MLB The Show 16 Bullpen Tuning Details in Patch 1.04

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #31
    Re: Bullpen tuning in patch 1.04

    Originally posted by Brian SCEA
    I agree, I'd like to work on this more. I'm curious what's important to people: totaled stats, individual game behavior, or situational behavior (division, playoffs, multi-game situations). CG and IP are an example of total stats, "managers pull starters too soon" is individual game, and the closer not getting enough work is a combination of total stats and situational behavior (i.e. the solution requires multi-game thinking).

    The problem is, every person I've asked this to will give me a different answer, so it's hard to know whether I'm working on something hard to notice instead of something more important. I'm guessing I can probably work on this two weeks at the most.

    I guess that calls for a poll? I'll follow up in a few weeks.
    Is the "poll" officially open right now in this thread?

    If so, I'd have to vote for individual game behaviour modified appropriately by situational behaviour, as both are equally essential. The total stats should follow real-life stats reasonably well, if CPU's starters/bullpen usage resembles real-life managers closer at all. (Note the British spelling of behaviour for emphasis.....)

    For example, one of the reasons why CGs are high in game I think is that CPU manager tends to leave his starter in regardless of pitch count, when the team is up by 4 runs (or 5... am not exactly sure of the exact threshold) and the starter is allowing few runs... so some starters end up with pitch count of 140 or even 150 in those blow out games. Quite often I see those starters left in too long get exhausted (zero energy), start walking or getting hit hard in the 9th inning, only to end up creating a save situation and eventually relieved anyways (8.1 & 8.2 innings pitched....). This is from CPU vs. CPU games, and not simmed games though (although I hope manager AI isn't too different in those game modes...). There may be other criteria being used by CPU to decide whether to pull starter or not, but these days pitch count is rather strictly enforced (except in special circumstances... no hitters, etc.), which CPU manager should consider more...


    Thank you Brian for great attention to detail as always! I hope the "two weeks" timetable is for a patch and not for the next year's game though...
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

    Comment

    • KBLover
      Hall Of Fame
      • Aug 2009
      • 12172

      #32
      Re: Bullpen tuning in patch 1.04

      Originally posted by bcruise
      Hmm...maybe not so fast on that hook/stamina slider combo bombing IP:

      Again, starter stamina minimum, hook maximum

      Do you think just raising hook could be enough? I tried hook on 7 and started my game, then backed out so I can see the results.

      I checked a couple boxes and saw some guys going just 5 or 6 innings despite good starts. Kershaw went 6 while allowing just 2 runs. He had 3 out of 4 CGs before that.

      In game play, it didn't seem to mess with the AI too much. He took the starter out when getting into trouble with a 4-2 losing score, which seemed reasonable. Just one game, but I liked how it played as well as those few box scores I saw.

      Yeah, I know, I can just manipulate back and forth between sim and no sim, but I don't want to add any more steps to my (limited) game time. I stay up (too) late as it is to play.
      "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

      Comment

      • SPU32
        Banned
        • Apr 2016
        • 52

        #33
        Re: Bullpen tuning in patch 1.04

        check vault for my sliders just uploaded. they produce great sim stats. check marlins bullpen before you sim. 4-MRP and 1-SU.

        slider name is like: "2016 Quick Sim" - uoaded 5/5/2016

        Comment

        • patssox2004
          Rookie
          • Feb 2009
          • 70

          #34
          Re: Bullpen tuning in patch 1.04

          Excellent work brian, really promising for us realism guys.

          Comment

          • Fcshuckers73
            Pro
            • Sep 2011
            • 736

            #35
            Re: Bullpen tuning in patch 1.04

            If you lower SP and RP Stamina for sims will it affect the SP/RP stamina when you play that team? Basically, if you lower the stamina significantly for simmed games, will the SP have full energy bar for his next start? I haven't had time to test, but I wouldn't want the opposing pitcher to have less energy when they play us because stamina is nerfed. It would be perfect if we only had to possibly increase hook slider for sims and not have to deal too much with the stamina.

            Comment

            • Smallville102001
              All Star
              • Mar 2015
              • 6542

              #36
              Re: Bullpen tuning in patch 1.04

              Originally posted by SPU32
              check vault for my sliders just uploaded. they produce great sim stats. check marlins bullpen before you sim. 4-MRP and 1-SU.

              slider name is like: "2016 Quick Sim" - uoaded 5/5/2016


              Just tried your sliders a few hours ago and relief pitchers still way to many games and innings pitched so your sliders don't fix this either.

              Comment

              • econoodle
                MVP
                • Sep 2009
                • 4884

                #37
                Re: Bullpen tuning in patch 1.04

                awesome 'little big things'.
                i like this as we usually don't know what patches entail when they say 'tuning', so this is cool.

                next up. Lefty on lefty logic!
                Last edited by econoodle; 05-05-2016, 11:10 AM.

                Comment

                • Threeebs
                  Rookie
                  • Mar 2013
                  • 451

                  #38
                  Re: Bullpen tuning in patch 1.04

                  Have to agree with Nomo here... gotta pick individual game behaviour as the number one but there must be a way to mix it with situational...
                  T.K.

                  Comment

                  • EWRMETS
                    All Star
                    • Jul 2002
                    • 7490

                    #39
                    Re: Bullpen tuning in patch 1.04

                    Originally posted by EWRMETS
                    I think it's great a closer would have to get some work but is there a penalty if a reliever goes a long time without pitching?
                    Anyone know the answer to this?

                    Comment

                    • tessl
                      All Star
                      • Apr 2007
                      • 5654

                      #40
                      Re: MLB The Show 16 Bullpen Tuning Details in Patch 1.04

                      Interesting changes. I'm curious whether Brian is seeing the same low stolen base success rate I and others are seeing cpu vs cpu and if so, does he plan to address it in a patch?

                      Edited to say I'm seeing more realistic stolen base rates now.
                      Last edited by tessl; 05-08-2016, 10:45 AM.

                      Comment

                      • JayD
                        All Star
                        • Mar 2004
                        • 5457

                        #41
                        Re: MLB The Show 16 Bullpen Tuning Details in Patch 1.04

                        I was wondering about this. My last game I saw the CPU bring in their closer while they were down by 2 runs late in the game. I don't think I've ever seen this happen in the past.

                        Comment

                        • JayD
                          All Star
                          • Mar 2004
                          • 5457

                          #42
                          Re: MLB The Show 16 Bullpen Tuning Details in Patch 1.04

                          On another note, Has anyone seen the CPU start relief pitchers in the starting rotation? I don't mean long relief pitchers but mid to late inning guys? This has been an issue for a few years now.

                          Comment

                          • countryboy
                            Growing pains
                            • Sep 2003
                            • 52688

                            #43
                            Re: MLB The Show 16 Bullpen Tuning Details in Patch 1.04

                            Originally posted by JayD
                            On another note, Has anyone seen the CPU start relief pitchers in the starting rotation? I don't mean long relief pitchers but mid to late inning guys? This has been an issue for a few years now.
                            Knight did a test franchise after the latest patch and didn't see it occur. Teams called up minor league starters to take the place.

                            I'm going to go through stats tonight and see if its happening in my franchise.
                            I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                            I miss the old days of Operation Sports :(


                            Louisville Cardinals/St.Louis Cardinals

                            Comment

                            • bcruise
                              Hall Of Fame
                              • Mar 2004
                              • 23274

                              #44
                              Re: MLB The Show 16 Bullpen Tuning Details in Patch 1.04

                              Originally posted by JayD
                              On another note, Has anyone seen the CPU start relief pitchers in the starting rotation? I don't mean long relief pitchers but mid to late inning guys? This has been an issue for a few years now.
                              This was one of my franchise sims from last night:



                              One guy in the league had 8. The rest had none. And Phelps is indeed a long reliever.

                              Comment

                              • countryboy
                                Growing pains
                                • Sep 2003
                                • 52688

                                #45
                                Re: MLB The Show 16 Bullpen Tuning Details in Patch 1.04

                                Originally posted by bcruise
                                This was one of my franchise sims from last night:



                                One guy in the league had 8. The rest had none. And Phelps is indeed a long reliever.
                                This is great. As you said, Phelps could spot start on occasion.

                                Man I love this game.

                                I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                                I miss the old days of Operation Sports :(


                                Louisville Cardinals/St.Louis Cardinals

                                Comment

                                Working...