Interesting discovery about difficulty level/sliders

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  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15344

    #16
    Re: Interesting discovery about difficulty level/sliders

    Originally posted by zocrates
    The stats from your alumni dynasty actually looks pretty good, but are you getting the same results with the default rosters, or with computer generated players several years into a dynasty? I'm not looking for sliders that will last 1 season and based on altered ratings. I'm looking for sliders that will work from the first year of a dynasty to the last.

    I was actually surprised to see how accurate the QB TD totals were in your dynasty, but the INTs are pretty far off. You're supposed to average just about 1 INT per game per team, but you're averaging almost half that.
    Sorry I really don't get into default rosters much anymore because they don't hold my attention span

    Plus EA does a poor job of ratings players in terms of how things play out on the field....

    But I do understand your point of wanting to have rosters that last for many dynasty years......

    It's just that IMO you simply won't get the best possible gameplay unless you edit rosters.....that has been proven for quite a few years in both Madden and NCAA Football

    Also, the Legendary QB's on my file all have very good awareness so they don't throw many picks but there are hundreds of lower rated QB's I created that have awareness in the 60's and 70's and in those games there are 1-3 picks being recorded.....

    So awareness plays a huge factor in INT stats
    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
    https://forums.operationsports.com/f...s-dynasty.html

    Follow some the Greatest College Football players of All Time in NCAA Football 14

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    • vgunn
      MVP
      • Sep 2002
      • 1483

      #17
      Re: Interesting discovery about difficulty level/sliders

      With the Threshold at 50, do you get any separation?

      Wondering how much the stats are effected with Threshold at 0.

      Comment

      • Colts06XLI
        Rookie
        • Feb 2010
        • 101

        #18
        Re: Interesting discovery about difficulty level/sliders

        I found this Heisman/Varsity set posted by Jistic a couple of years ago.

        http://www.operationsports.com/forum...lider-set.html

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        • vgunn
          MVP
          • Sep 2002
          • 1483

          #19
          Re: Interesting discovery about difficulty level/sliders

          I'm going to give this a shot this weekend.

          Comment

          • vgunn
            MVP
            • Sep 2002
            • 1483

            #20
            Re: Interesting discovery about difficulty level/sliders

            Just too much offensive firepower going with Heisman O/Freshman D (CPU vs CPU). Fun games, but not very realistic. Certainly if you want a wide open game with lots of scoring this is the way to go.

            I'm working on Freshman/Freshman now. Seems to work better, but still so frustrating. You get one thing working and another blows up.

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            • Matt10
              Hall Of Fame
              • Apr 2006
              • 16621

              #21
              Re: Interesting discovery about difficulty level/sliders

              Originally posted by vgunn
              Just too much offensive firepower going with Heisman O/Freshman D (CPU vs CPU). Fun games, but not very realistic. Certainly if you want a wide open game with lots of scoring this is the way to go.

              I'm working on Freshman/Freshman now. Seems to work better, but still so frustrating. You get one thing working and another blows up.
              Yeah, I remember when we had tested all the different combos and the #1 issue that stood out amongst all of them was the incredible push the offensive line would produce on run plays:

              <iframe width="750" height="422" src="https://www.youtube.com/embed/olPKvFp9oUE" frameborder="0" allowfullscreen></iframe>
              Youtube - subscribe!

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              • zocrates
                Rookie
                • Sep 2013
                • 239

                #22
                Re: Interesting discovery about difficulty level/sliders

                Originally posted by vgunn
                Just too much offensive firepower going with Heisman O/Freshman D (CPU vs CPU). Fun games, but not very realistic. Certainly if you want a wide open game with lots of scoring this is the way to go.

                I'm working on Freshman/Freshman now. Seems to work better, but still so frustrating. You get one thing working and another blows up.
                This game is just way too inconsistent. I ran at least 5 games on CPU vs. CPU before creating this post and every game was visibly different than literally any other difficulty level combination I ran. The first box score I posted in this thread was on Heisman/Freshman with all other sliders on default and it was the only settings level I saw the poor QBs actually throw to their ratings.

                But then I ran some more games and did see the offensive explosion. So, I can't figure it out.

                I know that no matter how many games I ran with the other difficulty settings, I never saw that amount of separation between the good and bad QBs at all. So essentially, while Heisman/Freshman still has its major faults, I still never saw the separation at all on any other level with the default settings.

                The only issue is that on Heisman/Freshman, the defensive sliders don't look like they work at all since I set INT to 95 and still never saw any interceptions. So, even if I wanted to use Heisman/Freshman as a base for building a slider set (since that is the only one with any separation in ratings), it doesn't look like the sliders have an effect.

                Comment

                • zocrates
                  Rookie
                  • Sep 2013
                  • 239

                  #23
                  Re: Interesting discovery about difficulty level/sliders

                  And right on cue, right after I posted that, I set the INT and Pass Coverage sliders to 100 and QBA to 10 and had 4 INTs in the game I ran on Heisman/Freshman with all other sliders on default. So, at least I know it's possible to get INTs on that difficulty setting now. Whether or not I can get everything else working properly remains to be seen, though.

                  Comment

                  • soonerfan1969
                    Rookie
                    • May 2014
                    • 33

                    #24
                    Re: Interesting discovery about difficulty level/sliders

                    remembering something khaliib said about rating having a match, it seems to me that pass blocking and pass coverage are a match, wr catching and interceptions are a match, and so on(qb acc would be by itself) so in order to get the sliders to work correctly(if possible) one would have to take the matches into consideration.

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                    • zocrates
                      Rookie
                      • Sep 2013
                      • 239

                      #25
                      Re: Interesting discovery about difficulty level/sliders

                      Originally posted by soonerfan1969
                      remembering something khaliib said about rating having a match, it seems to me that pass blocking and pass coverage are a match, wr catching and interceptions are a match, and so on(qb acc would be by itself) so in order to get the sliders to work correctly(if possible) one would have to take the matches into consideration.
                      Interesting. Do you have a link to the thread about this?

                      Comment

                      • soonerfan1969
                        Rookie
                        • May 2014
                        • 33

                        #26
                        Re: Interesting discovery about difficulty level/sliders

                        i just bumped the thread for you- its in the roster section true gameplay- it mostly deals with player rating but could hold true for sliders also-- as a side note when you use the editors it reads as home and away(been told it stands for home-user and away-cpu but maybe just maybe it is as it is written home sliders are for home team and away for away team) just throwing it out there.

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                        • airraid73
                          Rookie
                          • Jul 2015
                          • 207

                          #27
                          Re: Interesting discovery about difficulty level/sliders

                          Old thread ..but has anyone has any idea if this works ..just curious

                          Sent from my VS501 using Tapatalk

                          Comment

                          • hcir119
                            Rookie
                            • Jan 2010
                            • 9

                            #28
                            Re: Interesting discovery about difficulty level/sliders

                            Tried the sliders and it does play to the ratings! No more Alabama beating Fresno State by 3 points. Started using coach mode on regular mode with auto pass.

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