You're exactly right about it only using the materials of the one they scanned with. But if that's going to be the case going forward, they either need to have the material change option actually work, or take it out altogether.. I made 3 different foamposites for testing, the only difference being changing every single layer on them to Rubber on pair 1, Suede on pair 2, Shiny Plastic on pair 3.. All 3 pairs looked exactly the same in game because of what you just said. If the material changing isn't going to be reflected in game, the option should be disabled.