NBA 2K16 Gameplay Video - Oklahoma City Thunder vs. New Orleans Pelicans

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  • strawberryshortcake
    MVP
    • Sep 2009
    • 2438

    #76
    Re: NBA 2K16 Gameplay Video - Oklahoma City Thunder vs. New Orleans Pelicans

    Originally posted by alabamarob
    I dont see a triple team. What we may be looking at is holiday not switching to cover one of the bigs since he is user controlled. It looks like the user and the defensive settings were doing opposite things. Its not three cpu defenders. One of the guys is user controlled. I am with you on everything else though.
    There was a triple team, and even though it certainly was the user controlled player creating the triple crowded congestion, I would have liked to have seen the two other New Orleans player recognize the user controlled player had stepped into the vicinity to re-guard the Thunder's ball handler. Secondly, it was strange the way the two New Orleans players' were lined up while creating a double team (they were standing back to back in a straight line as opposed to creating a two man wall/barrier on either side, left and right; notice their shadows under their feet).

    Yes, the user probably should have switched as well, but the thing is the user chose not to switch in which case I would have hoped his teammates would recognize and adapt.

    Adaptive behavior and adaptive artificial intelligence is what I would have liked to have seen the user's own teammate embody. It's great that the CPU has a new artificial intelligence in place but what about the user's own teammates. I might be wrong, but if I as the user does something unsound, I would hope my teammates would adapt and compensate for my unsound behavior.

    Anyways, I would just chuck this one up as a fluke, hopefully.


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    Last edited by strawberryshortcake; 09-15-2015, 09:00 AM.
    Fixes
    NBA2k Defense AI,Footplant, Gameplay
    MLB Show Pitching/throwing
    Madden/Live Animations Walking, Throwing

    Comment

    • alabamarob
      MVP
      • Nov 2010
      • 3352

      #77
      Re: NBA 2K16 Gameplay Video - Oklahoma City Thunder vs. New Orleans Pelicans

      Originally posted by strawberryshortcake
      There was a triple team, and even though it certainly was the user controlled player creating the triple crowded congestion, I would have liked to have seen the two other New Orleans player recognize the user controlled player had stepped into the vicinity to re-guard the Thunder's ball handler. Secondly, it was strange the way the two New Orleans players' were lined up while creating a double team (they were standing back to back in a straight line as opposed to creating a two man wall/barrier on either side, left and right; notice their shadows under their feet).

      Yes, the user probably should have switched as well, but the thing is the user chose not to switch in which case I would have hoped his teammates would recognize and adapt.

      Adaptive behavior and adaptive artificial intelligence is what I would have liked to have seen the user's own teammate embody. It's great that the CPU has a new artificial intelligence in place but what about the user's own teammates. I might be wrong, but if I as the user does something unsound, I would hope my teammates would adapt and compensate for my unsound behavior.

      Anyways, I would just chuck this one up as a fluke, hopefully.


      Higher resolution

      <iframe src="http://i.giflike.com/embed/Ij7cfQA" scrolling="no" height="336" width="600"></iframe>

      <iframe src="http://i.giflike.com/embed/1jMjTvV" scrolling="no" height="336" width="600"></iframe>



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      If the defensive setting is to switch everything then thats on the user. I would want my guys to follow the setting and not improvise. On second look it seems like both guys switch on the double screen and that is why they are doing the same thing. Had he took user control over 1 of the bigs there would have been single coverage all around is my guess. So i am good with this result. Otherwise, you would have defenders going rouge.
      Psn: Alabamarob
      Xbox: Alabama Rob

      Youtube: 2k Hawks

      Settings I play on.
      Minutes: 12
      Difficulty: HOF
      Online or Offline player: Both
      In a MLO: Yes

      Comment

      • stillfeelme
        MVP
        • Aug 2010
        • 2407

        #78
        Re: NBA 2K16 Gameplay Video - Oklahoma City Thunder vs. New Orleans Pelicans

        Originally posted by alabamarob
        If the defensive setting is to switch everything then thats on the user. I would want my guys to follow the setting and not improvise. On second look it seems like both guys switch on the double screen and that is why they are doing the same thing. Had he took user control over 1 of the bigs there would have been single coverage all around is my guess. So i am good with this result. Otherwise, you would have defenders going rouge.
        Thanks for this I think you guys may have found the first bug. On switch double teams they both were picked so they both switched even if it didn't make sense. One should have rotated back realistically hopefully that is fixed on the first patch.

        The question is how would guys like the AI to disobey a command in an instance like this

        Comment

        • alabamarob
          MVP
          • Nov 2010
          • 3352

          #79
          Re: NBA 2K16 Gameplay Video - Oklahoma City Thunder vs. New Orleans Pelicans

          Originally posted by stillfeelme
          Thanks for this I think you guys may have found the first bug. On switch double teams they both were picked so they both switched even if it didn't make sense. One should have rotated back realistically hopefully that is fixed on the first patch.

          The question is how would guys like the AI to disobey a command in an instance like this
          Assuming this only happens if he makes contact with both picks then i am fine with this result.
          Psn: Alabamarob
          Xbox: Alabama Rob

          Youtube: 2k Hawks

          Settings I play on.
          Minutes: 12
          Difficulty: HOF
          Online or Offline player: Both
          In a MLO: Yes

          Comment

          • nikoemo
            Rookie
            • Nov 2008
            • 55

            #80
            Re: NBA 2K16 Gameplay Video - Oklahoma City Thunder vs. New Orleans Pelicans

            Two player screens! Just awful!I hope this is just a bug but this is not a good example of smart cpu AI! Other than that the game looks so much better than 2k15.
            Attached Files
            Last edited by nikoemo; 09-15-2015, 04:23 PM.

            Comment

            • richmo
              Almighty 2k Paper Champ
              • Jul 2005
              • 710

              #81
              Re: NBA 2K16 Gameplay Video - Oklahoma City Thunder vs. New Orleans Pelicans

              Depending on that player's particular defensive IQ ratings, I wouldn't mind it as much, so long as it makes sense.

              Comment

              • strawberryshortcake
                MVP
                • Sep 2009
                • 2438

                #82
                Re: NBA 2K16 Gameplay Video - Oklahoma City Thunder vs. New Orleans Pelicans

                Originally posted by alabamarob
                If the defensive setting is to switch everything then thats on the user. I would want my guys to follow the setting and not improvise. On second look it seems like both guys switch on the double screen and that is why they are doing the same thing. Had he took user control over 1 of the bigs there would have been single coverage all around is my guess. So i am good with this result. Otherwise, you would have defenders going rouge.
                Correct me if I'm wrong, but my interpretation of what you're saying is that you would rather see your teammates stick to the "script" rather than be aware of where everyone on the court is, and what they are doing on the court. Better to have no "true" adaptive behavior, no "true" adaptive intelligence, no "mind of their own" to their changing environment and would rather "sequences" stay true to the "initial setting" or "script."

                If a play breaks down due to the user, the cpu teammate absolutely must stick to the "script" because of the initial setting. The user is part of the team. If one player on the court does something unsound, the rest of the team is suppose to stick to the script. It may be on the user to follow the setting, but if the user chooses to deviate from the setting however small or large it may be, you don't want the CPU to adjust using "adaptive behavior/adaptive intelligence." You don't want the "human element of thinking" (or whatever is programmed into the CPU) to be part of the gameplay because you simply want the AI to move with respect to the initial script.
                Fixes
                NBA2k Defense AI,Footplant, Gameplay
                MLB Show Pitching/throwing
                Madden/Live Animations Walking, Throwing

                Comment

                • alabamarob
                  MVP
                  • Nov 2010
                  • 3352

                  #83
                  Re: NBA 2K16 Gameplay Video - Oklahoma City Thunder vs. New Orleans Pelicans

                  Originally posted by strawberryshortcake
                  Correct me if I'm wrong, but my interpretation of what you're saying is that you would rather see your teammates stick to the "script" rather than be aware of where everyone on the court is, and what they are doing on the court. Better to have no "true" adaptive behavior, no "true" adaptive intelligence, no "mind of their own" to their changing environment and would rather "sequences" stay true to the "initial setting" or "script."

                  If a play breaks down due to the user, the cpu teammate absolutely must stick to the "script" because of the initial setting. The user is part of the team. If one player on the court does something unsound, the rest of the team is suppose to stick to the script. It may be on the user to follow the setting, but if the user chooses to deviate from the setting however small or large it may be, you don't want the CPU to adjust using "adaptive behavior/adaptive intelligence." You don't want the "human element of thinking" (or whatever is programmed into the CPU) to be part of the gameplay because you simply want the AI to move with respect to the initial script.
                  I understand your point and it is a valid one. I am saying that defensive settings is an option that you can turn on or leave on auto. If the pnr settings are on auto I agree with you 100 percent. But, if I give them an assignment like switch everything then I want them to switch everything and stick to the "script." Unpredictability (if that's a word) is the opposite of what I want when i set my defensive settings.
                  Psn: Alabamarob
                  Xbox: Alabama Rob

                  Youtube: 2k Hawks

                  Settings I play on.
                  Minutes: 12
                  Difficulty: HOF
                  Online or Offline player: Both
                  In a MLO: Yes

                  Comment

                  • UnbelievablyRAW
                    MVP
                    • Sep 2011
                    • 1245

                    #84
                    Re: NBA 2K16 Gameplay Video - Oklahoma City Thunder vs. New Orleans Pelicans

                    I know they said each team will play differently on defence, but I don't remember OKC having such atrocious pnr d

                    Comment

                    • Pokes404
                      MVP
                      • Jun 2008
                      • 1720

                      #85
                      Re: NBA 2K16 Gameplay Video - Oklahoma City Thunder vs. New Orleans Pelicans

                      Originally posted by UnbelievablyRAW
                      I know they said each team will play differently on defence, but I don't remember OKC having such atrocious pnr d
                      Actually, we haven't been the greatest at defending the pick and roll. Usually Ibaka bails us out with his shot blocking ability at the rim. I can't see the videos at work, but from what I remember, Ibaka was on the bench and Kanter was in the game during the pnr dunks. Kanter isn't much of a defender, so it's a believable result. Giving up two dunks to the same guy in a short amount of time might be a little head scratching, but I don't think it's a ridiculous result.

                      It'll be interesting to see how the pnr defense is after a few days of playing. Then we'll be able to make a better verdict.

                      Comment

                      • pHiLKizer
                        Rookie
                        • Oct 2010
                        • 43

                        #86
                        A few things that I noticed... For starters, I agree with everyone else about AD's block. BEAUTIFUL!!

                        1. The new sneakers. Did Westbrook give us a preview on what the new Jordans will look like?

                        2. Some of the hair on the caucasian players still looks weird and cartoony.

                        3. Greg Anthony's commentary seems like it was just added to last year's commentary. It clearly doesn't sound like they recorded new commentary together. He's just reiterating and commenting on things the other two have already said with no reaction from them. As an audio engineer, I can also hear that the mic he used was different making his voice brighter and his levels seem a bit louder.

                        Comment

                        • Smirkin Dirk
                          All Star
                          • Oct 2008
                          • 5183

                          #87
                          Re: NBA 2K16 Gameplay Video - Oklahoma City Thunder vs. New Orleans Pelicans

                          Kanter is an extremely poor defender.
                          2022 'Plug and play' sim roster (XBX)

                          Comment

                          • Smallville102001
                            All Star
                            • Mar 2015
                            • 6542

                            #88
                            Re: NBA 2K16 Gameplay Video - Oklahoma City Thunder vs. New Orleans Pelicans

                            Man the detail in this game is just crazy! You had KD chewing on his mouth guard and the refs even talk now.
                            Last edited by Smallville102001; 09-19-2015, 12:50 AM.

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