NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors - Operation Sports Forums

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NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

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  • strawberryshortcake
    MVP
    • Sep 2009
    • 2445

    #46
    Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

    Originally posted by WISports
    2:37 mark. Klay bringing the ball up the court (with Curry running up with him) and he stops to pass the ball to Curry. That needs to go. You literally never see a player do that in that situation.
    Originally posted by DakkoN
    A) There's an actual person controlling the Warriors.

    B) Happens all the time, especially if you watch Cavs games. Lebron will give the ball up to Kyrie very often. After his own rebounds, and even after someone else like Love/TT/Mozgov rebounds it and tosses the ball to Lebron. Lebron will have it in his mind what play is being ran next and immediately pass the ball back to Kyrie. He did the same thing with Chalmers in Miami.
    Yes, need to take into account that it was the user controlling the GSW. I'm making an assumption here. But I think what WISports is referring to is not the sequence itself but the way the animation plays out that is somewhat concerning. I think he's saying it's not as smooth as it could be. Albeit user controlled, the sequence has Klay planting both his foot, then passing rather than simultaneously planting both feet and passing.


    <iframe src="http://i.giflike.com/embed/rkXLOOj" scrolling="no" height="336" width="600"></iframe>
    Fixes
    NBA2k Defense AI,Footplant, Gameplay
    MLB Show Pitching/throwing
    Madden/Live Animations Walking, Throwing

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    • UConcord11
      Rookie
      • Jan 2012
      • 99

      #47
      Is it just me or is Kyrie's leg to torso, then torso to head ratio off. From his hip to his feet is a lot taller than his hip to his head.

      Comment

      • UConcord11
        Rookie
        • Jan 2012
        • 99

        #48
        Kyrie doesn't play like Kyrie...
        all stationary dribbles and not attacking off the dribble.

        Comment

        • WISports
          Banned
          • Jun 2013
          • 2065

          #49
          Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

          Originally posted by UConcord11
          Is it just me or is Kyrie's leg to torso, then torso to head ratio off. From his hip to his feet is a lot taller than his hip to his head.
          Kyrie definitely looks weird. His head is way too small. He has no neck. And when in his defensive stance, he looks like Igor.

          Comment

          • WISports
            Banned
            • Jun 2013
            • 2065

            #50
            Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

            Originally posted by strawberryshortcake
            Yes, need to take into account that it was the user controlling the GSW. I'm making an assumption here. But I think what WISports is referring to is not the sequence itself but the way the animation plays out that is somewhat concerning. I think he's saying it's not as smooth as it could be. Albeit user controlled, the sequence has Klay planting both his foot, then passing rather than simultaneously planting both feet and passing.


            <iframe width="600" height="336" src="http://i.giflike.com/embed/rkXLOOj" scrolling="no"></iframe>
            Yeah, I could be wrong, but I doubt the person controlling Klay stopped pushing on the sticks, and then passed. I bet he hit the pass button, and that's the animation that was used. He should be passing off the dribble in that situation IMO.

            Comment

            • MarkWilliam
              72-10
              • Oct 2012
              • 2323

              #51
              Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

              Curry sig dribble move and then drive, gorgeous.


              And the free throw routine. Sexy.


              The mouthguard routine was even nicer as a bi-product (not the focus). It's more subtle in this vid which made me appreciate it even more for some reason......haha.


              The first play, pin down for Love for the 3. Nice action. Great look from the screen. Very nice.

              Comment

              • WTF
                MVP
                • Aug 2002
                • 20284

                #52
                Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

                Not that it adds much to the discussion, but I think it looks excellent. I'm looking forward to it.
                Twitter - WTF_OS
                #DropMeAFollow

                Comment

                • BluFu
                  MVP
                  • May 2012
                  • 3600

                  #53
                  Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

                  AI Kyrie..... CPU taking advantage of wiiide open shots.... dribbling and motion all beautiful..

                  Two things I didn't like: wish less big men had a good standing dunk rating/tendency. Love doesn't (ever?) go straight up with two hands like that in traffic.

                  Also, I'm starting to not like the 'contextual shot animations' (Klay Thompson 3). LeBron wasn't even playing that tight but Klay acted like he got hit with a sniper LOL

                  Comment

                  • MarkWilliam
                    72-10
                    • Oct 2012
                    • 2323

                    #54
                    Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

                    Originally posted by Da_Czar
                    When you have a dynamic game play system everything is not scripted out. For instance that first play wasn't for Love it was for LBJ but love was left open. Do you want a smart AI or one that follows a set script ?

                    I see this is going to come up a lot. Remember I said a 48 min gameplan. So first quarter with 3 all star caliber players the offense is spread around to get everyone going.

                    But any time defense makes a mistake the AI is smart enough to attempt to take advantage.

                    Every thing is fluid and dynamic. When you enable intelligence you remove ability to forcefully determine outcomes. Any of those guys can get hot and have the offense focused on them.

                    By default this means that everygame your not going to agree with top scorers of the opposition. But how you choose to defend will naturally affect the outcome. Also mismatches and pnr coverages and hot streaks = dynamic.


                    I also thought of the LeBron touches, but perfectly worded. 48 minute gameplan and (KEY WORD) - dynamic.


                    This has a pick your poison element of strategy which is just......porn.


                    Also, if this were a 48 minute video, something tells me LBJ would've started to make an imprint on the game...... load up another 48 minute game and I am betting it plays out totally different (and he may touch it every time down to start the game).


                    Very hard to critique on such small snippets. One of the risks 2K runs when releasing said vids I hate to say.


                    I like to try and keep the "glass is half full" mentality just to try and encourage a flow of media..... haha.

                    Comment

                    • The 24th Letter
                      ERA
                      • Oct 2007
                      • 39435

                      #55
                      Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

                      Originally posted by BluFu
                      AI Kyrie..... CPU taking advantage of wiiide open shots.... dribbling and motion all beautiful..

                      Two things I didn't like: wish less big men had a good standing dunk rating/tendency. Love doesn't (ever?) go straight up with two hands like that in traffic.

                      Also, I'm starting to not like the 'contextual shot animations' (Klay Thompson 3). LeBron wasn't even playing that tight but Klay acted like he got hit with a sniper LOL

                      Love always goes up two handed after a drop pass, that's why I liked it so much, lol

                      The contextual shot animations were very overdone in 2k14....felt like I never got to see guys regular sig J's lol....it calmed down a lot in 2K15 though....hopefully it's not too bad this year....they should really only occur when a guy is right up under you.


                      Sent from my iPhone using Tapatalk

                      Comment

                      • BluFu
                        MVP
                        • May 2012
                        • 3600

                        #56
                        Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

                        Originally posted by The 24th Letter
                        Love always goes up two handed after a drop pass, that's why I liked it so much, lol
                        To be honest, I never really watched Cleveland all too much this season lol but going off memory, Love usually gets a little momentum first before going up. I think a step forward while going up in stride would've looked a lot nicer for Love.

                        Originally posted by The 24th Letter
                        hopefully it's not too bad this year....they should really only occur when a guy is right up under you.

                        Comment

                        • WTF
                          MVP
                          • Aug 2002
                          • 20284

                          #57
                          Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

                          Originally posted by Da_Czar
                          When you have a dynamic game play system everything is not scripted out. For instance that first play wasn't for Love it was for LBJ but love was left open. Do you want a smart AI or one that follows a set script ?

                          I see this is going to come up a lot. Remember I said a 48 min gameplan. So first quarter with 3 all star caliber players the offense is spread around to get everyone going.

                          But any time defense makes a mistake the AI is smart enough to attempt to take advantage.

                          Every thing is fluid and dynamic. When you enable intelligence you remove ability to forcefully determine outcomes. Any of those guys can get hot and have the offense focused on them.

                          By default this means that everygame your not going to agree with top scorers of the opposition. But how you choose to defend will naturally affect the outcome. Also mismatches and pnr coverages and hot streaks = dynamic.
                          It's that time of year Czar. We gotta have something to nitpick.
                          Twitter - WTF_OS
                          #DropMeAFollow

                          Comment

                          • RipCity71252
                            PDX
                            • Aug 2009
                            • 1295

                            #58
                            Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

                            Originally posted by BluFu
                            Also, I'm starting to not like the 'contextual shot animations' (Klay Thompson 3). LeBron wasn't even playing that tight but Klay acted like he got hit with a sniper LOL
                            I hated that as well, but every other one I've seen has looked smooth. Hopefully its an old carry over animation that doesn't pop up often.
                            NBA 2K25 Next-Gen Signature Edits
                            PSN: JCary373

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                            • raidertiger
                              Rookie
                              • May 2011
                              • 498

                              #59
                              Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

                              The Arena Sounds are just terrible. Game sounds dead.

                              Comment

                              • shmitty
                                Rookie
                                • Apr 2009
                                • 208

                                #60
                                Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

                                Originally posted by strawberryshortcake
                                Yes, need to take into account that it was the user controlling the GSW. I'm making an assumption here. But I think what WISports is referring to is not the sequence itself but the way the animation plays out that is somewhat concerning. I think he's saying it's not as smooth as it could be. Albeit user controlled, the sequence has Klay planting both his foot, then passing rather than simultaneously planting both feet and passing.


                                <iframe width="600" height="336" src="http://i.giflike.com/embed/rkXLOOj" scrolling="no"></iframe>
                                Yea, it seems nitpicky but that pass is a perfect example of why the passing needs to be revamped.
                                Did this dude just did this?

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