So, I downloaded the new patch and started simming through the years to check things like Rookie Speed, LT PBK regression etc and have come across a very annoying flaw in CPU progression for QB's (and OL to a lesser extent).
It seems when a CPU is progressing a QB it dumps all its experience into SAC, then MAC and then AWR but only once SAC and MAC is maxed out to 99 each! Simming ahead 8 years, the highest AWR for QB's in the league was 89, 86, 85, 71 and 70. Luck was 61 and Jameis Winston was 26. The high AWR players are only like that because their SAC and MAC are 99 each. I'm hearing stories from other players of these slight AWR drops each season and the CPU not making up for it... just blindly dumping the xp into more and more expensive SAC and MAC.
This feels completely backwards, shouldn't veterans experience a physical decline and some accuracy issues but their higher AWR carry them (Peyton Manning, Tom Brady etc). Even backups in the league are there due to their brains, not declining arms (Matt Hasselbeck, Sean Hill for example). I'm hearing stories from other players of these slight AWR drops each season and the CPU not making up for it... just blindly dumping xp more and more into SAC and MAC.
This won't affect 32 user online leagues and the only workaround I can see right now is offline 32 team control, set progression to "end of season (i.e. offseason week 1)" and manually progress QB's.
Check this picture of Marcus Mariota going into his 9th year... 0 AWR!!!
http://www.operationsports.com/Geodu...dden-16/42225/
I've mentioned this in the bugs section but it feels less of a bug, just more like bad logic...
http://www.operationsports.com/forum...thread-41.html
Has anyone else noticed terrible CPU progression in their CFM? What about other positions? Thoughts?
It seems when a CPU is progressing a QB it dumps all its experience into SAC, then MAC and then AWR but only once SAC and MAC is maxed out to 99 each! Simming ahead 8 years, the highest AWR for QB's in the league was 89, 86, 85, 71 and 70. Luck was 61 and Jameis Winston was 26. The high AWR players are only like that because their SAC and MAC are 99 each. I'm hearing stories from other players of these slight AWR drops each season and the CPU not making up for it... just blindly dumping the xp into more and more expensive SAC and MAC.
This feels completely backwards, shouldn't veterans experience a physical decline and some accuracy issues but their higher AWR carry them (Peyton Manning, Tom Brady etc). Even backups in the league are there due to their brains, not declining arms (Matt Hasselbeck, Sean Hill for example). I'm hearing stories from other players of these slight AWR drops each season and the CPU not making up for it... just blindly dumping xp more and more into SAC and MAC.
This won't affect 32 user online leagues and the only workaround I can see right now is offline 32 team control, set progression to "end of season (i.e. offseason week 1)" and manually progress QB's.
Check this picture of Marcus Mariota going into his 9th year... 0 AWR!!!
http://www.operationsports.com/Geodu...dden-16/42225/
I've mentioned this in the bugs section but it feels less of a bug, just more like bad logic...
http://www.operationsports.com/forum...thread-41.html
Has anyone else noticed terrible CPU progression in their CFM? What about other positions? Thoughts?
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