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Old 09-21-2015, 02:18 PM   #1
CWSapp757
SimWorld Draft Class Guru
 
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OVR: 24
Join Date: Aug 2008
Location: Newport News, VA
Posts: 4,650
Icon2 SimWorld’s NBA2K16 Fictional Draft Classes by CWSapp/Dreece/Blindside (Xbox One)




DRAFT CLASS ONE AVAILABLE NOW

DC1 Gold, Silver and Bronze Version

GT: xxxDreecexxx

filenames:
Sim World FDC1 Gold
SimWorld FDC1 Silver
SimWorld FDC1 Bronz

Draft Class 1 Scouting Report: Download Here

Draft Class 1 Newsfeed: HERE



DRAFT CLASS TWO AVAILABLE NOW

DC2 Gold, Silver and Bronze Version

GT: Nsuplaya84

filenames:
Sim World FDC2 Gold
Sim World FDC2 Silver
Sim World FDC2 Bronze

Draft Class 2 Scouting Report:
DOWNLOAD HERE

Draft Class 2 Scouting Report Part 2:
DOWNLOAD HERE


Draft Class 2 Newsfeed:
DOWNLOAD HERE



DRAFT CLASS THREE AVAILABLE NOW
DC3 Gold, Silver and Bronze Versions

GT: SDSU RAIDERS

filenames:
SIM WORLD FDC3 GOLD
SIM WORLD FDC3 SILVER
SIM WORLD FDC3 BRONZE

Draft Class 3 Scouting Report:
DOWNLOAD HERE


Draft Class 3 Newsfeed:
DOWNLOAD HERE





DRAFT CLASS FOUR AVAILABLE NOW


DC4 Gold, Silver and Bronze Version

GT: YellzStar

filenames:
SimWorld FDC4 Gold
SimWorld FDC4 Silver
SimWorld FDC4 Bronze

Draft Class 4 Scouting Report:
DOWNLOAD HERE


Draft Class 4 Newsfeed:
DOWNLOAD HERE





DRAFT CLASS FIVE AVAILABLE NOW

DC5 Gold, Silver and Bronze Version

GT: BlindSideTEC

Filenames:
FDC5 Gold
FDC5 Silver
FDC5 Bronze

Draft Class 5 Scouting Report:
http://www.mediafire.com/download/wh...t_Class_5.pptx


Draft Class 5 Newsfeed:
http://www.mediafire.com/download/q7..._Newsfeed.docx



DRAFT CLASS FILLER 1 AVAILABLE NOW

Note to User: The only difference with the filler classes is that they do not go with the "storylines" that we have put together and there is only one version of these classes.

GT: xxxDreecexxx

Filename: DCFiller1


DCFiller1 Big Board:
http://www.mediafire.com/download/eb...Big_Board.xlsx

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What’s up everybody. As the years have progressed we have built a bigger following with these fictional draft classes. My assumption is that most of you reading this know exactly what to expect but I think it is important to reiterate it for those of you that may not know or simply have forgotten.

In the previous versions of the game, there were many problems with the draft classes so we put together our own classes to alleviate that. In addition to fixing many of the problems that plagued the generated draft classes, we also included in depth scouting reports and videos on prospects to make it the most realistic experience available.

Now, as we have moved to next gen, a lot of the problems that were killing the generated classes have been eliminated or improved upon but they have always needed some extra work in my opinion (no disrespect to whomever it is that does them at 2k). The list below is a list that addresses what our classes have included in the past and what we plan to include in this year’s versions of our draft classes:

- Our draft classes focuses on every single player in the draft. From the highest rated prospect to the lowest, they all get equal attention.

- VARIETY in regards to who the stars and scrubs will be coming out of a draft. You may find a player that is a 73 overall with a potential rating that leads to him never getting better or a 55 overall players with a potential rating that eventually surpasses the before mentioned 73 rated players. This will ensure that scouting is necessary and will provide you with that “risk factor” that makes the draft so interesting. In addition to this, we will attempt to utilize the fact that 2k claims that they have increased the likelihood of “busts/gems” to our advantage if it works as intended (And for those wondering, my assumption is that the Mock drafts will be more misleading forcing the player to scout or end up drafting a bust).
- Speaking of variety, we plan to fully utilize the peak start and peak end option fully. So if you have two players with the same overall and the same potential, they can still have different careers. Player A may peak very early and his peak may end relatively early while Player B may not start his peak until late and his peak may end at a later age. Or it could be the opposite where Player A peaks early and remains at his peak for a long time while Player B peaks at 27 and his peak ends at 28. There are so many possibilities and we plan to use all of them to not only trip you up but make the experience as realistic as possible.

- Specialty players. Most of you reading this have played previous versions of the game and know that once you get pass the first 10 to 15 best players, the rest of the players tend to be worthless. In our drafts, you may find a player that is a 56 overall that may be one of the better shooters in the draft, marvelous defender, great rebounder etc. The draft is about finding the player that best compliments what you already have on your team and these drafts provide you with that opportunity.

- Everyone that follows sports knows that a player’s back story gives you somewhat of a “personal connection” to a player. Because of that we have included stories that will follow the players throughout their college careers. Now, I have listened to a lot of you guys and understand that you guys like to hear more about “relationships” with other players and more general discussion about the players. We have improved in that are as well.

- Scouting reports and videos. In addition to back stories, each draft class will come equip with tons of scouting information on each and every player to not only give you an idea of what skills your player possesses but also what kind of player/person he was in college but what his accomplishments were.

- Something that Ronyell always suggests that I add in here as well is that the REAL fun with using these classes is to NOT look at the ratings when you download the draft and DEFINITELY do not look at potential. If you want a realistic experience, just download these as you go. I know it is hard not to analyze the drafts but you guys just got to trust us on this one.

- As usual THREE versions of each draft will be provided. There will be no real differences to any of the players EXCEPT for potential (which we all know makes all the difference in the world) AND “peak start/peak end”. So in version 1, a player might reach a 90 overall but in version 2 he may only progress 2 or 3 points. In addition that player in version one may peak at age 24 at end at age 29 while in version 2 he may not peak until age 27 and end age 30. Or there could be no difference at all with a particular player with any of the versions. The point is that your league can turn out completely different depending on which version of the classes you use. I will still suggest the same rule that I did the last two years:

The versions will be meticulously mapped out to maintain a certain balance in the league. So the lowering of a players potential in DC 1 may equal the raising of another player’s potential in DC 5. Because of that, whatever version of the classes you use for DC 1, THAT IS THE VERSION YOU SHOULD CONTINUE TO GO FORWARD WITH. So, if you decide to go with DC 1 version 3 when we release the first class, you should go forward with version 3 for the rest of the draft classes going forward. Of course you can download them all but stick with one version for each respective Association.

- When we used to do draft classes several years ago, I would randomly put together a big board/mock draft. When you do that you can either take all of the fun out of it by giving away who the best player is or you can purposely screw it up rendering the whole thing pointless.

As we have evolved with this, I have come up with a way to base these rankings off of actual data while still giving you the possibility of drafting a bust early or a gem later. Here is how that is done.

As I have discussed in the first post, each draft class that we put out will have three different versions. The only difference between these versions is the potential rating which could be drastically different or exactly the same. In one version, player A (rated 68) could have a potential of 80 but have a potential of 69 in version 2. Here is where the formula comes in to play:

Each player is rated in different areas: "player's current status” (how good he is when he is drafted), "player's potential ceiling” (how good he can be which is based off of potential rating) and "chance of reaching potential ceiling section” (a percentage that I come up with based off of the potential of that player in the three versions).
The current status section and player potential section have the same scale. Both sections have the possible listing of Legend, Superstar, Perennial All Star, High Profile Starter, Potential Starter, Top of the Bench, Bench Player, Bottom of the Roster, D-League Player . The "chance of reaching potential ceiling" is represented by a percentage. Once again, I come up with this percentage based off this player's potential rating across the three different versions of the classes and the overall difference in a player's "best case scenario version" and "worst case scenario" version. Here is where the formula comes in to play. I don’t want to share the actual formula with you guys as I did last year because I want to maintain some mystery here but you will have access to a portion of this data within the scouting report. Just know that a lot of work goes in to putting these grades together and that even a player with a high grade can turn out to be a disappointment.


If you would like to follow some of our previous work to get a better idea of what you are in for, please feel free to visit our thread from last year at the link below:

NBA 2K15 Fictional Draft Classes by CWSapp757/Dreece/Blindside for XBOX One

Over the next couple of months, me, blindside and dreece will be providing you with information, stories and college results from the upcoming prospects. Stay tuned. I hope you all enjoy.
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Last edited by CWSapp757; 07-13-2016 at 03:22 PM.
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