Throwing Picks

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  • jakedasnaked
    Rookie
    • Oct 2014
    • 106

    #1

    Throwing Picks

    So I stopped being a lil b**** and did a dynasty with a lvl 3 coach. I took over Hawaii as "Colt Brennan" and simmed the first season except to recruit. I am trying to run the run and shoot, but I am throwing so many picks. I consider myself a decent NCAA player. I can win 95% of games against the computer if I run a balanced, run heavy, or even slight passing offense, Whenever I go to an all out air raid or run and shoot I seem to throw a lot of picks. Some are even safe throws, some of BS picks where my receivers drop it. Any tips or help? It could be simply turning the interception slider down, but I don't want to have to do that.
  • Hellisan
    Fan of real schools
    • Jul 2002
    • 1893

    #2
    Re: Throwing Picks

    It can be tough, I throw a lot of mine to the same part of the field, I love working the 12 yard zone buster plays against zone where a guy goes deep, a guy goes short, and another breaks into the area between them. The only problem is the CPU is great at jamming the hell out of the short guy, and then running back incredibly quick to pick that pass off. I have no idea where you're throwing yours, might be a good idea to throw that info in. But here are some ideas

    - know the drop and all the progressions for the passing plays you're going to use. I say this because if it's a 7 step drop and you're trying to get rid of the ball at 4, it's going to come out without anything on it and the QB falling backward, those get picked a lot.

    - Get a few short pass plays that you feel comfortable with the reads and run them each a couple of times a game. As we know, the short passes are VERY dangerous in NCAA, but it's important to be able to run these quick plays and keep the chains moving, these lead to the plays that break out.

    - Be willing to take a sack if nothing's open. Be willing to punt. I guess I'm saying let the numbers come to you, sometimes this will result in low scoring games, but that's fun too.

    - the run and shoot is going to be challenging, those option routes never seem to work right, I have very intelligent players running the wrong route more often than not when it's an option. the TE stick option and things like that seem to be fine but those true options take a lot of work to be good at. Just practice or maybe not going true run and shoot. The air raid may be more suited to what you want, they love to run two back sets with both guys having good hands running wheels to keep the defense honest and the middle open.

    Comment

    • falcor1234
      Rookie
      • May 2013
      • 446

      #3
      Re: Throwing Picks

      i used to have the same problem with throwing ints. what helped me out is using the check down receiver. whenever i wasnt sure about it i would just dump it off to the back in the flat pick up a few yards and move on to the next play. i used to throw 2 or 3 picks a game but when i started utilizing the check down it cut my picks down to where i could go 2 or 3 games without throwing one.

      Comment

      • RyanXGrindle
        Rookie
        • Dec 2014
        • 31

        #4
        Re: Throwing Picks

        Originally posted by jakedasnaked
        So I stopped being a lil b**** and did a dynasty with a lvl 3 coach. I took over Hawaii as "Colt Brennan" and simmed the first season except to recruit. I am trying to run the run and shoot, but I am throwing so many picks. I consider myself a decent NCAA player. I can win 95% of games against the computer if I run a balanced, run heavy, or even slight passing offense, Whenever I go to an all out air raid or run and shoot I seem to throw a lot of picks. Some are even safe throws, some of BS picks where my receivers drop it. Any tips or help? It could be simply turning the interception slider down, but I don't want to have to do that.

        Because of how much I play NCAA I have had to reinvent myself several times. I traditionally run a pro style offense leaning towards run heavy. As I played more and more I went to a triple option mostly out of flexbone formations. After that I got to where you are now, I started throwing the ball all over the filed, and would sometimes throw 4 or 5 picks a game. All of the above stuff about check downs, and knowing your plays is on the money. That stuff will cut down a lot on throwing INTs. I would also say to you that you can put up great passing numbers while still running the ball 10-20 times a game. I left the air raid style for al little more balanced Oregon style spread option game. I will tell you this, I am putting up the same great numbers passing as I was on good games throwing it 65 times because I don't kill drive after 2 plays by throwing a pick. Use your runs (option, or regular) and screens to set up throws down the field. The computer is only going to let you torch them so many plays in a row before it "figures out" what's going on, so switch it up.
        NFL: Oakland Raiders
        NCAA: Texas Longhorns Football, UNC Hoops
        MLB: Boston Red Sox
        NHL: Boston Bruins

        Comment

        • Gdbraden
          Rookie
          • Jul 2010
          • 128

          #5
          Re: Throwing Picks

          1. I use the OS community sliders and the thing that I have learned is that you have to run the ball. Its not even necessary to be effective running the ball, you just can't let the defense drop back into a shell because their safeties and linebackers will get to everything over the middle and the corners will get to anything outside.

          2. Its also important to run a variety of routes too. My favorite route is a post with the slot receiver but if I run it too often the computer takes it away. It's frustrating but it is great, it makes me expand the playbook. It also makes me put consideration into the dummy routes I run. I let my outside receivers run a lot of fly patterns early in the game with no intention of throwing to them because it backs up coverage and opens up the curl later in the game. Then when they get wise to the curl I can burn them with a double move. It's really cool how strategic the passing game can be.

          Comment

          • JoshC1977
            All Star
            • Dec 2010
            • 11564

            #6
            Re: Throwing Picks

            A true June Jones-style run and shoot, as opposed to an air raid offense is a lot more balanced than people realize. If you look at the Colt Brennan era, Hawaii still ran the ball 30-35% of the time. The early-90s era Houston Oilers ran it around the same percentage (even a tad higher).

            So, don't be afraid to pound the rock with your run game....
            Play the games you love, not the games you want to love.

            Comment

            • blockdownkickout
              Banned
              • Apr 2015
              • 201

              #7
              Re: Throwing Picks

              I know exactly what you are talking about. The run and shoot is awesome and is terrible at times on this game. It's annoying. I do not know why they mess up the option routes as much as they do. I studied up on the shoot to attempt to attack defenses on the game. Deciding their routes pre snap. Doesn't have the same effect.


              Sent from my iPhone using Tapatalk

              Comment

              • dreamoca
                Just started!
                • Nov 2015
                • 2

                #8
                Re: Throwing Picks

                The computer is only going to let you torch them so many plays in a row before it "figures out" what's going on, so switch it up.

                Comment

                • SilverBullet19
                  MVP
                  • Oct 2015
                  • 4090

                  #9
                  Re: Throwing Picks

                  I used to have the same problem...and I love a pass heavy/quick moving offense.

                  My fixes:

                  - Know your plays. Know the routes and where the guy will be. Know your progression's and check downs. I still struggle to check down to RB's sometimes and I've been playing a decade.

                  -Lead receivers to their spots. Guide your passes.

                  -Unless your QB has 99 accuracy, avoid throws that require threading the needle. If the WR isn't open, DON'T FORCE IT. Many of my picks came this way.

                  -Don't be afraid (or too stubborn) to throw it away

                  -Sometimes, you have to take the sack

                  -Beware of video game BS... LB's in this game can make magical leaps to pick off a pass that was going to someone 15 yards further downfield...very frustrating.

                  Really focusing on this, I went from throwing 20+ picks per year to 5-10 depending on my roster talent level.
                  Check out my dynasty:
                  http://forums.operationsports.com/fo...oma-state.html

                  Major Boise State fan

                  Comment

                  • Hellisan
                    Fan of real schools
                    • Jul 2002
                    • 1893

                    #10
                    Re: Throwing Picks

                    Originally posted by SilverBullet19

                    -Beware of video game BS... LB's in this game can make magical leaps to pick off a pass that was going to someone 15 yards further downfield...very frustrating.
                    Great advice all of it, I want to call this one out however as being something they REALLY really improved on by EA and with the physics that have been implemented into this game. I feel ball flight is so much better, a lot of the times when these things happen is when the stupid QB is bailing on the throw and therefore doesn't get anything on the ball. If you lob the pass over linebackers or even have a medium strength throw, I feel it very realistically goes over their head; whereas a few or even a couple of iterations before NCAA 14, this was my #1 problem with the game play, not being able to work the area behind the LBs easily enough.

                    Comment

                    • jello1717
                      All Star
                      • Feb 2006
                      • 5720

                      #11
                      Re: Throwing Picks

                      Originally posted by Hellisan
                      Great advice all of it, I want to call this one out however as being something they REALLY really improved on by EA and with the physics that have been implemented into this game. I feel ball flight is so much better, a lot of the times when these things happen is when the stupid QB is bailing on the throw and therefore doesn't get anything on the ball. If you lob the pass over linebackers or even have a medium strength throw, I feel it very realistically goes over their head; whereas a few or even a couple of iterations before NCAA 14, this was my #1 problem with the game play, not being able to work the area behind the LBs easily enough.

                      I agree with this completely. Super Mario jumping LBs were a big issue in past games, but certainly not in '14.
                      Favorite Teams:
                      College #1: Michigan Wolverines
                      College #2: Michigan State Spartans (my alma mater)
                      College #3: North Carolina Tar Heels
                      NHL: Detroit Redwings

                      Comment

                      • SilverBullet19
                        MVP
                        • Oct 2015
                        • 4090

                        #12
                        Re: Throwing Picks

                        Originally posted by jello1717
                        I agree with this completely. Super Mario jumping LBs were a big issue in past games, but certainly not in '14.
                        Its definitely not as bad as past years, every once in a great while I find it happening. Probably once a season at most. All you can do is go "really?" and move on.
                        Check out my dynasty:
                        http://forums.operationsports.com/fo...oma-state.html

                        Major Boise State fan

                        Comment

                        • Hellisan
                          Fan of real schools
                          • Jul 2002
                          • 1893

                          #13
                          Re: Throwing Picks

                          Originally posted by jello1717
                          I agree with this completely. Super Mario jumping LBs were a big issue in past games, but certainly not in '14.
                          Yeah for me I would go so far as to say I never see anything unrealistic in NCAA 14 related to this. If they pick me off it always feels like it was a good play or a poor throw. The only way we would differ is I always thought it was more of a ball flight issue rather than a "how high they jump" issue - They did have way too many 6'4 to 6'7 linebackers in the game previously however.

                          Comment

                          • Dr Death
                            Air Raid
                            • May 2009
                            • 1632

                            #14
                            Re: Throwing Picks

                            There has been a lot of good advice in this thread so far, but one thing I haven't seen that is very important is know how to read the defense and be quick with your decisions. Example...

                            In the R&S there is the 61 X Choice route, which is a great Cover 2 beater. But it can also beat Man. Knowing how to read the defense instantly will help you out big time. Read the safeties. At the snap are they spreading apart? This means Cover 2 or Man with Cover 2 from the safeties. Or, are they coming up to cover a receiver man to man? This means a blitz.

                            Knowing how to read a defense is really critical and so important in this game. You can practice this in Practice Mode or in Play Now games, but it sounds to me like you'll need to put some time in practicing. And practice isn't bad... if it's worth doing, it's worth doing correctly, and that's what practice is for.

                            Lastly, in My Arena, I have an article written called The Run & Shoot Offense. You might want to read this. Good luck! It's always nice to meet others into the R&S or Air Raid.
                            Last edited by Dr Death; 12-05-2015, 11:22 AM.
                            Dr Death
                            Air Raid

                            Comment

                            • Passinguru
                              Rookie
                              • Dec 2012
                              • 36

                              #15
                              Re: Throwing Picks

                              So far I agree with just about everything on this thread. And let me say Dr Death I like reading your RNS article whenever I need a little boost to play the game again. I'm an Air Raid guy myself and as far back as I can remember I've always loved the passing game and that's how I became "obsessed" with the Air Raid offense.


                              Any way I'm not going to repeat what others have said on here but I will emphasize one thing on here. Practicing the RNS offense. EA practically every year it seems doesn't do a great job with developing the RNS offense in NCAA so that means that you'll have to spend some time practicing the offense and reading the coverage's and all that good stuff if you want to cut down on interceptions. And even taking the check downs and sacks is better than forcing a pass into coverage. Sometimes you just have to be patient with your passing offense and continue to learn in game.



                              I'm not trying to downgrade you or anything like that but in my opinion practice is the best way to get good at not just the RNS, but any offense in general.

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