View Single Post
Old 03-18-2016, 12:57 AM   #1
Hyperballer21
MVP
 
OVR: 10
Join Date: Feb 2003
Location: Syracuse, NY -> Long Beach, CA
Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

(5/27/17) - https://docs.google.com/spreadsheets...03k/edit#gid=4

Updated the following ATTRIBUTES;
-Grapple, Running, and Reversal Offense : Slightly lowered the damage done to these moves to make matches last longer for Upper Carders, Main Eventers, and Icons

Updated the following ABILITIES;
-Move Thief: Matches will rarely end with stealing an opponents finisher. More so used as a "disrespectful" tactic.
Diving Pin Combo: Those with diving finishers have a greater chance at winning with these moves than does who do not.
-Immovable Object: Striking a heavyweight will show/feel differently than striking a lightweight.

Here is another video with CPU vs CPU action. Shows Braun Strowman completely dominating Curtis Axel.



I'm currently working on improving the following;
-Finding a balance with the ground reversal sliders.
-Making high flyers and cruiserweights use more of their move arsenal.
-Fine-tuning personalities to better mimic each superstar (ongoing).
-Making the CPU have less "idle" moments.

----------

If anyone is familiar with our work in the NBA 2K series knows that we are sticklers for realism. Initially, our overall values might appear low but this is in fact what the game needs. Most wrestlers are overrated in just about every category so realistically rating each wrestler and each attribute is something we felt needed to be done.

The goal was the have all match types (User vs User, User vs CPU, and CPU vs CPU) to go various lengths depending on who is in the match. Low card matches will be around 5 minutes, main event matches will last at least 10 minutes, and squash matches will be under 5 minutes.

A few things to consider when looking at our system:

*Attributes - Based on each wrestler's "style" with card status playing a factor.

*Hit Point Ratio - Head and Body will have higher points than limbs. Past injuries will factor in also.

*Personalities - We did our best to mimic how performers will act both inside and outside of the ring. Baby faces will follow the rules while Dirty superstars will bend them, regardless of cheer/boo status.

*Skills/Abilities - Based on each superstar to mimic how their matches play out on TV.


If you have any questions/suggestions, feel free to add to this thread.

Last edited by Hyperballer21; 05-27-2017 at 02:39 PM. Reason: Updated link
Hyperballer21 is offline  
Reply With Quote
Advertisements - Register to remove