   #124
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

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Originally Posted by NDAlum
I will say that I started to notice fumbles post tuner. I can't say I had any with HB's before the tuner and in practice post-tuner I've had several.
Came here to post this^^^

Online I had 3 fumbles in one game and never before tuner update. It was exciting but the problem I had is the defense reacts a whole lot faster to the fumble even when they in a position to not be aware of the fumble and automatically b line it to the ball while the offenders stand there looking on.

Its just one game though but thats my observation.
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Old 09-05-2015, 01:54 PM   #125
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Quote:
Originally Posted by Smoke6
Came here to post this^^^

Online I had 3 fumbles in one game and never before tuner update. It was exciting but the problem I had is the defense reacts a whole lot faster to the fumble even when they in a position to not be aware of the fumble and automatically b line it to the ball while the offenders stand there looking on.

Its just one game though but thats my observation.
I would say it is 50/50 when there is a crowd around the ball. More often then not though, the person closest to the ball who SHOULD recover the ball never does. But I had some instances where the offense recovered the fumble and times where the defense got it. To me though it just like a clustered mess when there is a crowd around the ball. You just see people standing there trying to scoop and run instead of diving on the ball. Got to the point I just USER dive towards the ball myself.

So they definitely need to tune that scoop versus dive on the loose ball logic. TOO many linemen try to scoop and run instead of diving on the ball.
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Old 09-05-2015, 03:40 PM   #126
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

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Originally Posted by sirjam
How do u replay a cloud save game? Mine wouldn't let me in, kept giving me the servers error. And now if I go to fc it asks for cloud or offline, as it did before I started the cf.

Hmmm, for me, I just had to select 'Franchise' from main menu, then 'continue playing'. When I got back into cloud CFM, the franchise had not advanced and the game I was originally trying to 'in game save,' was there waiting for me to play from the beginning again. If you're still having trouble, u may have a worse glitch than me. Try quitting the madden app. Then, restart, select franchise, continue franchise. Or, select franchise, cloud, and load your CFM.


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Old 09-05-2015, 03:46 PM   #127
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Ok, now I have played 3 games, post tuner, and I have to say that, indeed, human aggressive catch and 1 handed catches have been toned down. HOWEVER, NOW the CBs are making 1 handed grabs!!!!! Lol. I saw ZERO DBs make 1 handed grabs pre-patch, and now I have seen THREE in 3 games! 2 were in one game. Again, I'm not making a big deal about it, and it could just be the timing was weird, but for me, CPU DBs are playing better/tougher in general, and I am personally NOT able to hit anything deep, no matter the matchup. And, I have Julio jones, so post-patch is slightly disappointing for me as I want to see at least one per game from Julio and I don't care whether it's one handed or not, actually. But, the new challenge is good, imo, and I think I'll be able to adjust and start bombing to Julio, again, at the right spots.


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Old 09-05-2015, 04:36 PM   #128
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Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

I can say in oniine cfm the tuner didnt do jack like it did for the base gm and lther modes outside of cfm.
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