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Old 12-16-2015, 11:45 PM   #74
Russell_SCEA
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Re: Details on Classic Stadiums, Open/Closed Roofs, Animations & More For MLB The Sho

Quote:
Originally Posted by Spokker
Physically based rendering involves the way light bounces, reflects or otherwise interacts with objects in the game world. Each object is given different characteristics such as reflectivity, opacity, absorption, diffusion and refractivity. This is part of the reason why next-gen games like Star Wars Battlefront look so good. It's one of the key differences between last-gen and this gen, and its absence in MLB The Show is why some people think it looks last-gen still, in my opinion.

Where I think it would really shine is in tandem with the time of day settings. As the sun moves through the sky and sets, objects will look more realistic under the different lighting conditions.

I don't know how far they are going to take it, but in theory it means that the outfield walls would look more like the material they are made out of, and light will interact with them more realistically.

So it really depends on how far they push it. All Ramone said is that it wasn't turned on throughout the entire trailer.

Exactly we will go much deeper into PBR later in the cycle can't really do a deep dive in an 6 minute video. But it was only turned on in the dugout because "game development" and that trailer had to be finished a week before PSX. As I've said in the past our game visually will move along the same path as PS3 did where it took us about 4 years to reach visually maturity. I'm not saying it will be in year 4 where on PS4, nor am I saying it will happen in year 3 either. We simply don't have the time and resources to do everything in year 1 or year 2 for that matter. Every year is a new layer and this year it's PBR last year was Seasonal Sun/Shadows. Etc..... Rome wasn't built in a day and neither is The Show.

Last edited by Russell_SCEA; 12-17-2015 at 12:02 AM.
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