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OS NBA 2K16 Shoe Vault - Discussion

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Old 10-24-2015, 07:17 PM   #721
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Re: OS NBA 2K16 Shoe Vault - Discussion

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Originally Posted by DakkoN
Something that is starting to annoy me about those newly scanned shoes is how none of the material changes affect how the shoe looks at all (ON FEET).. Like the foams, no matter what you change the overlay to, it always looks like semi shiny plastic, even if you change it to suede.. The Jordan 7's collar all look like a patent leather or shiny plastic no matter what you change it to.. Really annoying when you try to make some of those suede foams or any of the black 7's that are usually either leather or suede.. Basically all of the new scanned shoes are like that too.. LeBron 9 Elites the side plate is always shiny no matter what..
It's been like that since launch.

Yay, another thing we need to wait to be patched.
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Old 10-24-2015, 07:33 PM   #722
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Re: OS NBA 2K16 Shoe Vault - Discussion

The issue that has been in since launch (metallic material reverting to rubber on the shoe) which applies to all shoes isn't the same as this one where even when things are set to rubber, they still appear shiny.. It's an issue with scanned shoes and is honestly just laziness. The shoes have just been scanned in, made the color panels editable and then nothing else, without applying the material shaders. They're using default shaders of whatever is on the shoe that was scanned.
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Old 10-24-2015, 08:01 PM   #723
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Re: OS NBA 2K16 Shoe Vault - Discussion

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Originally Posted by DakkoN
The issue that has been in since launch (metallic material reverting to rubber on the shoe) which applies to all shoes isn't the same as this one where even when things are set to rubber, they still appear shiny.. It's an issue with scanned shoes and is honestly just laziness. The shoes have just been scanned in, made the color panels editable and then nothing else, without applying the material shaders. They're using default shaders of whatever is on the shoe that was scanned.

I wouldn't call it laziness. They materials look nice imo. For example I made Raptor 7's and the suede for the looks nice. I also made the raging bull 5's and the Red suede is almost identical to the real life shoes. But that's just me lol


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Old 10-24-2015, 08:21 PM   #724
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Re: OS NBA 2K16 Shoe Vault - Discussion

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Originally Posted by DakkoN
The issue that has been in since launch (metallic material reverting to rubber on the shoe) which applies to all shoes isn't the same as this one where even when things are set to rubber, they still appear shiny.. It's an issue with scanned shoes and is honestly just laziness. The shoes have just been scanned in, made the color panels editable and then nothing else, without applying the material shaders. They're using default shaders of whatever is on the shoe that was scanned.
Here's what the problem is I think. When they scan the shoe versus how 2k use to previously do it, the scan is off that model and colorway so if you have shiny foamposite you can't have suede foamposite unless the scan the suede foamposite, I believe every colorway has to be scanned if they have different materials. The foamposite is one shoe they have run into this issue with. The Jordan 11 for instance is good because all the colorways are the same materials, the christmas 72-10 sneaker will need a new scan because it has different materials from existing models, I wouldn't call this laziness but more an oversight, they need a dedicated shoe guy like myself to handle this situation. SeanBarkley is pretty thorough as well.
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Old 10-24-2015, 08:54 PM   #725
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Re: OS NBA 2K16 Shoe Vault - Discussion

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Here's what the problem is I think. When they scan the shoe versus how 2k use to previously do it, the scan is off that model and colorway so if you have shiny foamposite you can't have suede foamposite unless the scan the suede foamposite, I believe every colorway has to be scanned if they have different materials. The foamposite is one shoe they have run into this issue with. The Jordan 11 for instance is good because all the colorways are the same materials, the christmas 72-10 sneaker will need a new scan because it has different materials from existing models, I wouldn't call this laziness but more an oversight, they need a dedicated shoe guy like myself to handle this situation. SeanBarkley is pretty thorough as well.
This is it. The DLillard1s for example, they scanned the new ones he'll wear this season, but both have link certain areas together making it difficult to accurately create the older versions.

On another note, they need to fix the crazy light boost 2015s tried to make James hardens or but the logo on the tongue is linked to the collar so can't change the color.

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Old 10-24-2015, 08:59 PM   #726
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Re: OS NBA 2K16 Shoe Vault - Discussion

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Originally Posted by TheKnicks7Melo15
Here's what the problem is I think. When they scan the shoe versus how 2k use to previously do it, the scan is off that model and colorway so if you have shiny foamposite you can't have suede foamposite unless the scan the suede foamposite, I believe every colorway has to be scanned if they have different materials. The foamposite is one shoe they have run into this issue with. The Jordan 11 for instance is good because all the colorways are the same materials, the christmas 72-10 sneaker will need a new scan because it has different materials from existing models, I wouldn't call this laziness but more an oversight, they need a dedicated shoe guy like myself to handle this situation. SeanBarkley is pretty thorough as well.
You're exactly right about it only using the materials of the one they scanned with. But if that's going to be the case going forward, they either need to have the material change option actually work, or take it out altogether.. I made 3 different foamposites for testing, the only difference being changing every single layer on them to Rubber on pair 1, Suede on pair 2, Shiny Plastic on pair 3.. All 3 pairs looked exactly the same in game because of what you just said. If the material changing isn't going to be reflected in game, the option should be disabled.
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Old 10-24-2015, 09:14 PM   #727
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Re: OS NBA 2K16 Shoe Vault - Discussion

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Originally Posted by DakkoN
You're exactly right about it only using the materials of the one they scanned with. But if that's going to be the case going forward, they either need to have the material change option actually work, or take it out altogether.. I made 3 different foamposites for testing, the only difference being changing every single layer on them to Rubber on pair 1, Suede on pair 2, Shiny Plastic on pair 3.. All 3 pairs looked exactly the same in game because of what you just said. If the material changing isn't going to be reflected in game, the option should be disabled.
Well I've always said that the editing process needs to be scrapped. Just take a hint from NBA LIVE 10 and scan like 500 sneakers, I know it's a lot but we wouldn't need any of this made up stuff or edit process, it will work for now but please get a dedicated person to handle this. We have the answer right now so there's really no need to keep pushing error after error going forward.
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Old 10-24-2015, 09:37 PM   #728
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Re: OS NBA 2K16 Shoe Vault - Discussion

I disagree, only because making custom shoes for career/park/pro-am is my favorite thing to do in the game.
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