Animations looked improved, but considering this is a new camera angle, I won't be able to give final judgment on animations. I will have to switch to traditional broadcast to truly see how the animations play out.
Absolutely loving the fact that shots don't automatically go in perfectly swish. The ball hitting the rim is music to my ears, very organic and natural. Everything would go in swish in Live15's demo.
One thing that still sticks out is the dribbling mechanics, especially during a crossover. The ball always moves so far away from the body while the legs are spaced so far apart. I believe Kyrie was motioned captured a couple years back doing dribble moves. Maybe that's the problem because the way Kyrie handles is unique. Not everyone dribbles like Kyrie. Would like this to be cleaned up for Live17. Get a few NBA player to motion capture sessions with of dribble mechanics.
Not going to put too much stock on the AI based on one or two plays. I know MrPrice addressed the Durant open three already, and I can see why that played out. But I would have preferred to see the defender stayed a tad closer towards Durant for the possibility of ball getting kicked out by the driver. We'll see come demo drop.
That's been acknowledge. The tipped ball will always go to the point guard. Unfortunately not going to be fixed for Live16 but they're looking into getting a fix for it in future Live iterations. At least that is what I read somewhere online.

I wish they would have upped the difficulty and showed some solid rotations, and having to break the defense down.
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