Flawed QB AWR progression - Operation Sports Forums

Flawed QB AWR progression

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  • Mattanite
    MVP
    • Sep 2015
    • 1729

    #1

    Flawed QB AWR progression

    So, I downloaded the new patch and started simming through the years to check things like Rookie Speed, LT PBK regression etc and have come across a very annoying flaw in CPU progression for QB's (and OL to a lesser extent).

    It seems when a CPU is progressing a QB it dumps all its experience into SAC, then MAC and then AWR but only once SAC and MAC is maxed out to 99 each! Simming ahead 8 years, the highest AWR for QB's in the league was 89, 86, 85, 71 and 70. Luck was 61 and Jameis Winston was 26. The high AWR players are only like that because their SAC and MAC are 99 each. I'm hearing stories from other players of these slight AWR drops each season and the CPU not making up for it... just blindly dumping the xp into more and more expensive SAC and MAC.

    This feels completely backwards, shouldn't veterans experience a physical decline and some accuracy issues but their higher AWR carry them (Peyton Manning, Tom Brady etc). Even backups in the league are there due to their brains, not declining arms (Matt Hasselbeck, Sean Hill for example). I'm hearing stories from other players of these slight AWR drops each season and the CPU not making up for it... just blindly dumping xp more and more into SAC and MAC.

    This won't affect 32 user online leagues and the only workaround I can see right now is offline 32 team control, set progression to "end of season (i.e. offseason week 1)" and manually progress QB's.

    Check this picture of Marcus Mariota going into his 9th year... 0 AWR!!!
    http://www.operationsports.com/Geodu...dden-16/42225/

    I've mentioned this in the bugs section but it feels less of a bug, just more like bad logic...
    http://www.operationsports.com/forum...thread-41.html

    Has anyone else noticed terrible CPU progression in their CFM? What about other positions? Thoughts?
    Last edited by Mattanite; 09-09-2015, 06:52 PM.
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  • eastcoast49ers
    Rookie
    • Aug 2011
    • 460

    #2
    Re: Flawed QB AWR progression



    It just keeps getting more depressing...
    49ers Faithful since 1985

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    • yankees028
      Pro
      • May 2011
      • 604

      #3
      Re: Flawed QB AWR progression

      I went from being like yes we have a pretty solid product that they came build from. Holding out to start my cfm but at this point I think I'm going to trade it in for NBA 2k. I play a online expansion franchise with 3 other people. All of this will completely unplayable for us. Last year it was bad enough where I would switch to each team and spend over 5hrs making sure the cpu doesn't blow there offseason
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      • bcruise
        Hall Of Fame
        • Mar 2004
        • 23294

        #4
        Re: Flawed QB AWR progression

        I think this should be checked with Weekly or Monthly progression as well and not just left up to End Of Season. Why? Because ratings are dropping mid-season this year and if you only have end of season progression active, there's no counterbalance to that.

        I'll be honest...if I had an entire season's worth of XP saved up, I'd probably go accuracy over awareness too.

        JMO.

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        • IcedCoffee1983
          Banned
          • Jul 2015
          • 836

          #5
          Re: Flawed QB AWR progression

          Jeez.... It gets worse...

          I just don't see how CFM is worth playing. Too many issues, as per usual, probably a month for another patch.

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          • PX4
            Banned
            • Aug 2015
            • 9

            #6
            Re: Flawed QB AWR progression

            Originally posted by bcruise
            I think this should be checked with Weekly or Monthly progression as well and not just left up to End Of Season. Why? Because ratings are dropping mid-season this year and if you only have end of season progression active, there's no counterbalance to that.

            I'll be honest...if I had an entire season's worth of XP saved up, I'd probably go accuracy over awareness too.

            JMO.
            Well yes, on a user controlled QB you would because you're the awareness... but on any CPU controlled players awareness is pretty important.

            I was planning on rebuying M16 but I think I'll stick with last year's title. 60$ is too much for such a poorly put together game after 4 years and 16 billion in revenue lol.

            Comment

            • Mattanite
              MVP
              • Sep 2015
              • 1729

              #7
              Re: Flawed QB AWR progression

              Originally posted by yankees028
              I went from being like yes we have a pretty solid product that they came build from. Holding out to start my cfm but at this point I think I'm going to trade it in for NBA 2k. I play a online expansion franchise with 3 other people. All of this will completely unplayable for us. Last year it was bad enough where I would switch to each team and spend over 5hrs making sure the cpu doesn't blow there offseason
              Yes, I also micromanage the CPU in the off-season due to bad trade logic, free agency logic, draft logic (Jaguars take a new QB in every draft I've done so far) and that extremely annoying new coach bug that's been in the game for 3 years and still not fixed! (the one where a CPU owner signs a generated coach who changes scheme from 3-4/4-3 but keeps the old coach's player schemes intact... moves a 3-4 OLB to DE and then trades him away as his size and archetype don't match...
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              • bcruise
                Hall Of Fame
                • Mar 2004
                • 23294

                #8
                Re: Flawed QB AWR progression

                Testing a quick offline CFM with weekly progression (and auto progression so that my user team plays by the same rules as the others). Guess what the first point the CPU dumped into Mariota was?

                Awareness.

                Will go all the way through the season and report back.

                Not trying to prove anyone wrong here, I don't doubt that the CPU's decision making on XP usage is probably messed up for end of season progression. BUT....when it doesn't have all those points to dump at once, I could see it going for the cheaper option - and that's usually AWR.

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                • yankees028
                  Pro
                  • May 2011
                  • 604

                  #9
                  Re: Flawed QB AWR progression

                  I just don't understand how people who this is just a side hobby that play a couple hours a day can ply test this and find these issues. How do ea sports justify that this is there full time job? I don't understand and I probably never will.
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                  • brent3419
                    MVP
                    • Jul 2013
                    • 1605

                    #10
                    Re: Flawed QB AWR progression

                    kaepernick in my ccm has a 14 awareness and im only in my 3rd season

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                    • Mattanite
                      MVP
                      • Sep 2015
                      • 1729

                      #11
                      Re: Flawed QB AWR progression

                      Originally posted by yankees028
                      I just don't understand how people who this is just a side hobby that play a couple hours a day can ply test this and find these issues. How do ea sports justify that this is there full time job? I don't understand and I probably never will.
                      I will throw them a bone here as I guess making any game is hard... but with this many "moving parts" on a yearly development cycle, with so many layers of new stuff added to old code... wowee a tough task, so at least M16 is better than what colour lipstick shall we put on the pig this year :P
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                      • haloofduty
                        Pro
                        • Aug 2008
                        • 860

                        #12
                        Re: Flawed QB AWR progression

                        This doesn't just affect QB. It affects hb,wr, cornerback ect. I simmed 10 years and awareness is awful. I haven't checked defensive lineman and linebackers but I'm sure it's the same.

                        I simmed on every 4 weeks and end of season. Overall rating are really affected. I'm seriously just tired of discussing these flaws about connected career. I've known of this issue since last week. The first thing I do when I get madden is sim ahead years and search for problems.

                        This is getting to be to much. I just want to play. You could control every team and progress EVERYBODY. OP is correct. The computer don't put xp into awareness unless it has to. I've seen starters with awarness of 36, 47, 49 ect. They were in like their 3rd, 5th and 6th years. Really??? I'm done.
                        Last edited by haloofduty; 09-09-2015, 08:07 PM.

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                        • RoDogz17
                          Banned
                          • Jan 2015
                          • 231

                          #13
                          Re: Flawed QB AWR progression

                          How many years has EA been making Madden? Surely they can get it right by now !!

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                          • T5063
                            Pro
                            • Oct 2010
                            • 802

                            #14
                            Re: Flawed QB AWR progression

                            Gosh, do some of you spend the $60 a year on this game just so you can find things wrong with it??

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                            • bcruise
                              Hall Of Fame
                              • Mar 2004
                              • 23294

                              #15
                              Re: Flawed QB AWR progression

                              Originally posted by bcruise
                              Testing a quick offline CFM with weekly progression (and auto progression so that my user team plays by the same rules as the others). Guess what the first point the CPU dumped into Mariota was?

                              Awareness.

                              Will go all the way through the season and report back.

                              Not trying to prove anyone wrong here, I don't doubt that the CPU's decision making on XP usage is probably messed up for end of season progression. BUT....when it doesn't have all those points to dump at once, I could see it going for the cheaper option - and that's usually AWR.
                              Okay, here's his (Mariota's) progression and regression through the season. Like I said, this is the CPU making these decisions, not me:

                              Week 2: AWR +1, -2

                              Week 5: AWR +1

                              Week 7: AWR +1

                              Week 8: AWR +1, -1 (also a MAC hit of -1)

                              Week 10: AWR -1

                              Week 11: AWR +1

                              Week 12: DAC +1, MAC +1 (compensating for the earlier drop?)

                              Week 13: INJ -1

                              Week 14: AWR +1, -1

                              Week 15: -1 INJ

                              Wildcard: (you read that right): +1 AWR, +1 MAC, +1 SAC

                              Beyond this I can't tell because they lost the Divisional and the game prep window disappears. But he finished as an 80 OVR with AWR at 60 - the same as it was at the start of the season.



                              (that was a really ill-timed screenshot...lol. Sorry Burns)

                              I'm not saying that progression is okay - I really don't like the way that works. But if it continues like that, I can't imagine AWR bottoming out completely. The claim that the CPU completely ignores awareness should only be limited to end-of-season progression.

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