It's going to be rough for my post center in Pro Am as far as random go....any OS'ers play on PS4? I want to play with some guys who will play some ball!
A retail copy made it’s way to Charlotte so I got to play some of that as well as the demo- I’m assuming it’s the same build as the demo? Any way here are some random tidbits….
-The Live team has stepped up the contextual animations a great deal and there are significantly less awkward motions that take you out of plays
-I love the way the CPU gambles on certain passes taking them out of position…that’s slick. Any way to stop your CPU teammates from randomly doing the same?
-On the subject of AI team mates, and I know mprice touched on this, but we have to clean up defensive rotations….Looking at replays, it’s more than just over helping in some instances, some guys aren’t reacting to their man’s movement AT ALL and it’s leading to back breaking open shots…
-The CPU AI is so much better this year as far shot selection
-The game looks really good on Broadcast cam
-Rebounding seems very stiff, that’s the best way I can describe it
-Passing is a bit slow, but using the pass stick does help. What I don’t like is when you drive and someone makes contact it will queue your passing input until after the animation finishes….by then the guy you are trying to pass too is out of position
-The post game is OK….definitely looks a lot better, but as you can tell by how short the tutorial is, it’s not very deep
-The inside game may be worse than last year after the patches…they’ve added some nice stuff on the offensive end, but now there are even less ways to counter it. There’s almost more physicality on the perimeter than in the paint….
-Man these games I’ve had have been waaaay to good for the END OF GAME AI to be the way it is…I know I have brought it up…but it’s a downer to us offline guys
-I actually intercept more passes putting myself between passing lanes then actually hitting the swat button when the ball is in the air…. There’s still a delay there for me most of the time. The issue comes in when humans are making way too accurate long passes over your head and you can’t react to intercept quick enough. If I am doing something wrong…I’m open to feedback..
-Some of the animations down low are so bad man, lol. I’m about to drop a damn mixtape in the mprice’s animation thread
Just some quick observations- will add more later- having a pretty good time though….they’ve improved on a lot
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