02-10-2016, 07:32 PM
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#5
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Pro
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Re: Nba 2K17 Myteam wishlist
- Overall restrictions for seeds instead of colour tier. Also, instead of being forced into a certain seed, once we beat a seed we can play it again without intentionally getting demoted. Put leaderboards for each seed, so somebody can become the best with the 80 overall lineup.
- All current and historic players released day 1.
- Instead of dynamic/moment cards, give us a weekly group of players who are doing well, like the team of the week cards in fifa.
- Be consistent with the ratings scale. Don't have some cards realistic while others have inflated stats. Make it sim attributes across the board.
- Reward cards need more value. They should be significantly better than other cards of the same player.
- Trial cards, let us pay 2k MT, 5k MT, or 10k MT (depending on the quality of the player) for a card with 5/10 contracts on it of somebody we are considering buying from the auction house. This saves us buying and selling the player for a loss if we don't like them. Also it could be used for things like those challenges that require Lebron and 6 players from the heat, so we don't have to buy all those guys to play a challenge then sell them for a loss. Trial cards cannot be used online or in RTTP.
- More MT reward for game play. Every 100 games we play our MT from each game should go up. This will allow and encourage people to earn more and build up their team from actual gaming opposed to buying and selling on the AH.
- Price ranges for cards in the AH. Control the market, based on a cards ratings they can't be sold for less than X and can't be sold for more than Y.
- AH timer increases by 30 seconds whenever somebody bids and the card is in it's last minute on the AH. This will allow for bidding wars and the person willing to pay the most/has the most MT to win the card, instead of having people wait for the last second to place their bid and rob the card from someone else.
- Make the contract prices cheaper
- Let us store more than 10 contracts/badges/shoes in our binder, don't force us to sell/use when we have 10.
- Scrap the collection system. Stop forcing us to collect 2700 cards when the average person may not play with more than 100 of them. There are too many challenges that require us to have large collections of cards. Also, when packs are opened the contents are fed right into our collection binders. Let us quick sell our cards or put them into the AH straight from the pack opening instead of forcing us to go through our collection every time.
- Let us put a max bid for an item on AH, similar to what ebay does. Let's say Allen Iverson is current bid on the AH at 70k. I am willing to pay as high as 115k for him, but if nobody else bids I shouldn't have to bid 115k. Let me bid 75k with a 115k cap, that way I can leave and do something else instead of sitting and watching the auction. If somebody else bids 80k, my bid will automatically go to 85k, etc, until it reaches 115k, then if I get outbid I won't bid automatically anymore.
- Fix bugs quicker, months into the game 0-0 losses and playbooks not loading are unacceptable.
- Let us customize playbooks, taking plays from various teams and mixing them into 1 with all our chosen plays.
- All badges should be correct. It is unacceptable for 85 gold Nash to have better badges then 96 diamond Nash. There are many examples like this.
- Keep track of player and team statistics.
- Allow us to improve our players after using them a certain amount of games. Maybe every 10 games we use a player we get 1 attribute upgrade that we can apply to any of their stats. Or if that complicates too much for player resale, what if every 10 games we use a player we can upgrade 1 of their badges for free. Often I don't like applying 50k worth of badges to a player who only costs 2k, so this can give me a way to improve that player by using them a lot in games instead of just spending money on them.
There is probably more.. but main points are: get rid of the collection system, allow us to earn more MT through game play, and add some quality of life improvements to save users time and let us focus more on playing the game.
Last edited by Bubba13laze; 02-10-2016 at 08:36 PM.
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