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Old 04-13-2016, 11:36 AM   #24
The Kid 24
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OVR: 20
Join Date: Jan 2007
Location: Wisconsin
Posts: 14,496
Re: Setting pitch count limits using pitcher stamina rating

Quote:
Originally Posted by skinscapswiz
I gotta say this thread has been really awesome. I haven’t started my franchise yet but I’ve been running test franchise sims like a maniac, trying to get it right for when I finally do start it. With the help of you guys I think I’ve constructed a really effective way to play a realistic franchise mode. The IP numbers are way more realistic, as well as the SO/Complete games. Overall, a dramatic improvement compared to what I was working with beforehand. In summary, for anyone just opening this thread I wanted to share my personal takeaway and what I plan on applying to my franchise thanks to the help of these fellas.

1) Either wait for Updated rosters or OSFM. This is clearly based on preference and doesn't affect stats of the game, but I think both are nearing their release.

2) Implement sliders of your choice: I prefer Armor & Sword & Marino sliders found in the sliders thread, but I don't think it's a big deal either way as long as you adjust for reliever stamina which you should make either 0 or 1. I think oldtimey put his to 0? I didn't see too much difference either way, but that's because I adjusted the stamina for each pitcher as he mentioned.

3) Adjust every pitchers stamina rating. This is definitely the most time consuming part of setting everything up, but I think very well worth it. It shouldn’t take more than an hour once you get into a rhythm. This is obviously what this thread is about, and I think there are a few ways to do it. Do whichever you prefer, whether it’s creating your own rating system, or simply lowering everyone’s by 15. I think the bottom line is the same: best aces should max out at 80-85 stamina while guys on the lowest end should min out at 55-60. You can take The Kid 24’s listed out adjusted ratings on this thread, where it’s adjusted for innings pitched, multiply each pitchers original rating by a factor of 0.86, or simply subtract it by 15. The first two are more precise, the last one is the least time consuming.

4) Set each team’s bullpen accordingly, than control all 30 teams in franchise mode so you can oversee any obscure changes. You can certainly leave everything on auto except for your team. Make the 6th SP the LRP, while everyone else in either MRP, SU or CP spots. You don’t want to leave the LRP empty for reasons oldtimey mentioned. I’m sure you can get away without controlling all 30 teams, but I don’t see the harm in just “overseeing” lol. Plus, this way if you ever get bored of playing with one team, you can always control another team.
Curious to see what you're test sims look like with oldtimey's amazing info? I honestly can't wait to implement this into my Franchise roster file when OSFM comes out.
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