FIFA 16 Gameplay — User vs AI

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  • Krebstar
    is looking at stats.
    • May 2005
    • 12904

    #1

    FIFA 16 Gameplay — User vs AI

    Wasn't sure where to put this so I figured I'd just make a new thread. Found a new gameplay video of a user against the AI, which I know many of us have been interested in.

    I'm pretty sure it's on Professional or lower, as the user is able to guide through the defense far easier than you would be to on higher difficulties.

    Still, there are some positives. Dortmund is patient with the ball, defenders will pass laterally, and there was even a back pass to the keeper! Second, there was a long pass across the field from the LB to the RB.

    Fingers crossed that we can once again control this via tactics.

    Haven't seen many fouls, sadly. Check it out!

    <iframe width="560" height="315" src="https://www.youtube.com/embed/yphJRMX0O44" frameborder="0" allowfullscreen></iframe>
  • Zac
    World-Class Diver
    • Jan 2008
    • 4269

    #2
    Re: FIFA 16 Gameplay — User vs AI

    Nice. That looked very promising. I can't wait to get my hands on this now. Granted that guy was playing on a lower level, but I saw things that got me very pumped for this game. I didn't see AI team mates running away from lose balls. I saw AI players cutting out passing lanes instead of letting the ball just go by them. The AI was making risky passes. AI teammates helping out in defense and not backing away to mark someone else when the player got close. Lots of good things in that video. And those back passes to the keeper, I've never seen that before in a FIFA game I don't think. Also doing some build up in the mid was nice to see. Come on Tuesday!

    Comment

    • bad_philanthropy
      MVP
      • Jul 2005
      • 12167

      #3
      Re: FIFA 16 Gameplay — User vs AI

      Originally posted by Krebstar
      Wasn't sure where to put this so I figured I'd just make a new thread. Found a new gameplay video of a user against the AI, which I know many of us have been interested in.

      I'm pretty sure it's on Professional or lower, as the user is able to guide through the defense far easier than you would be to on higher difficulties.

      Still, there are some positives. Dortmund is patient with the ball, defenders will pass laterally, and there was even a back pass to the keeper! Second, there was a long pass across the field from the LB to the RB.

      Fingers crossed that we can once again control this via tactics.

      Haven't seen many fouls, sadly. Check it out!

      <iframe width="560" height="315" src="https://www.youtube.com/embed/yphJRMX0O44" frameborder="0" allowfullscreen></iframe>
      I hope to hell they didn't nerf fouls. Thought it was perfect last year. Maybe I'm am getting too old for gaming as I have no interest in FUT and the mindless ping-ping passing type of gameplay experience.

      Comment

      • Resurrection403
        Rookie
        • Sep 2014
        • 450

        #4
        Re: FIFA 16 Gameplay — User vs AI

        thsi video shows me a lot more than the manchestar derby video. it looks great. some really good news today with this video and talk that may update is gone from the game,

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        • PAPERNUT
          Gaming Fool.
          • May 2003
          • 1690

          #5
          Re: FIFA 16 Gameplay — User vs AI

          Originally posted by bad_philanthropy
          I hope to hell they didn't nerf fouls. Thought it was perfect last year. Maybe I'm am getting too old for gaming as I have no interest in FUT and the mindless ping-ping passing type of gameplay experience.




          Agreed. No doubt this was on Pro or even lower, so I would expect to see less fouls, but from all I have seen shown, I doubt we will see any increase compared to 15 and that is sad. Still a lot of positives from the cpu at such a low level with the back passing and attempted build up. Game speed was much better compared to the earlier pvp vids as well. I hope slow is even slower and tactics work this year and we could be in business, but not holding my breath.
          PSN/XBL: PAPERNUT
          Steam ID: Papernut4991
          https://go.twitch.tv/papernut4991
          Twitter
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          • Krebstar
            is looking at stats.
            • May 2005
            • 12904

            #6
            Re: FIFA 16 Gameplay — User vs AI

            Man, there's a pass at 7:57 that is just gorgeous. Long pass from the RB all the way up front to the striker. Hot damn.

            I am very worried about fouls, though. Last year was the first time there was actual improvement, and if they killed them, I'd be bummed.

            Comment

            • RoyceDa59
              Chillin
              • Aug 2003
              • 3830

              #7
              Re: FIFA 16 Gameplay — User vs AI

              Originally posted by Krebstar
              Man, there's a pass at 7:57 that is just gorgeous. Long pass from the RB all the way up front to the striker. Hot damn.

              I am very worried about fouls, though. Last year was the first time there was actual improvement, and if they killed them, I'd be bummed.
              I also hope tactics work like they should this year, but I liked what I saw from that video.

              Comment

              • orion523
                All Star
                • Aug 2007
                • 6709

                #8
                Re: FIFA 16 Gameplay — User vs AI

                Don't worry about the fouls. Once you go below WC, the CPU defenders lose their aggressiveness, always have. I've seen and heard enough from those who've played the game against the CPU that fouls are at worst the same and at best mildly more prevalent.

                Comment

                • bad_philanthropy
                  MVP
                  • Jul 2005
                  • 12167

                  #9
                  Re: FIFA 16 Gameplay — User vs AI

                  Originally posted by orion523
                  Don't worry about the fouls. Once you go below WC, the CPU defenders lose their aggressiveness, always have. I've seen and heard enough from those who've played the game against the CPU that fouls are at worst the same and at best mildly more prevalent.
                  All I hope for. The fouls last year changed the game for me.

                  Comment

                  • Matt10
                    Hall Of Fame
                    • Apr 2006
                    • 16648

                    #10
                    Re: FIFA 16 Gameplay — User vs AI

                    I think fouls will still be there. FIFA has good recognition in terms of collision, but what has lacked is the actual aggression that is required to create the foul. I think the interception factor on WC/Legendary should take the foul tally up. Another thing is the pass speed is way too high still. This is why there looks to be little midfield play, the ball is zipped at such an unrealistic speed, followed by unrealistic trapping at that speed.

                    It's very promising though, pass speed and run frequency will be my main looks so far
                    Youtube - subscribe!

                    Comment

                    • terrycurran62
                      Banned
                      • Oct 2014
                      • 148

                      #11
                      Re: FIFA 16 Gameplay — User vs AI

                      I only play offline in as manager in Career Mode. I am on legendary level and oh boy it's tough. The AI is superb at times and the goalies are simply incredible. Some games I play are truly amazing and are just end to end. Yes some are one sided. There are inconsistencies and spikes in computer level. Overall the AI is excellent. I play a very clean game and so does the computer. There are some dodgy penalty decisions that need cleaning up and way too many offsides at times.
                      I find the biggest spikes are in the cup competitions. I only play English leagues and the cups are hard to win.
                      There are irritations with the game, but that's normal with video games. AI scripting is a problem with teams playing in added time until they score. Then the whistle goes. Very poor and unnecessary. For me the biggest gripe is with scripting. You can change it but when the computer decides it's definitely going going to score it's extremely hard to stop on legendary level. Ea have been doing this so as long as I can remember and I'm not sure why

                      Comment

                      • JayD
                        All Star
                        • Mar 2004
                        • 5457

                        #12
                        Re: FIFA 16 Gameplay — User vs AI

                        Okay EA, from the looks of it you have put together a pretty solid game this year. I really enjoyed how the AI actually used the midfield and built up pace rather than all out sprints to the box. With that said PLEASE do not listen to Ultimate team fanboys, who will probably complain how slow the game is and how there isn't enough scoring opportunities, and leave this game how it is!

                        Comment

                        • Krebstar
                          is looking at stats.
                          • May 2005
                          • 12904

                          #13
                          Re: FIFA 16 Gameplay — User vs AI

                          Originally posted by RoyceDa59
                          I also hope tactics work like they should this year, but I liked what I saw from that video.
                          Man, if custom tactics worked in 15, I could play it for years. And I was just trying yesterday to see if I could make them work, haha. Still haven't entirely given up.

                          Comment

                          • OneDrop
                            Pro
                            • Jan 2013
                            • 688

                            #14
                            Re: FIFA 16 Gameplay — User vs AI

                            Originally posted by Krebstar
                            Man, if custom tactics worked in 15, I could play it for years. And I was just trying yesterday to see if I could make them work, haha. Still haven't entirely given up.
                            Save us! SAVE US ALL!

                            Comment

                            • TeleTex82
                              Rookie
                              • Jan 2015
                              • 234

                              #15
                              Re: FIFA 16 Gameplay — User vs AI

                              I wish I could share the optimism. I hope I'm wrong, but Fifa always does a great job of looking good over a small sample size. Hell, in CM with the community sliders 15 plays pretty well for about half a season. It's the further you go that the warts really start showing. Am I the only one that can envision the CPU going ping pong crazy in the midfield followed by a pristine through ball for the goal on Legendary?

                              To me, there is a reason EA never tout the strategic and tactical aspect of their football games. It's all about the individual play, flair, and "moments of magic", that is because they know that most people who buy their game could care less about realism and more about feeling like Ronaldo on Adderall. That's who butters their bread, it's the same reason FPS games are just dumbed down twitch fests now. Again, I really hope I'm wrong and I want to believe but it's hard...

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