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Old 03-11-2016, 02:34 PM   #50
ViolenceFight
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Re: NBA 2K16 Shot Tweak Arrives Today For Green Releases & Contest Three Pointers

Quote:
Originally Posted by BellSKA
I'll go out on a very fragile limb and agree with this. I know I'm in the minority on this but please hear me out. Let's focus on the meat of what the poster has typed. They are talking about wide open shots (assuming no defenders within 6') on a green release.

What we know, we were given the shot make percentage chart about a week ago. This was the chart that showed what your MyPlayer attribute number is in comparison to what a real life shot percentage would be. So keeping the posters premise in mind, let's say you are dealing with someone who has a 95 or better outside shooting attribute. What is causing that shot to miss?

So, if you are wide open, have a green release, shooting from a hot zone, with shooting badges. Those are all measureables that would tell me the shot is going in. 2K has informed us that green releases don't mean a make 100% of the time. Given all the variables I just listed, why? What am I missing? It makes me think some misses are arbitrary. Just curious what people think could be causing misses in perfect situations.
This is why the idea of perfect releases is flawed, IMO. There are so many variables in a game that can affect as shooter, and it's not just defense. I listed a bunch of reasons in another thread, but you might have bruises from getting screened earlier, or a hard foul. Psychological issues. Any number of things.

It's never a circumstance of: "I'm the best at shooting, I never miss". If that was the case Curry and Thompson wouldn't have 1 for 15 games. Arguably Curry is untouchable on shooting, by the logic presented here he should never miss wide open In the real world.

The video game argument is passe, since simulation is a thing. In all honesty, you can keep the meter, I'd just get rid of the concept of a green release. Take out the automatic hits. Change the feedback system from perfect/good/bad to Good/Okay/Bad.

Basically erase the phrase perfect from the game. Perfect is a phrase that makes these arguments possible. It's easier to explain to someone why an open shot missed if the feed back says "Good shot". It's infinitely harder to explain/Justify missing a Perfect shot.
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