Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Hyperballer21
    MVP
    • Feb 2003
    • 2040

    #1

    Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

    (5/27/17) - https://docs.google.com/spreadsheets...03k/edit#gid=4

    Updated the following ATTRIBUTES;
    -Grapple, Running, and Reversal Offense : Slightly lowered the damage done to these moves to make matches last longer for Upper Carders, Main Eventers, and Icons

    Updated the following ABILITIES;
    -Move Thief: Matches will rarely end with stealing an opponents finisher. More so used as a "disrespectful" tactic.
    Diving Pin Combo: Those with diving finishers have a greater chance at winning with these moves than does who do not.
    -Immovable Object: Striking a heavyweight will show/feel differently than striking a lightweight.

    Here is another video with CPU vs CPU action. Shows Braun Strowman completely dominating Curtis Axel.
    <iframe width="560" height="315" src="https://www.youtube.com/embed/8eCMUvAGdU0" frameborder="0" allowfullscreen></iframe>


    I'm currently working on improving the following;
    -Finding a balance with the ground reversal sliders.
    -Making high flyers and cruiserweights use more of their move arsenal.
    -Fine-tuning personalities to better mimic each superstar (ongoing).
    -Making the CPU have less "idle" moments.

    ----------

    If anyone is familiar with our work in the NBA 2K series knows that we are sticklers for realism. Initially, our overall values might appear low but this is in fact what the game needs. Most wrestlers are overrated in just about every category so realistically rating each wrestler and each attribute is something we felt needed to be done.

    The goal was the have all match types (User vs User, User vs CPU, and CPU vs CPU) to go various lengths depending on who is in the match. Low card matches will be around 5 minutes, main event matches will last at least 10 minutes, and squash matches will be under 5 minutes.

    A few things to consider when looking at our system:

    *Attributes - Based on each wrestler's "style" with card status playing a factor.

    *Hit Point Ratio - Head and Body will have higher points than limbs. Past injuries will factor in also.

    *Personalities - We did our best to mimic how performers will act both inside and outside of the ring. Baby faces will follow the rules while Dirty superstars will bend them, regardless of cheer/boo status.

    *Skills/Abilities - Based on each superstar to mimic how their matches play out on TV.


    If you have any questions/suggestions, feel free to add to this thread.
    Last edited by Hyperballer21; 05-27-2017, 01:39 PM. Reason: Updated link
  • DatIsraeliGuy
    MVP
    • Jul 2014
    • 1180

    #2
    Re: Hyperballer &amp; DCAllAmerican WWE 2k16 Project (Overhaul)

    Nice stuff!
    One question though, will you be doing non WWE guys? Especially ROH will be good

    Comment

    • IowaAJ
      Rookie
      • Nov 2008
      • 433

      #3
      Re: Hyperballer &amp; DCAllAmerican WWE 2k16 Project (Overhaul)

      This looks great I'll have to check it out when I get some time.

      Comment

      • Steven547
        MVP
        • May 2004
        • 3797

        #4
        Re: Hyperballer &amp; DCAllAmerican WWE 2k16 Project (Overhaul)

        Interested to see your findings. Just remember not all ratings affect the AI. Some are only for HUM.

        Comment

        • woodjer
          MVP
          • Mar 2003
          • 1196

          #5
          Re: Hyperballer &amp; DCAllAmerican WWE 2k16 Project (Overhaul)

          This is awesome stuff, guys. Would love if you (or someone else) would eventually include legends and more CAWs. You guys do great work on NBA so it would be fantastic.
          PSN: JWGoND

          Comment

          • Runne130
            Pro
            • Sep 2012
            • 542

            #6
            Re: Hyperballer &amp; DCAllAmerican WWE 2k16 Project (Overhaul)

            i noticed some ratings weren't filled in.will those be update soon

            Comment

            • mikemulloy
              Pro
              • Apr 2004
              • 510

              #7
              Re: Hyperballer &amp; DCAllAmerican WWE 2k16 Project (Overhaul)

              looks like i can hang up my spreadsheets. if you guys need any help with the indy guys, lemme know

              Comment

              • Hyperballer21
                MVP
                • Feb 2003
                • 2040

                #8
                Re: Hyperballer &amp; DCAllAmerican WWE 2k16 Project (Overhaul)

                Nice stuff! One question though, will you be doing non WWE guys? Especially ROH will be good
                This is awesome stuff, guys. Would love if you (or someone else) would eventually include legends and more CAWs. You guys do great work on NBA so it would be fantastic.
                looks like i can hang up my spreadsheets. if you guys need any help with the indy guys, lemme know
                I am open for anyone who wants to help. I would need to know more about the wrestler in order to generate them. My generator is pretty simple. We can talk more about it through PM.

                i noticed some ratings weren't filled in.will those be update soon
                Everyone show on the sheet SHOULD be done. Anything in RED means minimum value (1) and anything in GREEN means the maximum (depends on wrestler).

                Comment

                • Runne130
                  Pro
                  • Sep 2012
                  • 542

                  #9
                  Re: Hyperballer &amp; DCAllAmerican WWE 2k16 Project (Overhaul)

                  could you explain the abilities a little bit, when I was inputting many had 2-4 more abilities labeled then spots available

                  Comment

                  • Fiddy
                    Twitch/YouTube: Fiddy14
                    • Jul 2002
                    • 12679

                    #10
                    Re: Hyperballer &amp; DCAllAmerican WWE 2k16 Project (Overhaul)

                    Hopefully next year we get a full out roster share feature. Because i would love to try this out, but have zero time to update my roster.
                    Twitch
                    twitch.tv/Fiddy14
                    YouTube
                    http://www.youtube.com/@Fiddy14
                    X
                    https://x.com/Fiddy14_

                    Favorite Teams
                    Pittsburgh Penguins
                    New York Mets
                    Cleveland Cavaliers
                    Cleveland Browns
                    Notre Dame Fightin Irish
                    Liverpool FC

                    Comment

                    • Hyperballer21
                      MVP
                      • Feb 2003
                      • 2040

                      #11
                      Re: Hyperballer &amp; DCAllAmerican WWE 2k16 Project (Overhaul)

                      Originally posted by Runne130
                      could you explain the abilities a little bit, when I was inputting many had 2-4 more abilities labeled then spots available
                      Sure. For those who have more than 8 abilities, starting removing the following: teamwork, ruthless aggression, technician. If you remove ruthless aggression, raise environmental offense by 5. If you remove technician, raise stamina by 5.

                      Comment

                      • mikemulloy
                        Pro
                        • Apr 2004
                        • 510

                        #12
                        Re: Hyperballer &amp; DCAllAmerican WWE 2k16 Project (Overhaul)

                        hey i think i found a problem. colin cassady is on the input page but not the attribute page

                        Comment

                        • Runne130
                          Pro
                          • Sep 2012
                          • 542

                          #13
                          Re: Hyperballer &amp; DCAllAmerican WWE 2k16 Project (Overhaul)
                          Originally posted by mikemulloy
                          hey i think i found a problem. colin cassady is on the input page but not the attribute page
                          Same with big boss man, natural disasters, bushwhackers and faarooq
                          Last edited by Runne130; 03-19-2016, 07:47 PM.

                          Comment

                          • Hyperballer21
                            MVP
                            • Feb 2003
                            • 2040

                            #14
                            Re: Hyperballer &amp; DCAllAmerican WWE 2k16 Project (Overhaul)

                            I added Cassidy. The rest of those guys don't have their attributes done yet. I'm going finish the remaining Retro guys tonight and try to get to NXT this week.

                            Comment

                            • Runne130
                              Pro
                              • Sep 2012
                              • 542

                              #15
                              Re: Hyperballer &amp; DCAllAmerican WWE 2k16 Project (Overhaul)

                              could you post to this forum when they are uploaded. thank you for the hard work

                              Comment

                              Working...